
An overdose of reality can have dire consequences... Tumble down the rabbit hole and embrace your downfall with 12 endings, non linear day by day progression, sanity system and more...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PLEASE READ BEFORE PURCHASING
Neckbreak is not a boomer shooter. Check the demo to see how the action plays and flows or check the games Discord which is full of clips with insane combos and cool encounters sent in by the community.
The world we have known is coming to an end. The European Union is in disarray, with a new superpower emerging on the horizon: The Novorussian Federation, which already welcomed new members such as Lithuania, Ukraine and Poland.
Enter the first mega-city of Europe: Crimson Tide. The free city of Crimson Tide(the representative free city of this New World Order, showing that both systems can co-exist in harmony, forging a better future for its citizens) was raised as the representative pinnacle of humanity's achievements on the border of Germany and Poland, in agreement to respect the sovereignty of both the EU/Transatlantic States and Novorussian Federation. But, as history has taught us, this is true only in theory....
Governing parties are not political but rather economical, pointing to a new direction of leading nations. Gone are the days of political parties, replaced by voting with your wallet for the corporate entity which provides everyday life with the highest benefits. Leading corporate entities deal most of the cards, keeping its citizens in check with mandatory medication.
Somewhere in the city, in the Lakk District, a regular middle class citizen is about to start another routine day…
An overdose of reality can have dire consequences...
Neckbreak is a pill poppin' first person adventure with semi-tactical in your face combat and unique perks and quirks.
You start in your apartment getting ready for another routine day at the office and your adventure starts from there. The storyline will progress with completion of main missions and branch out depending on various factors (chosen path, mental state, specific choice/interaction/pickup/etc).
You are a regular, middle class citizen. By day, leading your ordinary, rinse-repeat corpo-routine life, with your lovely girlfriend Olga by your side, a well paid job and crib with an amazing view. What more could a guy want?
Yet you feel privileged and as a true socialist you feel you need to give something back…
...By night, you give your contribution to society as a self-proclaimed dealer of justice, dispatching all sorts of scum with extreme prejudice… Or, at least that is what you think...
Featuring:
A unorthodox semi-tactical shooter with superpowers, where reflexes, environmental awareness and quick thinking count. Encounters play more like fast paced puzzles with lethal consequences. Both you and the enemies go down real fast. You'll need to make best use of the games unique combat mechanics (such as the pills, superkick, slammer, adrenline slide/jump and more) for the most stylish and fun outcomes.
A dynamic and fitting Original Soundtrack which adapts to what's going on on-screen
Non linear progression. Certain scenes will play out differently depending on your choices and state of mind, or maybe even will reveal alternate levels, routes to your goal
Cannon fodder
Trippy visuals
Sanity system. The world will react to the players self-medication threshold in varied ways throughout the games timeline.
No health regen
Actually no way of replenishing your health at all
Lots of alternative events, possibilities, routes and more, leading you to one of the 12 endings.
Combo kill and style system
The Superkick
lots of fun ways of dispatching your foes
Leaderboards
Freeroam hub which expands with the games timeline offering new opportunities
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.39−85% | 468reviews | 79% | — | $19.6K |
| $6.39−60% | 9ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sorry but my eyes hurting from this game , really. Could be good but.. why the fleshy style ?
Это катастрофически плохо...Ужаснейший дизайн уровней и окружения (никакой цельной визуализации), отвратительная анимация врагов (просто больно наблюдать за этими ублюdскими анимациями, стрельба такая же блевотная. На моей памяти - это худший клон Хотлайна, здесь ни работает вообще ничего так, как это возможно задумывалось. Сюжет вообще не имеет никакого смысла, так как его и нет, персонаж не ощущается человеком, скорее таким же картонным, 2Д, бездушным куском кода, без мозга и какой либо мотивации, понять почему он едет в ту или иную локацию просто невозможно
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, Polish, Russian, German, Portuguese - Brazil
| $23.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Neckbreak is an uncompromisingly stylish and aggressively fast first-person shooter that stands apart from both classic “boomer shooters” and modern cinematic FPS titles. Developed by MGP Studios in collaboration with Solid9 Studio and published by MGP Studios, it delivers a grimy, neon-drenched cyberpunk world where precision, reflexes and outright audacity matter more than armor values or military equipment. Set in the corporate-ruled city of Crimson Tide, the game follows an ordinary office worker by day who transforms into a vigilante by night—a duality that becomes the narrative and mechanical backbone of the experience. Through this structure, Neckbreak intertwines a looping daily routine with combat challenges, psychological strain and drug-enhanced abilities that create a world constantly teetering between clarity and chaos. Combat is the game’s defining feature, and it wastes no time proving how punishing yet exhilarating it can