
Battle as a team of 4 to compete against other teams online! Graphically, SHINOBI STRIKER is also built from the ground up in a completely new graphic style. Lead your team and fight online to see who the best ninjas are!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 26 → 7.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 56.6Kreviews | 84% | — | $24.4M |
| $19.99 | 111.3Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1004 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gana el que mas espamea o el que mas plata le metio al juego... FIN,
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $19.99 |
| 9.9Kratings |
| 62% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
another embodiement of everything that is wrong with videogames nowadays and their desperate need for live-service to pull those fanboy-kids out there, the last penny out of their pockets... disgusting. for example: as if it was a mobile game, i had to click through 20 "news", that loaded in one after another with hints how to buy the several things in this games microtransactions... if it was possible I would rate this game for what it is, worse than no or a negative review. more like a "hell, no".
Infâme. J'ai jamais vu un pay to win pareil. Le combo gatcha + 90% du contenu payant + jeu payant c'est d'une infamie sans précédent. Un nombre de cheaters incalculable, y'a littéralement le même bot qui vend des cheats dans le lobby depuis des années il a 15 000 heures de jeu mais ça l'a jamais ban. Bref, allez acheter autre chose
В соло тут делать нечего , серьезно!!! Собрались друзьями поиграть по приколу , нас как раз было 4 человека.. Мы распределили роли в бою, ТУПЕЙШИМ ОБРАЗОМ (просто купили персов по скидке и вкачали на пве херне) получили нужные скилы, собрали билды и с кайфом порубились несколько вечеров... НОООО как только мы получили на рулетке имбовые шмотки (причем прям нужные каждому) , драться стало скучно (( ты буквально закликиваешь бедного соперника без этих самых шмоток который еще и играет с рандомами,,, Я не знаю как относится к этой игре!? Вроде деньги свои отработала, мы кайфанули, но пару вечеров это максимум... Просто фан и ничего большего! Не рекомендую , ставлю класс только за эмоции с друзьями...
It’s a great entry point if you’ve ever wondered what a Naruto multiplayer game with open combat and character building would be like. The game offers both PvE missions and PvP matches, and it gives you a solid amount of freedom when it comes to character creation. You can build your character according to the class you want to play - close-range or long-range, defense or healer - while mixing and matching jutsu from different characters across both series. This flexibility in builds is one of the game’s strongest points and adds a lot of replay value, particularly on the PvE side. The biggest negative, however, is the aggressive microtransaction model. The game is heavily monetised, with a paywall placed in front of some of the most iconic characters of the series. Also, personally, I felt that the game still comes across as very console-minded, especially when it comes to the controls and the camera/view system. As of February 2026, I wouldn’t say the game is particularly active, but I had no trouble finding enough players for PvE missions (I barely even touched PvP). it’s definitely a must-play for any Naruto fan. Overall, I’d definitely recommend it for the PvE experience. As for PvP, I’d only suggest diving in if you’re willing to spend a significant amount of money to keep up with the meta builds, and if you’re a truly massive fan of microtransactions!
really like the fightin style and the new charcters, even though the game tanked for a little while i they really recovered from it with new features
Mam ponad 1000 godzin w Naruto to Boruto: Shinobi Striker i szczerze mówiąc ta gra to ogromny niewykorzystany potencjał. Na początku wszystko wygląda świetnie, dynamiczna walka, bieganie po ścianach, efektowne jutsu i klimat świata Naruto. Niestety im dłużej się gra, tym bardziej widać, jak wiele problemów ma ta produkcja. System walki z czasem staje się bardzo monotonny. W teorii jest dużo jutsu i buildów, ale w praktyce większość graczy używa tych samych przesadzonych umiejętności. Wiele walk wygląda identycznie: spam jutsu, stun-locki i brak większej taktyki. Zamiast satysfakcjonujących starć często pojawia się zwykła frustracja. Dużym problemem jest też matchmaking i serwery których nie ma. Często trafia się na bardzo nierówne mecze, gdzie solo gracze walczą przeciwko zorganizowanym drużynom. Do tego dochodzą lagi, disconnecty i momentami dziwna rejestracja trafień, co potrafi kompletnie zepsuć rozgrywkę. Kolejną wadą jest mała ilość zawartości w podstawowej wersji gry. Mapy i tryby szybko się powtarzają, a spora część nowych postaci i kosmetycznych dodatków trafia do płatnych DLC. Przez to można odnieść wrażenie, że gra została zaprojektowana bardziej pod sprzedaż dodatków niż realny rozwój rozgrywki. Graficznie momentami wygląda dobrze i potrafi oddać klimat Naruto, ale techniczne błędy, powtarzalność i brak większych zmian sprawiają, że po setkach godzin zaczyna ona bardziej męczyć niż bawić. Szkoda, bo sam pomysł na drużynowe walki ninja i system poruszania się jest naprawdę świetny. Po ponad 1000 godzinach mogę powiedzieć jedno, mimo ogromnego potencjału ta gra jest bardzo frustrująca i niedopracowana. Serdecznie nie polecam.
потратил 5 тыщ, жалею
THIS GAME IS STRAIGHT ASS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.4M | 44.2K | 92% | $19.99 | |
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| $24.3M | 30.7K | 78% | $24.99 |