
Bragging rights are on the line in MyCAREER, MyTEAM, MyNBA, The W, and Play Now. Showcase your bag of moves with hyper realism, Powered by ProPLAY™, and challenge your friends, or rivals, in NBA 2K26’s competitive modes—and leave no doubt that you wear the crown.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 89.86/day in the week to Jul 30 → 58.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Bragging rights are on the line in MyCAREER*, MyTEAM, MyNBA, The W, and Play Now. Showcase your bag of moves with hyper realism, Powered by ProPLAY™, and challenge your friends, or rivals, in NBA 2K26’s competitive modes—and leave no doubt that you wear the crown.
Dominate every possession with immersive technology that directly translates NBA footage into realistic gameplay. Feel more connected to every dribble and crossover with revamped size-ups and experience fast-paced, dynamic movement with all-new ProPLAY features.
Build a transcendent MyPLAYER and climb the competitive ranks to reach the pinnacle of NBA stardom in an all-new MyCAREER journey. Team up with friends in a stunning, streamlined City, earn recognition and increase your REP, and battle rival squads for Park supremacy.
Collect and compete with NBA and WNBA superstars in MyTEAM. Assemble a star-studded roster, put your dream team to the test in new single-player and multiplayer modes, and acquire new cards to make your MyTEAM fantasy a reality.
Lead an NBA franchise as a General Manager in MyNBA. Choose from all 30 teams, experience 30 unique MyGM storylines with real-world inspiration, and chase the ultimate goal: to win a championship. Influence the future of the sport and leave an indelible mark on the league.
*Internet connection and NBA 2K Account required to redeem and use bonus content. Terms apply.
Play Now, MyNBA, and The W are available offline. All other game modes and features require Internet connection and may require online account registration (varies 13+).
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 33.4Kreviews | 64% | — | $36.4M |
| $69.99 | 28.5Kratings | 72% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2426 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
четко
Peak
Its a fun game I really enjoy playing with friends but holy this game NEEDS some type of player matchmaking cuz im tired of going against 99overalls as a 60overall. I hope theres some type of good matchmaking when 2k27 comes out
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.4M | 79K | 71% | $24.99 | |
| $36.3M | 57.2K | 94% | $24.99 | |
| $36.1M | 44.3K | 91% | $29.99 | |
| $36.1M | 41.2K | 89% | $49.99 | |
| $36.1M | 29.1K | 88% | $39.99 | |
| $36.8M | 67.6K | 86% | $19.99 |
Related
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常垃圾,已经玩了98小时了,还花了六百多终于把人物拉到满级了,现在打开就闪退,打开就闪退。我真服了,我都从2k09买到26了,以后再买我是狗。
t
playing with actual people is fun, but with npcs can get annoying because they'll just keep fouling near the end of the game and not foul out, making the other team get free throws. overall pretty decent game 7/10
.................................
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2K你妈死了 2K, your mom is dead 2K、母さん死んだ Твоя мама умерла, 2K 2K, deine Mutter ist tot 2K 네 엄마 죽었어
我从2K14开始玩这个系列,手游从2K16玩到2K20,PC从2K20一路玩到2K26,基本每代200—300小时。2K26最让我失望的不是“完全不能玩”,而是它越来越像一台披着NBA皮肤的数值检定器+动画播放器。 2K现在最擅长模拟NBA“看起来像什么”,却还是不懂“为什么会这样打”。 ProPLAY加了越来越多真实动作,但底层逻辑还是:属性检定→徽章修正→触发动画→播放结果。 杜兰特面对小后卫急停干拔,现实里靠身高、出手点和节奏就是合理武器;2K却经常只看“防守人离你近不近”,近了就是严重干扰,绿窗直接去世。拖曳步更离谱,现实中是逼防守人后退后选择拔起或继续突破,2K里防守人站着不动,你投是重度干扰,你突他又瞬移过来吸住你。 现实篮球骗重心,2K篮球骗碰撞检测器。 所谓Go-To Shot本来应该让球星打得像本人,结果大多数人就一套固定连招。第一次很像,第三次已经是在重复播放DurantCombo01.mp4。播完还得服从同一套傻B投篮判定,于是你终于做出了KD的真实招牌动作,然后看着“无绿窗”哐一声打铁。 突破也只有两个世界:对面没强防守徽章就是纸门,有死亡缠绕之类就变承重墙。拿顶级持球手连续启动,咚、咚、咚,撞几次以后肾上腺素和体力一起暴毙。现实顶级防守应该是让你难过、逼你走差路线、被过后还能恢复,不是开一个“空气墙”技能。 运球系统更像动画队列。右摇杆不小心触发那个慢得要死的原地转身,你已经输入变向、加速、突破,人物仍坚持把前一个两秒动画播完。你不是在控球,你是在给节目单排片。 晃倒也经常不像重心真的被骗,而像每做一次运球就扔一次骰子:检定成功,防守人上一秒还站得好好的,下一秒突然被幽灵扔出去两米。 低控球更搞笑。NBA里控运最差的中锋,也不至于无人防守时原地胯下连续砸脚。2K把“NBA标准下控球差”做成“刚学篮球”。 篮板也是重灾区。我无法证明游戏真的会按篮板属性修改落点,但玩起来经常像篮球撞框后先打开属性菜单: “97篮板在左边?好嘞。” 高篮板球员能空中横移、吸球抓板;低篮板球员面对弹到身边的球,原地垂直起跳双手朝天,篮球从耳朵边飞过去,像在篮球场cosplay排球拦网。 AI也十几年如一日地蠢。持球人已经杀到篮下,戈贝尔还在认真贴着不会投篮的中锋,因为“这是我的对位”。Tatum、KD打四号位时,AI又像检测到PF身份后自动去肘区上班。 最可惜的是巨星越来越不像巨星。Kareem的天勾、Dirk的金鸡独立、Harden的后撤、KD的错位干拔,本来就应该是“别人不能这么投,但他们可以”。历史级巨星在自己的招牌区域就应该不公平,这不是破坏平衡,这就是NBA。 MyCareer则越来越像“创建一个顾客”:剧情说你是顶级新秀,数值却60出头,旁边VC商店静静等你。The City就是一个伪装成菜单的3D商业街。MyTEAM更绝,是一款每年主动焚毁收藏品的收藏游戏。MyNBA则继续贡献数据膨胀、虚拟人泛滥和各种抽象模拟结果。 然后每年宣发继续:更多ProPLAY、更多动作、更真实的皮肤、更真实的汗。 兄弟,PS4时代就有汗了。 戈贝尔学会协防了吗?KD能打小后卫了吗?Kareem天勾能进了吗?篮板球员会朝球伸手了吗? 这些都没修,就先别研究毛孔了。 最有节目效果的是2K27又把上下步当重要新增来宣传。十几年前2K就有Up & Under / Step Through。以前的问题不是“没有”,而是做出来经常没有绿窗,等于主动送一次打铁。现在终于稍微做正常一点,就像一家饭店卖了十年夹生饭,今年终于煮熟,然后挂横幅: 革命性熟米饭技术。 2K26拥有最好的NBA授权、最丰富的资源和巨大的潜力,却始终不愿真正重做底层逻辑。 别再让动画决定篮球。 让空间、重心、动量、判断、身体关系和球员真正的技能决定结果,动画只负责把结果演出来。 不然再加7000个ProPLAY动作,也只是给同一台老旧播片机换了更高清的片源。 司马2k
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.