
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slightly janky mediocre game. Only grab it on a sale.
Ну що тут можна сказати. Почну з плюсів. 1. Мувмент. Дійсно класно, біжиш, пдікочуєшся, літаєш, стріляєш, убиваєш. Тут це прям плюс. 2. Гангейм. Використання різних пушок дуже прикольне. 3. Абілки. ну вони норм. найбільше мені сподобався легальний аімбот, слоумоу та ультракіл. 4. Можна прокачати та кастомізувати свого песика. 5. Антураж і наратив Вахи 40 К + класний візуал (хоча це заслуга більше не гри, а самого всесвіту Вахи 40 К). 6. Музика. Драйвова. На цьому + зікінчуються. Тепер мінуси. 1. Подача сюжету повна хрінь - я його тупо не зрозумів. 2. Сам сюжет повна зрінь. 3. Озвучка персонажів - повна хрінь, звук наче через якусь сраку записували. 4. Стрільба наче з 2010 року (хоча гангейм прикольний). 4. Графіка те саме, що і стрільба. 5. Самі діалоги нуднющі. 6. Доп місії - нащо вони тут взагалі треба? 7. Анімації - мдаааам, нащо? Особливо анімації добивань. Розробники наче хотіли зробити свій Дум, але бюджету як на дум в них не було, то зробили, що зробили. Коротше, побігати пару годинок можна і брати по великим знижкам. Якби не сеттинг Вахи, то взагалі можна було б і не дивитись в сторону цього шутера.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4M | 5.5K | 87% | $39.99 | |
| $5.4M | 9.2K | 89% | $19.99 | |
| $5.4M | 4.9K | 83% | $39.99 | |
| $5.5M | 13.6K | 38% | $19.99 | |
| $5.5M | 13.8K | 83% | $9.99 | |
| $5.5M | 42.2K | 84% | $5.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 2.7K | 95% | $29.99 | |
| $99 | 1 | 100% | $3.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.4M | 17.1K | 63% | $39.99 | |
| $5.8M | 16K | 43% | $19.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simply boring
Император благословил ! 7.5 Милости Бога-Императора из 10 !
The game is okay. It's not the best but I have more fun playing the game rather than not having fun. For me, the game was running on the lowest graphics settings possible, so the only time the game crashed was when I skipped an chapter ending cutscene; luckily it only happened once. The game also has this takedown mechanic, but it's not really good; think of the Glory Kills from Serious Sam 3: B.F.E. but you gain immortality every time you enter a takedown and the animations don't correct themselves so you'll enter a takedown from visible distance. The guns feel just right, but every time you shoot at an enemy with an energy shield it's just a slog, but not to the point where you just wanna quit. I think the game wants you to combat energy shields with plasma guns, but I didn't get my first plasma gun until chapter 6. I can't really review the difficulty; I've only played normal mode, which isn't really that hard. The only problem I had was that I didn't buy the slow time ability until later in the game, which is one of the "I Win" buttons since most of the enemies you fight are practically hit-scanners. Just because the horse keeps throwing you off doesn't mean you can get back up on it. This game just really needs to be reworked if it ever will be. Buy it if you want, I'm not the boss of you.
Necromunda: Hired Gun, developed by Streum On Studio and published by Focus Entertainment, is a brutal and adrenaline-fueled first-person shooter set in the Warhammer 40,000 universe. It transports players into the violent, industrial sprawl of the Necromunda underhive—a city so vast and corrupt that life is cheap, and mercenaries thrive in the chaos. You play as a hardened bounty hunter, a gun-for-hire with a cybernetic arsenal and a loyal cyber-mastiff companion, taking contracts to hunt down criminals, mutants, and traitors across the decaying remains of this dystopian metropolis. The game’s world captures the essence of Warhammer’s grim darkness with remarkable fidelity. Every steel corridor, neon-lit alley, and towering mechanical structure bleeds atmosphere, immersing players in a setting that feels both monstrous and alive. The opening hours of Necromunda: Hired Gun immediately showcase its greatest strength: speed and ferocity. The game’s movement system allows for wall-running, grappling, sliding, and double-jumping, encouraging constant motion in combat. The player is never meant to stand still—momentum is survival. Enemies swarm from all directions, and every encounter feels like a chaotic ballet of bullets, explosions, and blood. The grappling hook in particular becomes an extension of the player’s body, allowing you to zip between ledges, swing over chasms, and pounce on unsuspecting foes. Combined with the wide array of weapons—plasma rifles, bolters, autoguns, and exotic blades—the result is a gameplay loop that rewards aggressive improvisation. The pace evokes old-school shooters like Doom and Quake, but with a modern layer of customization and cinematic flair. The cyber-mastiff companion adds a layer of tactical depth and personality that distinguishes the game from other fast shooters. Your canine ally can be upgraded, commanded to attack, and even used to scout ahead. Watching your dog leap onto enemies and tear them apart in a flurry of sparks and gore is one of the game’s most satisfying spectacles. It also helps ground the player emotionally; amidst all the mechanical carnage, this creature is a small but loyal presence in a world that otherwise feels devoid of warmth. Between missions, you return to the hub known as