
Grow a tiny fire until it's bigger than the Sun! A short incremental game about throwing things into a fire, starting a cult, experimenting with builds, and creating chaotic chain reactions.
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About
My Fire Is Bigger Than Yours is a physics-based incremental game about growing a tiny fire until its bigger than the sun. It is a short, escalating experience about discovering synergies, experimenting with builds, and creating chaotic chain reactions.
Throw objects into the fire and keep it alive as the sun tries to drown it out
Adapt your strategy across 3 phases as your fire grows from a tiny campfire to a celestial force. Start your own cult to feed the flames, then expand your operation to the Moon.
Discover and unlock 200+ upgrades to create unique builds that change how your fire grows, spreads, and reacts.
Specialize in one flammable type, discover cascading reactions, or craft the perfect automated layout.
However you choose to grow, the Sun must be defeated.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Japanese
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Reviews
Themes across 201 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A good game in theory, but the execution needs a lot of improvement[/h1] My Fire is Bigger Than Yours (MFIBTY from here on) is an interesting concept for an incremental game, and I was actually waiting to buy it the minute it dropped. I had a lot of fun during the demo, however now that I've seen the full release, I have to say my expectations were a little too high. If you don't want to read the full review, here's a summary: [b]The game is way too short with too little content at the moment. It's absolutely not worth the $5 discounted price. Some of the mechanics are poorly thought out as well, but you'll have to read the rest of the review for those explanations.[/b] [h1]Good:[/h1] + The game has a fun and silly concept. Make a campfire larger than the sun by chucking flammable objects into it. It makes no sense, but incremental games rarely do. + The sound effects in the game are nice. I especially enjoy the lightning chain effect, as it's so crisp. + Graphics-wise, the game looks quite simple. Appears to mostly just be vector graphics, but that's okay, this will come up again later. + Optimization in the game actually seems to have gotten much better than it was in the demo. My framerate no longer crashes during long ignition chains + The gameplay is relatively straight forward. Place your spawners, click or drag objects into the fire, purchase upgrades. Simple to learn. + The upgrades are impactful and fun, though admittedly not wide in variety. The game is quite shallow at the moment, so I assume this is an issue of scope rather than design. [h1]Bad:[/h1] - One of the things that wasn't clear in the demo, was that they would keep wiping your progress and changing the map. This isn't optional, it happens in each phase of the game, of which there are three. This leads to more problems: - Continuously wiping your progress leads to a bit of dissatisfaction. Also, it seems inconsistently done. If they just wiped everything from the map, it'd make more sense, but currently the transition to phase 3 only wipes your buildings from the map if they fall onto the cracks on the planet. This leads to you wondering if you shouldn't have built there to begin with. - Changing the map continuously means that your previous strategies don't work anymore. For example, in phases 1 and 2 of the game, I would put one of my electric fuel spawners beneath the fire, so that each time it fires it automatically combusts, starting a chain reaction. This is no longer possible in phase 3 of the game, because the fire is now so close to the bottom of the screen, and the fuel spawner didn't shrink by much. There's no more space for it below my fire, so that entire strategy is now busted. Taking away viable gameplay strategies from the player seems like a baffling choice to me. This could've been avoided, if the camera had just been zoomed out a little, which would give the player more room at the bottom for building. - Cursor size is a really painful upgrade to take, because the dotted circle indicating the area of your cursor, also increases in size. This means that after a certain point, the circle indicator itself is about 200 pixels thick. It looks god awful and the dev probably didn't test this properly. Also, it doesn't contain any indicator of where the "middle" of the circle is, so you don't actually know where your mouse position is inside that gigantic circle. There needs to be an option to reduce your cursor size even after buying the upgrade. - Score/Income optimization in this game is extremely difficult, because at a certain point the fire gets so big, that you can longer see the elements on your screen and how they interact. You don't know which component is underperforming, because you literally cannot see it. This is a huge problem, especially because of the leaderboard which I will elaborate on later. - The game is extremely short. I'm pretty sure I beat it in around 1 hour 30 minutes and 109 rounds. This extremely short game length is probably weighing the heaviest on my final review score. I use a standard of $1 : 1 hour, so this game only hits 40% of that ratio, given that I paid $5.40 for it. - There's a leaderboard in this game, which seems a bit pointless. Everything about this game reads as a chill, singleplayer experience. But suddenly, there's a leaderboard and it's actually competitive. To be perfectly clear, I do not like my incremental or idle games to have any online components. I play them because they are chill, and adding any sort of competitive element to them ruins that immersion for me. - The leaderboard is broken, or painfully inconsistent. My fire level of 232 is not being recorded, despite having reached that score for the last ~10 rounds. It still displays me at 167, which is a little sad. This could've been avoided if there was no leaderboard to begin with. [h1]Overall: 4/10[/h1] I liked the demo a lot, and was very excited for the full release. However, seeing how the game changed across those two versions was a little disappointing. Seeing the strange progression, the online leaderboard, the extremely short game length, and lack of polish in certain aspects, is making me consider a refund. I'm not going to pay $5 on the hope that the game will eventually be good, I've been disappointed by enough games to learn that lesson. I want to pay $5 for a good game, then pay more for improvements later down the line.
