
Myth of Empires is a multiplayer war sandbox game featuring a high degree of freedom and multiple civilizations. Players must survive, craft, create, and lead troops in their quest to conquer PVE or PVP territory and build their own empire. Xizhou Civilization Pack is now officially released!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 24 → 2.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a vast world forged by the Zhongzhou, Dongzhou, and Xizhou, nature’s wonders awaken as day turns to night. Discover dynamic ecosystems and immerse yourself in unique cultural traditions that promise an unforgettable adventure. Confront the mighty Jiuzhou, Hellas, and Shah civilizations, and choose your own path of development to master your strengths and shape your destiny.
Experience unparalleled sandbox freedom where diverse civilizations boast unique weapons, armor, and architecture. With over 1,300 crafting recipes at your disposal, create an empire that stands apart and opens up a world of endless possibilities.
Subdue and recruit NPCs, horses, animals large and small, and elite Beast Lords. Myth of Empires’ deep taming and breeding systems allow you to cultivate an army of man and beast that will help you with both combat and transportation, and aid you in your journey to becoming emperor.
Myth of Empires features hundreds of different weapons, armor, and siege equipment from multiple civilizations. Construct massive fortresses to defend your territory, or take your armies to the battlefield and immerse yourself in thrilling ancient warfare!
Establish administrative regions, fight for the position of county magistrate, and compete to expand your territory through Fortress Battles. Craft the perfect guild and utilize your diplomatic prowess to ensure its long-term stability.
Choose from 25 unique development paths, leverage a 16-tier Nobility system, and unlock over 100 achievements. Our brand-new profession change system lays the foundation for a truly one-of-a-kind experience. Each civilization brings its own unique strengths, putting the power of choice in your hands!
Myth of Empires supports official servers, custom servers, as well as solo and hosted modes. Creative players are also able to use the game’s robust mod editor to tailor the game to their dream experience.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 901 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Refunded within 10 minutes
Polecam, bawię się świetnie, jest co robić w przemiłym klimacie lecz gra nie jest wolna od wad. Taki trochę minecraft.
nice
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Russian, Czech, Japanese, Polish, Traditional Chinese, Portuguese - Brazil, Korean, Thai +3 more
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错的游戏,能带几个兵,能建城池和攻打别人,系统建的城很大但是不能攻打,只能打里面的人形怪,看攻略别的地图还能打BOSS,等新史低再说了。
不好玩
An ambitious game ruined by technical neglect — especially in solo PvE After 23 hours, I can see why people want to like Myth of Empires. The world, crafting system, recruitment mechanics, base building, and the idea of gradually creating your own settlement have enormous potential. Unfortunately, the solo PvE experience feels like an unsupported wrapper around a multiplayer server rather than a properly finished game mode. The most unacceptable problem is that server parameters changed in solo/hosted mode do not persist correctly. After restarting the game, settings revert to their defaults. This can directly alter character statistics: for example, my carrying capacity changed from 300 to 200 after reloading the world. The community solution is to install a Workshop mod that reapplies server parameters or run a separate dedicated server. A game sold as supporting solo play should not require a community mod or external server software just to remember its own settings. NPC loading and spawning are even worse. Enemy camps frequently appear completely empty when I approach them. I stop, look around carefully, and see no enemies. Then, 30–40 seconds later, NPCs begin appearing around me, sometimes directly beside or on top of my character. A location may initially contain six enemies and eventually produce fifteen as the camp slowly loads in batches. NPCs sometimes appear partially underground while their animations and AI initialize. The aggression system makes these loading problems lethal. Entire camps can become alerted simultaneously, including archers and spearmen, and pursue the player for hundreds of metres. This is not fair difficulty: the player cannot plan an encounter against enemies that do not exist on screen until the fight has already begun. Friendly AI is similarly unreliable. Warriors and mounts have poor pathfinding, react inconsistently, and can be killed because they fail to respond properly. Bringing followers to a camp often increases the risk rather than providing useful assistance. The interface constantly hides essential information or presents misleading values. A cart can display a maximum load of “0” while still having undocumented weight thresholds that first slow it down and eventually prevent it from moving. Many talent, recruitment, farming, and building screens are poorly explained or awkwardly translated. Mission notifications can remain stuck on screen, repeatedly telling the player to press a button to claim rewards that have already been collected, even after restarting the game. Combat balance also appears designed around groups or established multiplayer guilds rather than solo PvE. Elite enemies can have absurd amounts of health compared with ordinary enemies of the same level. One low-level elite required close to 200 bronze bolts to defeat. Difficulty is acceptable; extreme health inflation combined with unreliable spawning, mass aggression, and broken companion AI is not. The game officially presents solo play as a valid option, but “PvE” appears to mean only “a multiplayer server without player-versus-player combat.” It does not feel balanced, tested, or maintained as an actual single-player experience. There is a genuinely interesting game underneath all of this, and I would reconsider my review if these problems were fixed. In its current state, however, I cannot recommend Myth of Empires to anyone primarily interested in solo PvE.
grandi lag
楽しすぎて時間を忘れてしまうほど
POUR LE PEUT QUE J'AI ACCOMPLIS ET MALGRÉ SA COMPLEXITÉ, J'APRÉCIS BIEN LE JEUX ET C'EST MODES.
优化还可以,没有什么明显的bug,地图足够大,细节上的东西还不足够。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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