be. Encounters are lightning fast—both you and your enemies can go down in a single mistake—which means the game rewards aggressive momentum rather than cautious peeking. You slide across floors, chain melee strikes, vault around corners and use a powerful superkick to send enemies or environmental objects flying. Guns feel deadly and direct, but they’re only part of a larger toolkit built around maintaining flow and maximizing style. A combo multiplier system encourages players to string together kills creatively, and well-timed kicks, environmental interactions and finishing blows all contribute to your end-of-level score. The level design supports this rhythm: tight corridors, sudden corners and explosive props ensure that battles feel intimate and unpredictable, forcing you to constantly adapt and reposition. This is a shooter where hesitation often equals death, and mastery of movement becomes just as important as aim. Visually, Neckbreak’s cyberpunk aesthetic is bold, grimy and intentionally abrasive. Crimson Tide is a sickly neon metropolis where every streetlight hums with corporate indifference and every alley has the sense of something dangerous lurking just out of sight. The game blends low-fi textures with stylized effects, giving it a retro-inspired look without directly mimicking classic pixel art shooters. Psychedelic overlays, glitch-infused transitions and color distortions appear during high-stress or drug-influenced moments, reinforcing the protagonist’s fragile mental state. The sound design complements the visual grit, with industrial beats, sharp weapon reports and ambient city noise all contributing to the sense of a world that is both suffocating and alive. Where Neckbreak distinguishes itself further is in its narrative ambition. Instead of a linear campaign, the game offers a branching structure with multiple paths and up to a dozen endings. Your choices—moral decisions, reliance on medication, combat behavior and how you navigate the protagonist’s daily routine—all subtly or dramatically affect outcomes. This encourages replayability not just for score-chasing, but for uncovering different story possibilities and gaining a deeper understanding of Crimson Tide’s social decay. The inclusion of a sanity system adds further nuance. As the protagonist’s psychological state shifts, visual and auditory distortions become more pronounced, altering not just the narrative tone but also the gameplay experience. It’s a bold choice, and though not every narrative thread is expanded as thoroughly as it could be, the overall sense of immersion is undeniable. Despite its many strengths, Neckbreak is not without shortcomings. The same high-speed combat that exhilarates some players may overwhelm others, particularly during difficulty spikes where rooms full of enemies reduce reaction time to a split second. Some weapon animations and environmental interactions can feel rough around the edges, revealing the game’s indie limitations. A few players may find the shooting mechanics slightly clunky compared to more polished shooters, and the compact level design sometimes leads to encounters that feel repetitive. These issues, however, rarely overshadow the game’s commitment to its vision: a punishing, stylish cyberpunk shooter that prioritizes personality and flow. As a whole, Neckbreak delivers a memorable and distinct experience for players who crave intensity, style and narrative experimentation. Its combination of breakneck firefights, branching storylines, psychological flair and gritty worldbuilding creates a shooter that feels both nostalgic and forward-thinking. While it may not appeal to those seeking long campaigns or AAA smoothness, it excels at offering a concentrated burst of adrenaline wrapped in neon shadows and moral ambiguity. For fans of indie FPS titles that dare to be unconventional, Neckbreak stands out as a bold and worthwhile adventure through the underbelly of a city that reflects its protagonist: unstable, violent, and undeniably compelling. Rating: 8/10
mid
nice music and aesthetics. basically a first person hotline miami. fun combat loop and has some tense moments with balanced difficulty making some encounters quite challenging but still enjoyable. one odd thing about the game is there is multiple endings and paths but it never actually lets you know clearly this so i played it rather linerally without realising there was multiple other levels. doesn't detract from the game as the gameplay is the standout not the rather forgettable plot.
seehh muy buen juego muchos finales y muy buenops me gusto el final k y el j
Cool art style and heavily inspired from Hotline Miami. Fast paced gameplay and can be very hard sometimes but fun
If you are a hardcore fan of Hotline Miami, then you should definitely check out this game. Some comments suggest that it is unbalanced, but honestly, Miami was the same, with the same unfair fights and tough enemies later in the game. If you feel frustrated by the difficulty, switch to casual and use more pills. Graphical design is great. Only one problem: some areas can be very dimly lit, and you can simply overlook enemies at times. The soundtrack is also awesome and very dynamic. If you consider yourself a hardcore gamer who likes challenges, check it out. If you are a casual player, this is probably not your cup of coffee. Also, great replayability with many endings.
hotline miami look like but with FPS slow motion ,take a pill then everything is easy ;D
[spoiler]1st [/spoiler]p[spoiler]ers[/spoiler]o[spoiler]n h[/spoiler]o[spoiler]tline miami the game is great 9/10
Players by region
Where this game's players are, estimated from review languages.
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