
In a back-alley cafe, the dead are granted one last night to mingle with the living. Necrobarista follows a dynamic and diverse cast of characters as they navigate Melbourne's hipstery coffee culture, the questionable ethics of necromancy, and the process of letting go.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 82% | — | $427.6K |
| $19.99 | 40ratings | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] "MORE ESPRESSO = LESS DEPRESSO" [/b] i always loved games with.. message, and guts to deliver it. the talos principle, tcoaal, gris, for example. I've played so much garbage like Titanfall 2 [spoiler] (yes i have a mouthful of spit for this game) [/spoiler] recently, that i truly forgot, how much a good game can mean to me. necrobarista is simply.. awesome. it was a VERY, VERY rare example of me enjoying vn, but.. this game is too good. besides being game with awesome camera angles (i've got DOZENS of screenshots), interesting cast/story/memories/side stories (yes i was grinding necrobarista), and AWESOME soundtrack.. it made me think about stuff. that's.. rare, really, maybe its just my thoughtless ♥♥♥♥♥♥♥ mind, yet, themes that necrobarista touches just feel close to me. especially side story about tuan and hannah, it was a pure cinema. this game just really, really warmed my heart. especially because of "nothing" by soft science in ost, i ♥♥♥♥♥♥♥ love shoegaze. necrobarista DEFINITELY is one of my favourite games of all time. absolutely worth it. "i don't blame you. maybe one day soon i'll be able to stop blaming myself, too."
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Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Necrobarista[/h1] [h2]-Overview:[/h2] N/A [h2]-The Good:[/h2] N/A [h2]-The Bad:[/h2] N/A [h2]-The... Confused?[/h2] N/A [h2]-Closing Remarks:[/h2] Necrobarista is not a video game; not by my standards at least. Thusly, I cannot review it as one. What it is, however, is a fascinating story about life and death. If you expect gameplay, you will be let down, as there is no player choice, no actions you can take, nothing except experiencing the story. This is not a bad thing, as the story is phenomenal. If you put aside your expectations, and go in with an open mind, there is a very high likelihood you will be a noticeably different person by the end. Can I guarantee you'll enjoy it? No. Some stories aren't for everyone, and it doesn't make you dumb for not resonating with them. If you want to fully take in this story, my only advice is to not expect a video game. With a clear and open mind, I truly hope Necrobarista can touch your psyche the same way it touched mine.
Before I begin this review, i must say: This game is a better fit for people who like to read books, than people who play visual novels. In that sense, this game is a great introduction to the world of gaming for a friend who, as i said, likes reading books. This is a good game, at worst a 6 out of 10, and at best a 7.5 out of 10. God i ♥♥♥♥♥♥♥ love the characters, all of them, Ned was such a pain in the ass at the beginning, yet he grew on me. Finding out how incredibly old Shay is was... wow. I cant really name every single thing i like about Necrobarista without spoiling it, or turning this into an essay. Now, in spite of all the (negative) criticisms im going to lay out, i do recommend it. For a game whose story is so intimately connected to death and the afterlife, i think it wasted its opportunity to have a stronger emotional impact. Its ending is easily the game's weakest part. It felt kind of rushed, now, a feeling of "things are moving fast" is not unusual for [spoiler] the sudden incoming death of someone [/spoiler], the game did not play into this at all, instead the ending feels rushed in a bad way. The epilogue, oddly, is more enjoyable than the ending itself, even if its short. I like the world building, i'd say its less in depth than Va11-ha11a, there are a lot of things that remain unexplained to the point that its not mysterious, but frustrating. If you are going to play this game, read every last bit of dialogue during the free roam segments. There are many small things in this game that are scuffed, none of which are particularly terrible. There is one however that by far the worst one and most immersion breaking, when the cafe is supposed to be filled to the brim with customers, but its clearly empty. The devs tried to hide how empty it is by having the camera pointing away from the tables. Really? The way they executed the addition of shadowy humanoid figures to represent customers (only added at the last 1/4 of the game) barely helped. Last but not least, the text. Something visual novels do, quite subtly at that, is to let dialogue run on its own. That is, sentences slowly show up letter by letter (typically with a slider to adjust how fast it does this), until the very end. In necrobarista, the text stops at every comma, every period, which at times helps for building suspension, but it took me some time to get used to the spacebar spam (dont do it with your mouse, seriously). Once again, dont let my criticisms stop you from playing, its good. I am sad that its over, but at the same time, im satisfied :-)
juego todo hermoso, me hizo llorar
Necrobarista is a 3D visual novel. While my cup of tea are horror pixel rpg games, I enjoyed playing this one. Although, I'd wait for a sale, since I do not think the game is worth its full price of 17 euros. Overall, it's pretty much an okay game, 6/10. Just...it could have been fleshed out more. The story has great potential and it is visually charming, but that's about it. Meh game. Good for killing time and great if on sale.