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Hours played at review time, across 202 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is incomplete. It should be labeled as early access; they are stealing from steam users.
DO NOT PLAY FOR 100% (Broken) Let me start off with the fact that the storyline and main game are fun! I really enjoyed it... That being said, I make 100% playthroughs on Youtube and this has been the most frustrating game I've ever had to deal with attempting to get. I genuinely gave up at 87%. The final three achievements are actually impossible without over 20 or more hours. I tried literally every sing combination and by the time the upgrades were 1T dollars I couldn't reliably even make 2B per run. I used autoclickers, and speed hacks just to see how long it would have taken. at 500X game speed I still couldn't get a single upgrade within 10-20 runs. Mind you each run is over a minute.. It is so unfortunate that I have to either delete all my footage for the playthrough or let it play itself automatically for the next 2 days with an autoclicker just to get the final 13%..
也许是玩过龟龟潜海了,导致我对这个游戏评价不高,前两个阶段可以让你体验到爽感,最后一个阶段我只觉得很累没有任何一点爽感,技能的平滑过渡做的极其不好,对我来说不是一个合格的增量游戏,剧情也有些不明所以。
Let me be clear: The others are right, it is not 'finished'. if you're OK with that, then grab it. Achievements are slightly bugged vs what you see on the stats page, if you manage to break it just right - Final stats page numbers possibly go up even after the fire goes out leading to number is bigger than achievement requires but it doesn't unlock, so while your chained lightning pushed you over, the fire is out & doesn't count. (Saw 11.0 then next run 11.4 & triggered the Level 10 achievement). Runs are very RNG, I've had the same setup without any upgrades because they were all in the 'grind it out a few times to buy the next one' realm for costs yield under 1 billion & also over 30 billion for no obvious reason. There's mechanics that aren't well explained - but obvious once you notice them - Spawners burn up if the fire is big enough to reach them. Change Layout clearly highlights which ones are being burnt up so you can adjust the layout or move an unlockable upgrade to help with it being destroyed. Later levels seem to have not obvious rules for where things can go. However, it's a delightfully chaotic 'fire get bigger!' and 'I'm not sure what is happening there's a) too much fire to see! OR b) too many things happening!' game in the currently implemented classic mode. Two other modes are listed as future updates. If you trust the dev to get around to them, grab it. If you want your games fully polished & feature complete, then see if other newer reviews a few months down the line mention it being finished or not.
