
An overdose of reality can have dire consequences... Tumble down the rabbit hole and embrace your downfall with 12 endings, non linear day by day progression, sanity system and more...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PLEASE READ BEFORE PURCHASING
Neckbreak is not a boomer shooter. Check the demo to see how the action plays and flows or check the games Discord which is full of clips with insane combos and cool encounters sent in by the community.
The world we have known is coming to an end. The European Union is in disarray, with a new superpower emerging on the horizon: The Novorussian Federation, which already welcomed new members such as Lithuania, Ukraine and Poland.
Enter the first mega-city of Europe: Crimson Tide. The free city of Crimson Tide(the representative free city of this New World Order, showing that both systems can co-exist in harmony, forging a better future for its citizens) was raised as the representative pinnacle of humanity's achievements on the border of Germany and Poland, in agreement to respect the sovereignty of both the EU/Transatlantic States and Novorussian Federation. But, as history has taught us, this is true only in theory....
Governing parties are not political but rather economical, pointing to a new direction of leading nations. Gone are the days of political parties, replaced by voting with your wallet for the corporate entity which provides everyday life with the highest benefits. Leading corporate entities deal most of the cards, keeping its citizens in check with mandatory medication.
Somewhere in the city, in the Lakk District, a regular middle class citizen is about to start another routine day…
An overdose of reality can have dire consequences...
Neckbreak is a pill poppin' first person adventure with semi-tactical in your face combat and unique perks and quirks.
You start in your apartment getting ready for another routine day at the office and your adventure starts from there. The storyline will progress with completion of main missions and branch out depending on various factors (chosen path, mental state, specific choice/interaction/pickup/etc).
You are a regular, middle class citizen. By day, leading your ordinary, rinse-repeat corpo-routine life, with your lovely girlfriend Olga by your side, a well paid job and crib with an amazing view. What more could a guy want?
Yet you feel privileged and as a true socialist you feel you need to give something back…
...By night, you give your contribution to society as a self-proclaimed dealer of justice, dispatching all sorts of scum with extreme prejudice… Or, at least that is what you think...
Featuring:
A unorthodox semi-tactical shooter with superpowers, where reflexes, environmental awareness and quick thinking count. Encounters play more like fast paced puzzles with lethal consequences. Both you and the enemies go down real fast. You'll need to make best use of the games unique combat mechanics (such as the pills, superkick, slammer, adrenline slide/jump and more) for the most stylish and fun outcomes.
A dynamic and fitting Original Soundtrack which adapts to what's going on on-screen
Non linear progression. Certain scenes will play out differently depending on your choices and state of mind, or maybe even will reveal alternate levels, routes to your goal
Cannon fodder
Trippy visuals
Sanity system. The world will react to the players self-medication threshold in varied ways throughout the games timeline.
No health regen
Actually no way of replenishing your health at all
Lots of alternative events, possibilities, routes and more, leading you to one of the 12 endings.
Combo kill and style system
The Superkick
lots of fun ways of dispatching your foes
Leaderboards
Freeroam hub which expands with the games timeline offering new opportunities
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−85% | 468reviews | 79% | — | $19.6K |
| $6.39−60% | 9ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
вопрос. а что здесь уникального? Откуда столько положительных отзывов? что тут вообще происходит? Логики нет. Сценария нет. Сюжета нет. Лора нет. Графики нет. Своих фич нет. Баланса нет. С помощью нейронок такие игры можно штамповать сотнями на коленке. зато столько красивых тегов.... "похожа на Dark Souls" мда... кринжанул.
Gets way too hard towards the end, but it is really fun before that. And some may find it fun after. I recommend getting it on sale.
https://youtu.be/Sz8iJK6Cdp8 Noticeable amounts of effort was put into make this game 'edgy' which would have been better invested in the moment to moment play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Polish, Russian, German, Portuguese - Brazil
| $23.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything it says it is and so much more. Was not expecting much depth to this game and that changed very quickly. The atmosphere and gameplay were great! I had so much fun, looking forward to more playthroughs! If you are on the fence about it, get over that fence and give it a go!
