
Or were you deaf or were you blind when you left your two fine legs behind, Or was it sailing on the sea when you got the cannonball to your knee, I too was young and I was slim and I had a leg for every limb, But now I’ve got no legs at all, they were both shot away by a cannonball.
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About

Admiral John Byng who spent his life sailing the seas for the British Navy, died in 1757, by bullets on the deck of HMS Monarch. Admiral Horatio Nelson, carrying on with the utmost duty, fell similarly to a French musket shot in 1805.
Now it is YOUR turn to sail the seas of the Age of Sail.
But it would be wise to approach the subject cautiously: practice, improve your skill and your ship and connections with allies. Then you can commandeer best vessels: crush your enemies, see them driven before you and hear lamentations of their women in global chat.
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Naval Action is a hardcore, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.
Age of sail combat is a personal affair with no dirty tricks, corner camping, or hiding in bushes: you see the enemy from 20km and so do they. Just like in boxing you have to get close; and use all your tactical knowledge of wind, your ship to slug it out face to face. Broadside weight matters, but even a smaller vessel can overcome the superior enemy by focusing on the enemy weak spots.
No game has come closer to the replication of the Age of Sail sailing mechanics and combat. Thats why Naval action was named one best releases from early access in 2019 by Valve!
Beautiful ships – We have been painstakingly recreating the beautiful ships of the Age of sail period. Accurate hull models, sail plans, guns, internal upgrades, historical speed trials were used in the creation of vessels. The game features 50+ ships from small cutters to large 100+ gun 1st rates allowing the player to experience every possible role of that era.

Realistic sailing – Advanced wind and physics model provides for realistic portrayal of ship’s performance in the age of sail. Yard angles, ship angle to wind, fittings and ship condition affects speeds and turning rates. Correct tacking, boxhauling, clubhauling and other elements of realistic sailing will help you win battles in most adverse conditions.
Conquest and PVP Activities Fight for the domination of the West Indies, recreated based on 18th Century maps and navigational charts. Build ships, trade, attack enemies of your nation almost everywhere and capture their ships and Open trading outposts in the ports governed by your clan.
Damage model – Every cannonball is tracked in the air and after it hits the target. Leaks, structural damage, torn sails, demasting, raking, fires, explosions and all other hazards that were possible in that era. Damage is positional: hit the gun and you might destroy it. Gunnery crews are placed deck by deck. Shot can pass through the balcony, ricochet of the gun, hit a crew member and then fly out of the gunport splashing into the water. Armor thickness and wood types affect strength of the hull and cannonballs will ricochet from the hulls at extreme angles.
Built for PVP: Absolutely no hackers.
Hacking is a killer of fun in PVP games. From the start we have built the tech around one main goal - complete elimination of hacking from PVP. Naval Action is one of the few games where hacking is made impossible by design. Every battle action is calculated on the servers, even water and wave shapes. Yes - you have heard it right: there is a special server that calculates and replicates waves to all users in battle. When fighting in Naval action you can be sure you are only facing skills and ship fittings.
Gunnery and weapons – Major types of naval artillery are implemented: from long guns to mortars to carronades and obusiers. Fort and land batteries will provide you with support during battles near shores. Mortar vessels can destroy fortifications, though they may require an escort.

Each gun has realistic ballistics and penetration performance based on historical gun charts and admiralty tests. Heel and wind affect the shooting distance and will require a change in tactics.
Thank you, Captains for Attention
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 909 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty fun sailing game.
Por muito tempo tive vontade de testar Naval Action por causa dos vídeos do canal Armored Korps, que assistia anos atrás. Recentemente resolvi comprar o jogo, mas infelizmente a experiência foi bastante decepcionante. Joguei exclusivamente no servidor PvE para aprender as mecânicas e entender o estado atual do jogo. A impressão que tive é de que ele está praticamente morto. A estrutura do jogo lembra Elite Dangerous. Você navega por um grande mapa persistente representando oceanos e continentes e, ao iniciar um combate, entra em uma instância separada para a batalha. Gostei bastante desse conceito. As batalhas são longas, exigem estratégia e paciência, e talvez sejam o ponto mais forte do jogo. O problema é que todo o restante parece ter sido deixado de lado. O comércio, que deveria ser um dos pilares da experiência, é extremamente superficial. Comparando com Elite Dangerous, a diferença é enorme. Mesmo sendo jogos de épocas completamente diferentes, Elite possui uma economia muito mais dinâmica, dezenas de mercadorias, rotas comerciais interessantes, influência de facções e um universo que transmite a sensação de estar vivo. Naval Action poderia explorar muito melhor o contexto histórico, adicionando uma variedade maior de produtos, rotas comerciais mais relevantes, sistemas econômicos ligados às nações e facções que realmente influenciassem o mundo do jogo. As cidades também passam uma sensação de vazio e são desproporcionais em relação à escala dos navios. Além disso, a trilha sonora é praticamente inexistente, o que faz a exploração perder ainda mais o impacto. O mais decepcionante é perceber que, após tantos anos de desenvolvimento, a sensação é de que pouca coisa evoluiu. Faltam melhorias de qualidade de vida, novos conteúdos e uma base de jogadores ativa para manter o mundo vivo. Naval Action tinha uma proposta fantástica e um enorme potencial, mas, na minha opinião, acabou ficando estagnado. É um jogo que até oferece boas batalhas navais, porém não consegue sustentar o interesse no longo prazo. Infelizmente, não consigo recomendá-lo no estado atual.
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Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Perso je comprends pas les mauvaises critiques pour 16eur c'est top. Open world, loot, craft, pvp, pve, en un mot top.
Addictif.
Le jeu m'a plu fût une époque. N'évoluant pas, j'ai abandonné le jeu il y a quelques années. Le jeu a été repris par une nouvelle société. D'après ce que j'ai lu cela fait 2 ans qu'il travaille sur la version actuelle (la nouvelle). J'ai donc repris le jeu récemment. Plus un doublon sur mon compte (reset), un bateau de base, même pas de poudre ni de boulets. Par contres mes 3 DLC de l'époque ont été conservés et mon rang de l'époque (Amiral). Pour moi je vais être dur mais 2 ans: Pour avoir réduit la taille de la map, obligé les joueurs à acheter des boulets, de la poudre avec 0 crédit c'est du n'importe quoi. Au moins de la poudre et quelques boulets pour commencer serait apprécié. Pas de refonte du moteur graphique: ça pique les yeux. Pas d'amélioration de l'interface graphique. Pas grand chose en fait si on fait les comptes. Encore un studio qui veut faire de l'argent sans de réelles améliorations. Je déconseille pour les nouveaux joueurs: réfléchissez avant de mettre votre argent dans ce projet.
nie
I couldn't even get through the tutorial, the game doesn't explain how to properly use your ship and when it tries to makes it as painful as possible (looking at you tutorial 3). might be good once you know how to play, but i'm not a fan of having to do hours of research into how to enjoy a game
gch
Das Spiel an sich ist nicht schlecht. Erst seit der Umstellung, dass man die Munition selber erforschen und bauen muss, machte das Spiel jemanden der so oder so nur sehr selten kämpft, zur reinen Handelssimulation auf dem Peace-Server (den ich zum Glück nutzen konnte und auch weiterhin kann) Dazu kommt dann auch noch es starke Einschnitte bei teuer gekaufen DLC Schiffen gab. Wenn die Änderungen auf dem Peace-Server wieder zurück gestellt werden, ist das Spiel wieder spielenswert. So aber muss man schwer drüber nachdenken und für ich finde für Neueinsteiger sehr schwer ins Kampfsystem reinzukommen.
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Active players
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