
MY FIGHT - a computer game in the fighting game genre , performed in the best traditions of the genre . It allows players to fight for their favorite bloggers and show everyone how much he is cool , but the game , meanwhile , will record the results and compare them with other players !
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нет
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: Russian*, English*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MY FIGHT is a small-scale indie fighting game that embraces simplicity and novelty over technical depth, offering a straightforward brawler experience shaped around an unusual concept. Developed and published by TrisPix Studio, the game centers on one-on-one combat featuring characters inspired by real-world internet personalities and bloggers, a premise that immediately sets it apart from more traditional fighting games. Rather than attempting to compete with genre heavyweights in terms of complexity or spectacle, MY FIGHT positions itself as a casual, accessible title meant to be enjoyed in short bursts, especially in social or lighthearted competitive settings. At its core, the gameplay follows familiar fighting game fundamentals. Players select a character, choose an arena, and engage in direct combat using basic movement, attacks, and defensive actions. Controls are intentionally simple, making it easy for newcomers to jump in without learning long combo strings or advanced mechanics. This accessibility is one of the game’s defining traits, as it allows players with little fighting game experience to quickly understand how matches work and start having fun. However, this same simplicity also limits long-term depth, as experienced players may find that the lack of advanced systems reduces strategic variety over time. The character roster is where MY FIGHT leans most heavily into its identity. Fighters modeled after online personalities give the game a tongue-in-cheek appeal, particularly for players familiar with the individuals being referenced. These characters differ in basic stats and animations, but they generally adhere to the same mechanical framework, keeping the learning curve consistent across the roster. Additional downloadable characters expand the selection slightly, though they do not dramatically alter how the game is played. The novelty of the cast can be entertaining, but its impact depends heavily on the player’s interest in internet culture. MY FIGHT supports both local and online multiplayer, which is where the game tends to shine the most. Local matches, whether on a shared screen or split screen, work well for casual competition with friends, offering quick rounds and minimal setup. Online play adds replay value by allowing players to test their skills against others, though the experience can feel uneven due to balance limitations and the relatively small player base. Match records and basic tracking features provide light incentives to keep playing, but there is little in the way of ranked progression or structured competitive systems. Visually, the game reflects its indie origins. Character models and environments are functional but lack polish, with simple animations and limited visual flair. Arenas serve their purpose without offering much interactivity or variety, and presentation overall feels utilitarian rather than expressive. While this may be acceptable for a budget indie title, it does contribute to the perception that MY FIGHT is more of a passion project than a fully refined fighting game. Audio design follows a similar pattern, providing basic sound effects and music that support gameplay without standing out. In terms of content, MY FIGHT is best suited for short sessions rather than extended play. There is no deep single-player campaign or story mode to anchor the experience, and the focus remains firmly on versus matches. Achievements and collectible elements offer minor goals for completion-oriented players, but they do not significantly expand the core loop. As a result, enjoyment largely depends on how much value the player finds in casual multiplayer and the novelty of the character concept. Overall, MY FIGHT is a modest and niche fighting game that delivers a simple, approachable experience wrapped in a playful idea. It does not aim for mechanical complexity or competitive balance on the level of established genre leaders, and players looking for deep systems or long-term mastery may find it lacking. However, for those interested in a lighthearted brawler with easy controls and a quirky roster, especially for casual play with friends, MY FIGHT offers a straightforward and inexpensive way to enjoy classic fighting game action without heavy commitment. Rating: 5/10
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по пьяне пойдет
Игра, от которой мурашки по телу)
Игра отлично подходит для двоих, интересно и быстро пролитает время, рекомендую.
⭐⭐⭐⭐⭐
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72M | 62.2K | 96% | $23.99 | |
| $36.8M | 67.5K | 86% | $19.99 | |
| $30.6M | 29.7K | 72% | $24.99 | |
| $23.6M | 79.1K | 80% | $19.99 | |
| $20M | 32.3K | 88% | $24.99 | |
| $15.7M | 28.8K | 92% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $839 | 109 | 68% | $0.54 | |
| $840 | 52 | 48% | $0.49 | |
| $840 | 56 | 54% | $0.99 | |
| $835 | 65 | 62% | $0.99 | |
| $842 | 53 | 81% | $0.99 | |
| $832 | 59 | 95% | $0.99 |