Uno de los FPS peores diseñados que he jugado. Tu movimiento es demasiado lento, al igual que la animación de tomar las pastillas, para lo increíble rápido y reactivo que es este juego. Los enemigos están ubicados en los lugares mas molestos posibles y te matan enseguida, el efecto bala no dura lo suficiente para compensar tanta agresividad, además de que cuando le disparás a alguien hace un efecto grande de explosión y tira el arma bloqueándote completamente la vista. El FOV está roto. No puedo ver cuantas balas tengo con mis armas porque la interfaz no se entiende nada y se mezcla con el fondo. Tampoco queda claro cuales armas están para recoger y si tienen balas o no (el juego debería recoger automáticamente las balas de un arma caída que ya tengas al pasar por arriba y dejar el arma vacía tirada por si querés usarla para tomarla y arrojarla). La cámara se sacude a lo loco al ser disparado y no hay forma de desactivarlo. La patada que te incentivan a usar desde el principio es apenas útil incluso en el modo bala ya que acercarte a un enemigo es casi siempre un suicidio. Hablando del modo bala, al activarlo incluso tus balas se disparan en cámara lenta, haciendo poco efectivo el combate a distancia ya que las balas tardarían mucho en llegar, obligándote a tomar un enfoque mas de cerca, el cual dije, es un suicidio, no hay forma de maniobrar frente a apenas un par de enemigos. El juego claramente intenta ser un Hotline Miami en primera persona, pero falla debido a que en este mismo al tener una perspectiva desde arriba podías desarrollar una estrategia y adaptarte al momento; en contraparte acá, es mas reactivo que otra cosa Los efectos de sonido y el estilo artístico de los 80/90s fueron lo único que me gustó. En conclusión me parece un gameplay extremadamente frustrante donde apenas hay margen de error, y no tenes suficientes herramientas para lidiar con lo frenético que es el combate, haciéndolo a la larga, prueba y error, modo de juego del cual no soy fan, en shooters al menos.
Ses airs de " Hotline Miami en FPS " cachent un jeu énervé ,exigeant et difficile. L'histoire est sympa car vos choix ont des conséquences. La musique et le style graphique sont cool mais c'est un jeu qui pardonne pas : Vous allez mourir en boucle et parfois trouver ça même injuste. C'est surement une des raisons pour laquelle je ne le terminerais pas ,comme prévu sur ma liste. Mais il est cool et si vous aimez le scoring et l'ultra-violence, n'hésitez pas !
the light are so good,i reallyyyyyy love drugs
Shadows stalk the night One swift strike ends the pursuit Silence claims the hunt
хотелось бы игру похвалить ,но она блин уродливая. и да ясно куда пытались сделать уклон в хотлайн 3д , но вот не хватает лоска , не дотянули. какая то она получилась если честно сырая, может стоило подержать в раннем доступе еще ? вот пример - пинок , иногда вплотную подходишь нажимаешь , а тебя челик быстрее в слоумо пристреливает , чем ты пинаешь , потому что он почему то супер медленный и для игры с таким драйвом это блин реально косяк , или система стамины тоже лишняя, она просто тебя банально сковывает
Great game with a setting and aesthetic I'll never forget. It's crunchy and janky. A little unpolished in some areas - but that's also it's polish. It's charm. I loved it, it's gross. The sound design, gameplay and art are perfectly in sync - their style, their intent... I feel. That's what makes magic in these games for me, the feeling of artistic cohesion. It shines through as passion. The gameplay can be tough, unfair, unforgiving, but satisfying once you figure out the puzzle. I haven't finished it yet, and I understand there's multiple endings..I will come back for another play one day.
Players by region
Where this game's players are, estimated from review languages.
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