
NEDRA is a story-driven, atmospheric action-adventure blending survival horror with cosmic terror. Set in a Soviet-era Antarctic station, all the explorers have vanished without a trace, leaving you to uncover the chilling truth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In the frozen wastelands of Antarctica, an abandoned Soviet station hides an ancient, otherworldly presence. When an SOS signal draws an expedition to a mysterious crater, disaster strikes, leaving you stranded during the six-month polar night. The fight for survival begins as you take refuge in the station, where you must uncover its terrifying secrets while battling deadly temperatures and heat-sensitive creatures—before the cold consumes you.
Survive the relentless cold and evade the Frostwalkers, terrifying creatures that sense body heat. To avoid detection, you must lower your body temperature dangerously close to hypothermia—but the deeper the cold, the closer you are to death. Regain warmth with iodine-alcohol mixtures, but beware: warmth makes you visible to the creatures.
Search for supplies and navigate labyrinthine stations to unravel the truth behind the Antarctic station and its ominous past. Every corner holds danger, but the only way forward is through the unknown.
NEDRA isn’t just about survival horror—it’s a haunting journey into discovery, resilience, and the blurred line between humanity and the otherworldly. Explore a world steeped in lost history and face dilemmas where survival may not always be the ultimate goal.
Immersive Atmosphere: Navigate a world of perpetual darkness and unrelenting cold, meticulously blending Soviet-era design with cosmic terror. Inspired by Lovecraftian horror, Stanisław Lem's Solaris, and John Carpenter's The Thing, NEDRA delivers a haunting, otherworldly experience steeped in isolation and dread.
Intense Horror Gameplay: Carefully balance intense combat with strategic stealth to survive nightmarish creatures and uncover the hidden truths of the station.
Dynamic Survival Systems: Balance body temperature, manage scarce resources, and make life-or-death decisions to stay alive in an unforgiving environment.
Narrative Depth: Uncover dark conspiracies, ancient secrets, and a story that challenges your perceptions of morality, survival, and the unknown.
Multiple Endings: Your choices shape the outcome, leading to one of three distinct endings.
Face the horrors of the polar night, where every shadow hides a threat, every sound signals danger, and every step leads you closer to the truth—or your doom.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can feel the developer's soul in this game. Every sound, every light flicker feels handcrafted. For a solo project, this is insanely impressive.
刚上手玩很容易让人想起我最喜欢的恐怖电影导演之一的约翰·卡朋特导演执导的《怪形》,不过开发者也承认了游戏是[i] “受克苏鲁风格恐怖、斯坦尼斯瓦夫·莱姆的 《索拉里斯星》 和约翰·卡朋特的 《怪形》 启发”。 [/i] 游戏玩起来也跟这些作品一样,残酷的自然环境、耳边响起的低语、苏联时期的设施、吓人的环境音效,优秀的环境氛围和比较适当的叙事节奏带给人孤独的恐惧感以及一种窒息感。类似《四海兄弟1》的倒叙的叙事风格也增加了一点沉浸感。 这些本该很吸引人,我也很想享受这游戏,但是做不到,因为各种各样的原因玩了一小时左右我开始感觉无聊并且再一小时后玩不下去了了。 一个是游戏还是有着不少的bug,在序章之后第一章是要开车到指定地点,键盘操作开车不知道为什么只能直行不能倒车和左右转,导致刚开始游戏就进行不下去,改键也不能解决,搞了半天没办法只能接上手柄过了第一章,之后场景有开保险箱或者密码锁的地方都要换手柄来操作,很烦人。其它还有经典的爬梯子变成宽体人、会莫名其妙被场景物体碰撞卡住,而且游戏的优化也有点问题,有些场景会掉帧,给人一种还在EA中的感觉。 然后是敌人的ai和僵硬的动作,游戏的场景和氛围塑造确实是优秀,躲避怪物的追逐战和类似《生化危机》的资源管理也能让人感觉惊悚刺激,然后这种惊悚感和氛围在第一次用撬棍打流程必打的怪物开始直接整段垮掉,被卡住的怪物、几乎没有的打击感和缺失衔接帧的动作简直就是逼着人出戏。 还有就是屏幕上的特效,被怪打了之后整个屏幕边缘都会变红,还有一些乱七八糟的音效,即使生命条还有一大半的时候,看着很难受。以及在室外和一些室内场景角色会很快有失温反应,需要一直喝酒,然后镜头就会变得模糊,让我本来就有点严重的3d眩晕变本加厉,加上中期流程那枯燥的躲怪找路解谜循环,每玩个20分钟左右我都要暂停休息一下,玩的很累人。 总结,游戏的设定剧情虽然很吸引人,但是体验下来太粗糙了,也配不上50多块的价格,等开发者更新到一个比较完善的程度再尝试吧....
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like it.
9/10
NEDRA feels like the old-school horror games I grew up with — no cheap jumpscares, just pure atmosphere and psychological tension. Highly recommend with headphones.
gameplay is choppy and the story is alright at best
Мне очень понравилась атмосфера игры.
Здравствуй, глобальное потепление. Игра прям чудовищно отдаёт какой-нибудь Antarctica 88. Её лучшая черта- то, что она короткая и не сильно сложная, хотя и местами зайобистовая. Умудрился пройти игру, не сожрав ни одного червя, для этого в одном моменте пришлось десять минут колошматить монтировкой три пьяных образины. Образины, как и, собственно, боевка- худшая часть игры. Тут всё кривое. Модельки въезжают в игрока, хитбоксы кривые, как мои руки, порой случаются баги и щупальца на их бошках раскручиваются радиусом лопастей вертолёта, а люди то улетают с одного касания монтировкой, то сносят по пять-десять ударов, умудряясь периодически вставать афк. Механика замерзания прикольная, но недоработана в плане достижения "правильной температуры", когда враг тебя не заметит. У меня ни разу не получилось и вообще сложилось впечатление, что окошко невидимости займёт дай бох секунд десять, а за такое время врага фиг обойдешь. Короче, я вымучил, в принципе, не пожалел, игра на один раз.
Классно вышло
Creepy, mysterious, and surprisingly deep. The story kept me guessing until the end. Definitely one of the most immersive solo-developed games I've played.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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