
NECROPOLIS: BRUTAL EDITION is a major update featuring a new playable adventurer (The Brute), a completely new outdoor environment (The Black Forest), and lots of new enemies, weapons, armor, traps, potions, scrolls, and other big improvements to the game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 801 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game. Its fantastic. Don't buy it. Necropolis is a dead game with no updates for years. They had a roadmap, a great community, huge success on youtube, and then they started a new game. People loved this game so much that they wanted to keep working on it and coding it! So some coders looked at the code, and deemed that they would have to fully recreate the game, which would take far too much time and money. Man is this game fun. It's the hardest dungeon crawler I've played. It's witty, challenging, and man when you have friends it's fun as hell to kill each other. But with no updates, it lacks a large amount of content. I'll play with my friends now and then, but I sure as hell wouldn't recommend it to anyone looking to pick it up.
Really cool concept but its unfinished and has been abandoned by the developers
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has so much potential and it’s only lacking because the devs abandoned it, and i want them to re visit it and give it another chance. Still having fun though, for me its worth the 7 dollars on sale.
It's not finished and it never will be (:
Its fun to play. But it makes me sad to think that it could have been so much more, if the developers hadn't left it behind so soon. I'd suggest getting it while its on sale, and if no multiplayer is a deal breaker for you then I would suggest not getting it unless you have friends that will play with you, because most of the community has already moved on.
I love this game. I was part of the QA team for it many, many years ago and after all this time, having worked on countless other games, this one has stuck with me and I always felt like it was special. I think it's a shame it isn't more well known and stopped being updated shortly after release. The creative director for the game "Dennis Detwiller" had "Currently creating my opus NECROPOLIS" on his LinkedIn but left the company after it released. Probably because it was his passion project but the company that owns it didn't see it make enough money right away to keep developing it. I doubt it'll ever be picked back up or get a sequel or anything. That being said, if you see it on sale, might as well give it a try and imagine what it could've been with a few years of updates.
Unfinished and abandoned. Gameplay is always the same. Definitely doesn't feel like a roguelike. So much wasted potential.
Could have been something really special, now completely abandoned and half-finished at best. If the price was significantly reduced I'd recommend Necropolis for its unique art style and for being a decent Souls-lite, but as it is now I unfortunately can't.
Düşmanları öldürdükten sonra silahları yere düşüyor ve almak istediğiniz silahları elinizdeki silahla kıyaslama yapamıyorsunuz. Hangisi daha iyi veya ne tür özellikleri var gibi. Kahin miyim ben nasıl anlıyacam hangisi daha iyi veya daha çok vurucak diye.
Great concept left to rot. Story: Necropolis throws you into an underground maze called Necropolis which is controlled by a mage to practice magic away from civilization. Your main goal is to travel deep enough so you can escape from this otherworldly place. Necropolis has a very cool story set up and there's some interesting lore for sure, but I feel like there's not much of it there. It's rather disappointing cause I wish more could have been done with the story for the game. Graphics: This is one thing that Necropolis does incredibly well. I really enjoyed the visual aesthetic it was going for, each floor you descended down had it's own cool and unique visual flair and it was very pleasing to look at. That's also not to mention the design of both the enemies and the adventurers you can pick, there's plenty of really cool designs and honestly it just oozes great atmosphere. Audio: The audio design is also incredibly strong. There's plenty of great ambient tracks when you're exploring the maze and just hearing enemies around corners like skeletons making sort of like cracking noises is very cool. Also other SFX like enemies dying and your sword clashing with them just sounds incredibly satisfying. Gameplay: This is where Necropolis completely faulters as a game. At heart the game is a roguelike and a sort of semi soulslike journey. You pick an adventurer class which have sort of different stats like faster running and or more damage done when you attack and then you have to find your way out of Necropolis. Each floor of the Necropolis acts like a maze and your goal is to find an elevator that will take you deeper into the Necropolis. At first the game is really fun and I enjoyed the difficulty enough, but quickly the issues start to rear their ugly head. First of all like most roguelikes, the floors are randomized each time you restart and that's fine, however a lot of the times the elevator would either be in the first door opened or be hidden so far away that getting to it is guaranteed to kill you. Also the first half of the maze is pretty damn challenging, it will definitely put your gaming skills to the test and will require you to either get incredibly lucky or farm out for some scrolls that will improve your stats. Every so often you reach a safe area where you can stock up on items and buy scrolls these give you better stats like faster stamina regen. However one of the best ones gives you some health back upon a successful attack and that one is the only one you actually need and it makes the game a lot easier. Going back to the difficulty, I found the majority of the game pretty hard, but due to the balancing the final few floors are incredibly easy which leads to an incredibly laughable final boss. In the earlier floors I was dreading facing off against the final boss, but then I reached him and saw that he moves slow like a snail, has a long wind up attack that you can easily avoid and he sometimes gets stuck in the environments. Also a lot of the enemy types are so slow that you can avoid fighting them and just run off. Also there's co-op which is how I played it and from what I can tell the game does not scale if you're playing with friends or not and if you do intend to play this, then definitely bring a friend along. Verdict: Necropolis is a great concept, but a very flawed execution. The game was very quickly abandoned after launch and that's quite sad, cause the devs could have definitely polished this game into a gem, however they left it half finished. On sale the game is pretty cheap and it could provide a fine 6 hours of content for you and a friend, but for a solo run I wouldn't really recommend it. Final Rating: 5/10 Pros: + Great art style + Some cool lore + Great audio design Cons: - Poorly balanced levels - Final boss is insanely easy - Level design can really mess up a run - A few of the items can break the game If you liked this review please consider joining https://steamcommunity.com/groups/completingthebacklog and https://steamcommunity.com/groups/ImperialReviews
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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