
Become a Hired Gun. The money’s good, the dog’s loyal, and the gun’s reliable. Embark on a fast-paced, violent, and thrilling FPS set in the darkest reaches of Warhammer 40,000’s most infamous hive city.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 1.43/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 8Kreviews | 65% | — | $5.4M |
| $39.99 | 1.8Kratings | 58% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game for dirt cheap so much so that I went any additional content there is, like I just want to support the devs I love looter shooter and the campaign missions in this game are on halo level, like the good ones, it really sells you on the setting. Gameplay wise I love the features they added, the different abilities the wall running, the grapling hook, and the shooting itself feels also pretty. So I may be totally biased since this game basically got me into Warhammer 40k and I just FPS gameplay. If they could make a sequel to this that would be cool, since there definitely are things that could be improved upon, still totally recommend to anyone that likes fps and sci Fi.
It's jank but a good time if you enjoy fast paced shooting mixed with the grim dark future.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 349.67/day in the week to Jul 17 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $7.99−80% |
| 1.5Kratings |
| 69% |
| — |
| not modelled |
| $39.99 | 300ratings | 74% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing gameplay and controls. Easy to learn the controls.
This game is.... not great. It's not the worst game I've ever played, but it is firmly mediocre. The best part of the game is the level design and art direction. Pretty top notch work. The rest of the game is mid in most aspects; gunplay, voice acting, story, controls, etc. A pretty bad part is the visual clarity. Sometimes there are so many different effects on screen you're not sure if you're dying, they're dying, or the game has bugged out, which does happen frequently. You really have no bloody idea what is happening sometimes. The controls are kind of janky, aiming doesn't feel very good, movement tries to be fast pace, which is does, but it feels janky too. The worst part of the game though is the enemy AI. They are entirely braindead, and sometimes act animatronic. They're really jerky when they move around, the spawns are weird, sometimes they feel like they spawn in endless hordes. I think this part would have benefitted from less is more. Tankier, smarter enemies, but less of them overall. I think I got this game around $8 CAD, and probably worth it at that price point. Can't say I've ever really thought to myself that I had a lot of fun at any point though. Mostly just trying to get through it, and a few parts where I thought about dropping it. Almost 3 hours in, and I think I just don't really care to keep going. 4/10?
Сюжетные миссии и идея игры хорошг, но остальное такое себе
There is a bug others have pointed out where your mouse presses randomly are not detected, preventing your gun from aiming or shooting. Repeatedly clicking doesn't fix it, but changing the angle at which you are aiming does. Which angle is hard to determine, but straight ahead is one of the angles where it does. In practice since you are constantly looking around, it just means about 1/5 of your shoots don't trigger until you click the mouse again. I don't how enemies infinitely respawn behind you, in a very obvious way. Unless your back is literally pressed against the wall you'll keep taking damage from behind all the time. It's super annoying because it removes tactics besides charging forward. While you have a health bar, it doesn't make sense. Basically one or two hits puts you at about 10%, but you keep taking damage without dying. You basically run the whole mission at 10% to 20% health. Sometimes your screen turns grey, then the next shot will actually kill you, but it's unclear what causes that. Killing an enemy at close range seems to remove the grey screen, but not long range? I never am really sure how much health I have, all I can tell is killing enemies close range seems to keep me alive. Ammo packs seems to reload all your guns at the same time, but each gun doesn't have that much of an ammo cap. So unless you keep changing which gun you are using you keep running out of ammo. Having said that, I ran into what I think is a bug where all my guns disappeared except the one I was carrying. This made proceeding in the game very frustrating since I'd run out of ammo before finishing the mission. The interface is bad and frustrating to use. You can warp back to base to try to change your loadout, but this is done by actually navigating through the world rather than menus. It makes doing so unnecessarily slow and tedious, with long load times.
This game is INSANELY buggy. As in, I had to restart four times to do the tutorial because there was an invisible wall on a path I had to walk through to progress. It never seemed to get better, being pure jank for an hour and a half. Can't recommend it.
kind of janky but the artstyle is good, the gameplay is fun but glitchy, i'd recommend it
Extremely boring and unfun game.
Что понравилось: -огромные локации. Гигантизм тут вообще везде и всюду. Особенно понравился паровоз на шестеренках.) -красивая графика, спецэффекты, модельки персонажей и т.п. -вполне себе не плохой арсенал с возможностью тюнинга оружия Что не понравилось: -отсутствие аптечек на уровнях. Да, вы можете пополнить хп убив противника в рукопашной, но колличество полученного здоровья будет минимальным. -через-чур динамичные бои. Все сверкает, взрывается и мелькает. Противники скачут туда-сюда на десятки метров. Причем так прыгают как простые человеки с джетпаками, так и здоровые огрины, и тяжелые роботы, что мягко говоря странно. Вообще, похоже что у всех мобов в и игре один и тот же алгоритм поведения. Плюс иногда в прыжке мобы пролетают сквозь объекты. -рваная подача сюжета. Возможно, это проблема локализации, но понять что к чему крайне сложно. Да и сами диалоги скучные, а запоминающихся и интересных персонажей вообще нет. Брать рекомендую только по хорошей скидке. Как шутер на пару вечеров пойдет... 6/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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