
Inspired by an existing indigenous tribe, where they live on an island called "North Sentinel Island". Native Hunter gives the player the possibility of living the experience in the body of an indigenous person completely isolated from society, just like the Sentinelese do.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not recomended, Abandoned game!
Dev abandoned it, forever stuck in early access L
So far it's fun - has some definite issues that needs resolving - like a RUST remake - Having fun so far.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, French, German, Spanish - Spain, Russian, Turkish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
優點: 1. 只要不是一片漆黑, 就是好遊戲. 2. 只要不是一直打僵屍, 一定是好遊戲. 3. 巨大森林的島嶼像台灣, 衝這點才買的. 4. 掠食者會一直窮追猛打死磕到底, 不追到手不放棄. 5. 蓋房子? 有. 蓋農場? 有. 關門放狗? 有. 養寵物? 有. 屬性等級? 有. 開放空間探索? 有. 缺點: 一個便當價格購入, 為程式設計師掬一把同情眼淚, 不忍批評. 能創作出來都是一片苦心, 有許多要改進, 但沒發現重大Bug. https://discord.gg/y7AXRdCQqv
👎
ABANDONADO
Das Spiel ist voller Fehler!! Multiplayer ( Lan Coop ) geht gar nicht!! Wenn man im Singlespielermodus spielt kann man sich auf einen Schlag nicht mehr Bewegen. WEITERENTWICKLUNG WAHRSCHEINLICH NICHT GEPLANT!!
Its fun
Hat Potenzial aber braucht noch etwas mehr Arbeit. Aber so wie es aussieht ist das nur so ein weitere SCAM Scheisse ! Warum unternimmt Steam nicht mehr gegen solche Abzocker... ich als Steam würde klare Regeln erstellen bevor ein Titel angenommen wird wie nachweise erbringen das an dem Titel gearbeitet wird und regelmäßig verbessert wird etc. Gibt sicher möglichkeiten wenn man will
Native Hunter is an ambitious open-world survival sandbox that sets itself apart through its unusual thematic focus and broad mechanical scope. Developed and published by A.P.S, the game places players in the role of an isolated individual living entirely off the land, with no modern technology, no guided narrative, and very few safety nets. Rather than centering on post-apocalyptic ruins or sci-fi survival tropes, the game emphasizes primitive living, ecological balance, and long-term self-sufficiency, offering a survival experience that feels grounded in nature and personal agency rather than scripted objectives. From the very beginning, Native Hunter makes survival feel earned. Players must immediately concern themselves with basic needs such as hunger, thirst, and shelter, and the game offers little in the way of hand-holding. Food must be hunted, fished, or cultivated, and each option carries its own risks and rewards. Early encounters with wildlife can be dangerous, and inefficient planning can quickly lead to starvation or exposure. This initial vulnerability creates a strong sense of tension and immersion, as even simple goals like securing a steady food supply or crafting a basic tool feel meaningful. The open world itself is expansive and varied, encouraging exploration as a natural extension of survival rather than a checklist-driven activity. Dense forests, open plains, caves, bodies of water, and scattered settlements provide a range of environments to navigate, each with unique resources and threats. Exploration is rewarded not only with materials but also with environmental storytelling, such as cave paintings, ruins, and signs of earlier inhabitants. These subtle details suggest a deeper cultural history without forcing a linear narrative, allowing players to interpret the world at their own pace. Crafting and building form the backbone of long-term progression. As players gather materials, they unlock the ability to construct shelters, storage structures, defensive fortifications, and more advanced tools. Building a base is not simply cosmetic; it becomes essential for protection, organization, and sustainability. Over time, players can transform a fragile campsite into a fortified settlement, which reinforces the feeling of carving out a place in an untamed world. The crafting systems are broad and flexible, rewarding experimentation and forward planning. One of the more distinctive systems in Native Hunter is animal interaction. Wildlife is not merely something to hunt; animals can be tamed, raised, and even bred if properly cared for. Domesticated animals can assist with transportation, protection, or resource production, adding a layer of long-term strategy to survival. Farming further deepens this loop, requiring water management, fertilization, and time investment. These systems work together to create a sense of gradual self-reliance, where survival shifts from daily desperation to long-term stability. Social elements and human encounters add additional texture to the experience. While much of the game emphasizes isolation, players may encounter villages or other groups that offer opportunities for interaction. These moments break up the solitude and provide contrast, reminding players that survival is not only about nature but also about coexistence and negotiation. In multiplayer modes, other players introduce unpredictability, turning the world into a more dynamic and sometimes hostile environment where alliances or conflicts can emerge organically. Technically and visually, Native Hunter aims for functional realism rather than spectacle. The graphics are serviceable, prioritizing clear environments and readable interactions over high-end visual polish. Animations and models can feel stiff at times, and performance may vary depending on system and update state, but the overall presentation supports immersion without distracting from gameplay. Sound design relies heavily on environmental audio, such as wildlife and ambient noise, which enhances the feeling of being alone in a living ecosystem. Despite its strengths, Native Hunter is not without clear limitations. The game’s open-ended design means there are few structured goals beyond survival itself, which can make long-term engagement dependent entirely on player motivation. Those who thrive on narrative direction, quest-driven progression, or highly polished systems may find the experience lacking focus. Additionally, the game shows signs of being a work in progress, with uneven balance, rough edges, and systems that feel deeper in concept than in execution. Overall, Native Hunter is a bold and distinctive entry in the survival genre that prioritizes freedom, ecological interaction, and emergent gameplay over conventional structure. It offers a rewarding experience for players who enjoy defining their own goals, experimenting with systems, and slowly mastering a hostile environment through patience and planning. While it may not yet reach the refinement or depth of larger survival titles, its unique theme and ambitious mechanics give it a strong identity. For players drawn to open-ended survival grounded in nature and self-sufficiency, Native Hunter provides a challenging and thought-provoking journey that rewards perseverance and curiosity. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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