
My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 24.6Kreviews | 96% | — | $1.6M |
| $19.99 | 148ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 903 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It turns out in fact pedro is not my friend:(
很好玩的游戏
非常爽的平面射击游戏,又让我想起拿枪的日子
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 3K | 68% | $14.99 | |
| $1.6M | 3K | 82% | $39.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $1.6M | 4.3K | 87% | $11.99 | |
| $1.6M | 3.2K | 94% | $24.99 | |
| $1.6M | 2.5K | 71% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $974K | 2.1K | 87% | $19.99 | |
| $55.4K | 191 | 86% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.3M | 30K | 94% | $14.99 | |
| $1.5M | 3.7K | 85% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 30 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 905 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
мммммммммммммммммммм бананчеке
Good
I'll skip the introduction to the game mechanics, you should've seen the trailer. But I'll add that the gunplay feels great and movement is nice (excluding some annoying quirks) and there are some platformer heavy levels if you're looking for them. I'll also mention that I was playing on the max diff and getting S rating on all levels, so I can strongly recommend against it! On some levels it sucks the fun out of the game, the achievements are not tied to the chosen diff so play normal or hard. If we talk about leveldesign which is the most important in the game like this... most of the levels are great, some have a little clunck in them but not too much, however there are some levels that have clunck and heavily focus on "puzzles" and bullet sponge enemies. Those levels feel slow, tiring - not fun. The game shines when you move in an uninterrupted stream of kills, wall jumps, blown up enemies etc. When the devs try to make the level more challenging they unfortunately break this stream. That's also why I'd recommend trying for S rating, often times it requires you to combo all enemies on the level, this leads to optimizations and some levels provide you the "stream" I talked about. It feels amazing. You could call it curated speedrunning, haha. Anything else I could've said about the game you can experience for yourself, have fun.
É um cara maluko em posse de 2 glocks carregadas que conversa com uma banana falante, quer mais oque?
John Wick on acid. The only downside is the short play time.
really good game !
Вырезал всё живое максимально круто под указания какого то банана и словил трип Мне понравилось
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.