无法调整语音大小以及黑屏加载时间太长这两点在体验上着实是毁灭性的打击 中配译制腔听惯了实际上意外的还能接受 这个电影画幅比例着实爽 给好评主要还是因为被汉娜俘虏了
Выбор пал на Necrobarista: Final Pour. Это оказалась новелла в японском духе про загробное кафе, в которое попадают некоторые души перед отправкой дальше. У них есть 24 часа на то, чтобы просто посидеть-подумать, попить кофе/алкоголь или поесть что-то вкусное. Заправляет местом девушка Мэдди и 170-летний какой-то чел, который ранее был владельцем кафе. В этом мире нужно поддерживать баланс: души должны уходить вовремя, либо же их пребывание должно компенсироваться временем других душ. С этим-то у местного кафе и проблемы — владельцы настолько сочувствующие, что нередко дают своим гостям оставаться больше, чем на 24 часа. И за это приходится отвечать... Нравится подача сюжета. Геймплея ноль, понятное дело. Но подача прямо в духе аниме. У меня какие-то вайбы Soul Eater даже, хотя стилистически не похоже. Перевод в Necrobarista просто отвратительный. Прогнали обычным транслейтом ещё в эпоху до ИИ, похоже. То он Шэй, то он Чай и тд. А на скриншоте вообще перепутали слово «очки» и «бокал», лол. Прохождение игры заняло больше 6 часов. Но по ощущениям она была вдвое длиннее. Местами душноватая, но во многом душевная. Очень длинные побочные истории выбивались из темпа основного сюжета, при этом эти истории попросту сложно вписываются в события. Очень странно, в общем. Странная и очень плохо раскрытая здесь и мифология. Сперва знакомят с правилами, вроде «призраки не могут пить и есть», но затем про это забывают. Или что есть призрак в этой вселенной? И как вообще кофейня живёт, закупает еду, напитки, зёрна? Какой настоящий поток в неё готовящихся к отбытию душ? Почему кто-то исчезает при переходе, а кто-то остаётся? Можно ли уйти раньше времени или обязан ждать ровно 24 часа? Я прочёл все истории (а-ля записки), но ответов в них нет. Получилась какая-то драма ради драмы в мире, логика которого плохо прописана и противоречит сама себе. А значит поверить в эту историю очень сложно. Сценарист плохо справился со своей задачей. При этом это всё равно было интересно в целом и я не жалею потраченного времени. И нет, дело не в плохом переводе.
A fairly short visual novel that really grew on me. At first I was not a big fan of the art style at all but it's alright and suffices as a medium for the story and the characters. Speaking of characters, they are really solid and I am surprised how far they grew on me. The whole story revolves around death and loss essentially and dealing with grief but it's also very sweet.
很独特的体验,从未有一款视觉小说让我玩完感觉如此百感交集、五味杂陈 这部作品的制作十分精良,这是毫无疑问的: 首先,每段对话都有手K的分镜,包括摄像机运镜、角色动画和表情都是充满匠人精神的证明 其次,除了2个支线故事以外的全程中配,配音的质量放在发售后近6年的今天也毫不逊色 对于一款有交互的叙事作品来说,它的硬件条件可以说是完备甚至先进 但是随着游玩,我的感受从最初的惊艳,再到迷茫,最后沉浸到深刻的“矛盾感”中 其中最核心的部分,即视觉小说作为小说的属性,故事的部分成为了最大的败笔,这是相当令人惋惜的。引用一下其他评测所提到的:“设定多交代少”;同时叙事节奏也有很大的问题。最终,整个主线剧情所呈现的效果,弥漫着一种空洞的迷茫感:日常情节很难让人感受到轻松愉快,高潮环节也让人燃不起来。主线故事给我带来的触动远不及2个没有配音的支线故事。 此外,从章节间可收集的碎片化故事、画廊里的各种设计原稿以及“工作室模式”功能来看,开发者本有着让故事更加完整的规划,或者说野心,甚至内置了一个类似”创意工坊“的系统想让玩家创作自己的故事。然而开发过程中这些内容都被砍掉了,或许是因为预算有限,又或者别的种种原因。 在中文本地化方面,游戏在有着优秀质量的中文配音的同时,却处处充斥着排版上失误,并且文本也有不小问题——具体而言就是杂糅了非常“翻译腔”的英语式句子结构,和偶尔出现的翻译得很地道本土的中文语言。译文的质量也参差不齐,一些英语语境里的玩笑话被用中文念出来的场景甚至可以说是有点怪诞。 回头再看游戏开头的PV,以及商店页里的宣传PV 在撰写评测时考虑“您推荐这款游戏吗?“的时候,这种深刻的“矛盾感”达到极致 诚然,体验完游戏的故事后我为这部作品本身感到怅然若失;整体的体验也只能说差强人意 但我不可否认它“精耕细作”的优秀美术、在配音上下的功夫 再加上各种打破第四面墙跟我对上的“电波” 所以,我不推荐给想要一段良好体验的其他人,但推荐给我自己
无法做到无音频游玩。 把主音量之外的选项逗关了,还是能听到配音。
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