No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $5.1M — a different platform, not this one.
Become an icon of urban car culture in Need for Speed™, Race in and explore a huge nocturnal open world, express your style with authentic car customization and become immersed in a story staring real world legends like Magnus Walker and Ken Block. Need For Speed is an online game. An Internet connection speed of 192 Kbps or higher is required.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Xbox | $19.99 | 80% | — |
| Steam | $7.49 | 69% | approximately $5.1M |
| PlayStation | $19.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Xbox | Türkiye | TRY 175.00 | ≈ $3.60−82% | |
| Steam | Brazil | R$22.25 | ≈ $4.29−79% | |
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 20 → 1/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Xbox · Most Wishlisted · United States has just 12 day-to-day chart moves that followed a price cut, against 2,400 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
| Steam |
| Ukraine |
| UAH 199.00 |
| ≈ $4.42−78% |
| Steam | Japan | ¥750 | ≈ $4.72−76% |
| Steam | China | CN¥39.50 | ≈ $5.88−71% |
−% is against $19.99 on this store in the United States.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Xbox price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.