雰囲気やコンセプトは良さげだが、ゲームとしてはおすすめできない。楽しいのはphase 1,2のみ。 - 取るperkの選択肢がほとんどない。 - 電気が強すぎる。バランスを壊している。 下記は悪い点というよりほとんど不具合の領域。本当にテストプレイしたのか? - phase 3以降、炎が大きくなると月の上の施設が燃えてしまい、資源が出ないため全く進まなくなる。 - phase 3以降、炎が大きすぎてダメージも何も全く見えない。 - phase 3で、月(施設を置ける衛生)を増やす前にみだりに施設を増やすと、施設を置けなくなりキャンセルもできずにハマる。(何もできなくなり詰まる)
ゲーム開始早々爆音が鳴るので気をつけましょう
I really WANT to like this game. I want to say off the bat I dont have an issue with the price for the time to beat the game. It is pretty standard for short incrementals these days. I really liked the demo, which is why I bought it so soon after release. But it just doesnt hit the same feels as the demo. Phase 1 feels closest to the demo, but even that is different because you dont get access to all the same upgrades, and it just doesnt feel as good. Then the map changes in phase 2/3 and just feels even worse. In phase 3, almost the entire time youre in it, your fire takes up the entire screen which means its doing almost all the burning for all your objects, which in turn means you are getting almost none of the bonuses to fire/money you are meant to get from things like the chain lightning and explosions. One of the final things I can say is I feel like I have no agency over what is happening. The entire "end" section of the game just feels completely RNG. It makes you feel dumb like youre doing something wrong when in reality I dont think there is even a "right" way of doing it. If there is maybe I AM just too dumb to figure it out. I have other problems with it as well but I think I will just leave it there. The other negative review goes into more detail and gets across most points I am seeing as problems, and also points out the postives well.
[h1]Occasional good moments[/h1] This game's progression suffers from having good bits once per phase's middle point, and the rest either feels slow and uncertain [i](early) ,[/i] or grindy/repetitive to get through [i](late)[/i]. [hr][/hr]Progression is divided into [b]3 phases[/b], which are ""prestiges"" in this game, where your placed buildings get erased, but [b]not upgrades[/b] you purchased. Phase 1 was boring at first, but after unlocking more buildings, pace got interesting. But for a short while, due to META being figured out. [spoiler]lightning/fireworks, no bombs[/spoiler] Phase 2 remained boring throughout. Sure, early start was fast due to some upgrades not being reset, but late phase 2 was [b]just[/b] grinding few remaining upgrades that were able to progress me further, and their price got high quick. Took 10-15 minutes of doing nothing but wait and preparing the draft for this review :\ Phase 3 had a weird start: buildings that were in the middle of your screen are saved, but become cramped despite game's limitation; space available on this phase is so miniscule that you just dont have enough space to place everything you can, and if you ♥♥♥♥ up with that - good luck lol. Recovery on that phase felt slow, unless you figured the META and unlocked the needed upgrade to keep substantially increasing your gains per round. On release game was even rougher but i didnt catch the moment. And for [b]completionists[/b], this game is not slick: [list] [*]It doesnt have mid-round currency counter, so you dont know which strategy will work better/which multipliers stack or not, "money gained" when fuel is consumed gets hidden behind the campfire so you wont see it either [*]No "[b]end round early[/b]" button. After your fire grows to an insane size - all your fuel gets burned the moment it spawns, making lightning/bomb/cultist bonuses obsolete after first 5-8 seconds of the round (out of [b]70[/b]), and it does seem like these first 5 seconds are the main source of income, rest is just useless downtime due to lost bonus stacks. [*]Cant remove buildings that are supposedly detrimental. Explosives seem like the worst option since they take lightning/cultist multipliers and apply its own multiplier instead, which is [b]a lot[/b] lower [*]Game took ~2 hours to beat and after 1.5 hours of mundane grinding for 3 remaining achievements i just opened cheatengine speedhack, it was [b]unbearable, disastrous levels of grinding[/b] with game not telling me what it needs from me, but i guess it needed me to waste my time in tedium. [i]Takes ~40 trillion to max everything out and your average income per round will stay at ~200-600B after 1.5 hours of grinding and keep increasing by ~2.3 times once per ~7-12 rounds, each round taking ~80-85 seconds, good luck lol[/i] [*]Also talking about "not slick": [list] [*]You can place building [b]on[/b] a cultist, but not vice-versa, despite them not caring for each other collisions [*]Wonky placements in some spots where the angle is weird (even in phase 2) [*][b]Very[/b] lacking prestige upgrades [/list] [/list][hr][/hr] Progression wise it still felt like a generic demo version of a game: a good moment here, "eurika" moment there, but outside of these, game didnt feel much enjoyable. Idea was interesting, but execution lacked some depth, polish (especially on release) and [b]mercy[/b] for completionists.
現状では全くおすすめしない。 この値段のゲームに何か言うのは気が引けるが 作者はテストでクリアまでやっていないのではないか? インクリメンタルゲームなのにアップデートを取って強化すると 取得できるポイントが減るという意味不明な状況が普通に起こる
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