
Cut through fungal aliens in this hyper-customizable, mission based looter shooter. Hundreds of hand-crafted upgrades, 4-player co-op, and a little roach man. What’s not to love?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 25 → 2.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 197 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun movement, and the enemies are interesting, albeit not very varied. The balance isn't very good; one of the characters is clearly much better than the other three. The maps and mission types are rather bland. The buildcraft is surprisingly deep, but there's not sufficiently challenging opposition to make it worth spending a lot of time engaging with. The game's art style and characters are extremely cool and funny. I recommend Mycopunk if you're looking for something casual, but this lacks the replayability of something like DRG.
Mission variety is a bit low but what's there is solid, all of the characters and guns feel good to use once you get a build set up, and getting new weapon upgrades and jigsaw-ing your build together feels really satisfying. My main complaints are that some of the scavenger hunt type stuff feels too obscure or impossible to keep track of (referring to unlocking the Carver and the pumpkins respectively), and that swarms happen too often on single player. Several objectives require you to either slowly move a cursor on a screen, hold down a button prompt, or carry/drag things around, which completely disarm and/or immobilize you. Others require you to focus on shooting something that isn't The Unending Horde, like a boss fight (Which is the worst example of this problem. Looking at you Prized Possession) or piles of gunk. Even on the lowest swarm frequency it feels like they basically just spawn a new wave the second you wipe the last one, no matter how fast you do it, which makes it a bit difficult to get anything done.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 197 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this game on a whim after browsing steam for an hour and I gotta say this is the best purchase I've made in a while.
It's funny. Some objectives are hard on solo runs. Running from a pack a punch wasn't what I've planned.
Je n'aime généralement pas dislike les petits jeux. Mais désolé ici il va falloir passer son chemin. Le jeu est aussi stimulant que aim lab. Pourtant un concept intéressant : les ennemis évoluent en récupèrent des parties de corps / armes d'autres monstres. La réalité c'est que soit y'a que des trashmobs nul. Soit sans que tu t'en rendes compte dans un coin de la map un monstre intuable a été crée avec 25 armes et 10 champs d'anti projectiles avec un pool d'HP de 600000. Dans les deux cas tu cours et tire sur des mobs mais c'est tout. Le système d'amélioration d'équipement est pas intéressant. Les pouvoirs des personnages non plus. Il y a plein d'autres jeux du genre avec de bien meilleurs déplacements, systèmes de tirs, système de progression et ennemis.
yes
Borderlandsのようなゲームというレビューを見て買ったが武器掘りするタイプではなかった。 合わなかったがゲーム自体は悪くなさそうなのでおすすめにしておきます。
Only picked up this game yesterday and it's a breath of fresh air. No stupid side-objective grind, no in-game purchases, you get what you pay for (which is basically a less expensive, half-the-required-storage version of Helldivers 2 mixed with Deep Rock Galactic with two really big gimmicks). First big thing is the enemies. They're not super in-depth lorewise sure, but they make up for that because they're not only physics-based (which was a big thing on its own for a while) but they're less so 'classes' and more so a diverse set of modular parts that they BUILD THEMSELVES ON THE FLY OUT OF! I didn't know I needed that in my life, but that makes fighting things genuinely interesting and strategic. Second big gimmick is, of course, the weapons. You've got the old faithful (tutorial rifle, remains a relevant pick if configured right), the investment (magnetic plate launcher. Literal repurposed construction equipment.), and more, but the weapons themselves aren't what's special. They have roguelike upgrades that persist between deaths and matches. But they're not stupid stat buffs, they do crazy things. For example, one of the plate launchers' turns the plates into slabs bigger than the player character, but bullet drop becomes absurd. There's also upgrades for a gun that you can slot in with upgrades on that same gun (in a literal Tetris grid but hexagons because THE FUTURE IS HEXAGONS) that synergize with each other. It's just such a small thing to point out, but so many AAA titles hate giving you the ability to make real choices that it feels big. Roachard's a funny roach man. The character design is nice too, Bruiser looks the part of a tank, Glider looks lightweight and aerodynamic, Scrapper is decently mismatched, and... Wrangler's a cowboy. That just says things on its own. Artstyle is a nice celshade, looks garish at first but you very quickly learn to like it. Also a good bit less memory-intensive than most AAA junk is. One final big thing, at the time of this review the Steam Deck is unverified. I've played the game only on a Steam Deck solo so far. It's a little laggy when you load a mission (of course it would be, the entire map gets generated all at once on your hardware), but otherwise has run phenomenally. I've really just never played a game that so loudly declares itself fun-first, and I'm all here for it. This game deserves to be the next Deep Rock Galactic, maybe even surpass it. It's just $15, too. $15 dollars that go to real people, so you can sell your soul only to Saxon.
Bug ridden game
Precisa de otimização, mas como um early access é MUITO bom, muito bom mesmo, realmente recomendo tanto solo pra quanto quer jogar em grupo, acho que dá até 6 pessoas
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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