Martyr’s End, where you can accept new contracts, upgrade augmentations, and modify weapons. This hub area, while small, acts as a brief respite from the chaos, a place to tinker and prepare for the next explosive mission. The visuals and art direction in Necromunda: Hired Gun are impressive in their ambition. The underhive is a feast of industrial design—massive smokestacks, catwalks suspended over bottomless pits, and decayed machinery that seems to stretch endlessly into darkness. The use of color and lighting captures the sense of decay and neon excess that defines the Warhammer 40K aesthetic. Despite the technical constraints, the world feels dense and believable, its spaces filled with environmental storytelling. The soundtrack complements this perfectly, combining heavy electronic beats and industrial tones that push the energy forward. Every firefight becomes a pulse-pounding spectacle of chaos and noise, driven by a relentless rhythm that mirrors the player’s heartbeat. However, for all its visual and mechanical ambition, the game’s weaknesses are difficult to ignore. The story is underdeveloped, serving mainly as a backdrop for the action rather than a compelling narrative thread. The plot revolves around revenge, betrayal, and survival, but its characters are thinly written, and the dialogue lacks the gravitas one might expect from a world as rich as Necromunda. While lore fans will appreciate the references and atmosphere, newcomers may struggle to find emotional engagement beyond the immediate thrill of combat. The pacing also suffers from uneven mission design—while some levels are thrilling and tightly structured, others drag on with repetitive objectives or lack the same intensity. Technical performance was a recurring issue at launch, with reports of inconsistent AI, crashes, and stuttering. While patches have improved stability over time, certain design inconsistencies remain. Enemy behavior can be erratic, with foes sometimes standing still or charging headlong into fire, and the hit detection occasionally feels off during hectic battles. The platforming, while satisfying in motion, can also become clumsy in confined spaces, with the grappling hook failing to latch or wall-runs that end abruptly. These flaws, while not dealbreakers, contribute to an overall sense that the game’s ambition occasionally exceeds its polish. Despite these shortcomings, Necromunda: Hired Gun succeeds where it matters most—it is exhilarating to play. When the movement, shooting, and soundtrack all synchronize, the result is a sensory overload of pure action. The gunfights are intense, the weapons feel powerful, and the sense of scale in the environments gives the game an epic quality. Even as the story fades into the background, the experience of diving headfirst into battle, sliding under gunfire, and tearing through hordes of enemies with your cyber-dog at your side remains consistently rewarding. The upgrade systems, while not revolutionary, give enough room for experimentation to keep the combat loop fresh throughout the campaign. Necromunda: Hired Gun is not a flawless experience, but it captures something rare: a sense of raw, unrestrained energy that few shooters manage to sustain. It is a game that thrives on chaos and spectacle, embracing its rough edges to deliver an unapologetically fast and violent adventure. Fans of the Warhammer 40K universe will find plenty to appreciate in its worldbuilding and tone, while those looking for a pure adrenaline rush will revel in its kinetic gunplay. It may stumble narratively and technically, but when it’s firing on all cylinders, it’s a thrilling, blood-soaked ride through one of the most distinctive sci-fi settings in gaming. Rating: 6/10
Feels like another wasted GW opportunity. Combat is janky, movement feels like you're on skates. I like the idea and theme but the execution is just poor, shame really.
very alright game. buy it if it goes on sale.
Even though Necromunda: Hired Gun is set in the Warhammer 40,000 universe, it fails to deliver a good overall game. To be fair, the graphics and level design are exceptional. The environments capture the grime, scale, and brutality of Necromunda perfectly, and visually the game often looks impressive. Unfortunately, that’s where most of the praise ends. The story and voice acting are boring, lacking impact or emotional pull. The main character has nothing memorable or special about her and is the kind of protagonist that will be forgotten immediately after the credits roll. There’s no strong narrative hook to keep you invested. The biggest problem is the combat system. It’s a mess. There are so many visual effects, particles, flashes, and chaos on screen that it’s often hard to tell who you’re even shooting at. Instead of feeling fast and brutal, combat frequently feels confusing and poorly balanced. Since I bought the game, I’ll finish it but that doesn’t mean I can recommend it.
Тот кто пишет что это EYE 2 видимо не играл в него. Игра полная шляпа и даже на распродаже (т.е. за ~290 р.) не стоит своих денег. Лучше уж реально добавить одну сотню и купить EYE. Не смотря на то, что между играми лет 10, Necromunda проигрывает во всем, к тому же с момента выхода так и не были пофикшены баги. Кстати на скриншотах тут она выглядит значительно лучше, чем есть на самом деле.
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