
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 20.6Kreviews | 90% | — | $5.3M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good Game
perfecto en steam deck, técnicamente bueno, combate por turnos y sigilo, con exploración, engancha, entre mis favoritos.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Este juego en verdad es una obra maestra ya que tienes que ser muy inteligente para configurará tu equipo, tiene tanta acción que te engancha al momento y de las gráficas están excelentes, de verdad lo recomiendo al mil
jogo bom pra quem gosta de apanhar
Tight, crisp, well written and a must-play for a solid 20 hr turn-based adventure. Loved the characters, writing and good challenge. Normal difficulty is a very solid challenge. If I could give some feedback, once you understand the OP power of the knockback charge [bormin], 90% of fights become a 'knockback + stealth kill' loop that does wear after a while. But it knows when to end and for the money - very worth it. well done devs!
ДУЖЕ ВАЖКО НА НАЙНИЖЧІЙ СКЛАДНОСТІ
Interesting take on a tactical shooter. Lots of ways to tactical encounters. Worth it especially on sale
Bit O' Fun. I recommend this game. One of the main protagonists is a Duck Man :)
Mutant Year Zero: Road to Eden, developed by The Bearded Ladies and published by Funcom, is a striking blend of tactical strategy, stealth, and post-apocalyptic storytelling that reimagines the XCOM formula with a distinctive personality and mood. Set in a ruined world where humanity has collapsed under the weight of its own excess, players control a squad of mutants navigating through the overgrown remnants of civilization. It’s a world where talking animals scavenge the bones of a lost age, where superstition and mutation replace science, and where every step beyond the safety of the Ark feels like a gamble between life and death. From its first moments, the game establishes a tone of melancholy and wonder, inviting players to survive not just through force, but through patience, cunning, and resourcefulness. At its heart, Mutant Year Zero is a turn-based tactical game that rewards methodical play and punishes recklessness. Battles unfold on grid-based maps reminiscent of XCOM, where movement, cover, and line of sight are critical to survival. However, what sets the game apart is its seamless integration of real-time exploration and stealth mechanics. Instead of being thrown straight into combat, players move their squad freely through detailed environments, scouting enemy positions, collecting scraps, and ambushing targets when the moment is right. The stealth system allows you to isolate enemies, eliminate them quietly, and avoid drawing unwanted attention from larger groups. This hybrid design gives the player an unusual amount of control over how engagements unfold and makes each encounter feel like a carefully planned operation rather than a series of random skirmishes. Success depends not only on tactical skill but also on preparation—knowing when to strike and when to wait. The mutants themselves form the soul of the game, both mechanically and narratively. Each character brings a different set of abilities and personalities to the group, giving every mission a sense of camaraderie and tension. Bormin, a gruff humanoid boar, serves as the team’s front-line bruiser, while Dux, a sarcastic duck with wings more useful for sneaking than flying, provides long-range support. Later recruits add their own flair, including characters with powers that manipulate the battlefield or disrupt enemy formations. Mutations act as special abilities, such as mind control, temporary flight, or stone-like armor, all of which can turn the tide of battle when used strategically. Upgrading these powers and managing your limited resources create a constant sense of progression, and the visual evolution of your squad—each scar, weapon, and armor piece visible in the field—enhances immersion. Exploration in Mutant Year Zero is not simply a means to reach the next fight; it’s an integral part of the world’s storytelling. The zones are filled with remnants of the old world—crumbling shopping malls, rusted vehicles, and eerie, overgrown suburbs—all rendered with a haunting attention to detail. Every area carries a sense of history, often told through environmental clues rather than exposition. The game’s hub, known as the Ark, serves as a temporary refuge where you can upgrade weapons, buy supplies, and reflect on the harshness of life outside its walls. Returning here between expeditions provides a rhythm to the journey, reinforcing the fragile balance between security and the constant need to venture back into danger for survival. The writing is economical but effective, allowing players to piece together the lore without overwhelming them with walls of text. The narrative structure follows a straightforward but engaging premise: the search for Hammon, a missing engineer rumored to have knowledge of Eden, a mythical safe haven said to hold the key to saving the mutants. While the plot unfolds through traditional quest beats, the strength of the story lies in its atmosphere and character interactions. The banter between Bormin and Dux, full of dry humor and resigned fatalism, humanizes the experience and provides levity amid the bleakness. Their conversations about relics of the past—interpreting an ancient “iPod” as a religious artifact or misunderstanding old advertising slogans—add a touch of dark comedy that underscores the game’s post-human irony. The narrative occasionally stumbles in pacing and depth, with the central mystery taking a backseat to the tactical gameplay, but the world-building remains consistent and thematically rich throughout. Combat, while challenging and rewarding, can be unforgiving. The game expects players to approach encounters with precision, and one careless mistake can spiral into disaster. Ammunition, health packs, and resources are scarce, meaning that every decision has lasting consequences. When a plan succeeds—when your team executes a flawless ambush, eliminating enemies before they can call for reinforcements—the satisfaction is immense. But when it fails, the punishment is swift and brutal, often forcing players to reload or rethink their strategy entirely. The balance between stealth and aggression is delicate, and even with careful planning, random chance in hit percentages can lead to frustration. Yet this risk is part of the thrill. Each encounter feels like a puzzle that can be solved through clever thinking and adaptability rather than brute strength. Visually, the game captures the desolation of its world with impressive artistry. The lighting and environmental design convey a mood that is both eerie and beautiful—forests glow with radioactive decay, abandoned cities crumble under creeping vegetation, and the cold remnants of humanity’s technology contrast with the primal resilience of the mutants. The muted color palette enhances the tone of despair while allowing flashes of warmth in moments of safety. The soundtrack, composed of ambient synths and subdued percussion, deepens the tension without ever overpowering the quiet unease that defines the experience. The voice acting is equally strong, with each mutant’s personality coming through naturally in both dialogue and combat. Though Mutant Year Zero succeeds in crafting an experience that feels fresh, it is not without flaws. The difficulty curve can be steep, especially for players new to the tactical genre. Enemy reinforcements can sometimes feel unfair, and the random nature of accuracy rolls occasionally disrupts the flow of an otherwise carefully orchestrated plan. Some players may also find the world’s limited interactivity disappointing, as exploration mainly serves to find loot or initiate battles rather than influence the environment in meaningful ways. Still, these shortcomings do little to overshadow the ingenuity of the game’s design and the strength of its identity. It is a title that demands patience and rewards mastery, offering a steady loop of tension, triumph, and discovery that few strategy games achieve with such grace. In the end, Mutant Year Zero: Road to Eden stands out as one of the most distinctive tactical RPGs in recent years. It blends sharp design with atmosphere and personality, creating a world that feels alive despite its decay. Its combination of stealth and turn-based strategy gives it a unique rhythm, while its mutants—half-human, half-animal, all survivors—provide an emotional anchor that elevates the experience beyond mere mechanics. It is a game that tells its story not only through words but through silence, through the rustling of trees in forgotten places and the weary footsteps of those who refuse to give up. For players willing to invest in its slow, deliberate pace, it offers a deeply satisfying and unforgettable journey through the ruins of a world that once was—and the fragile hope of what might come next. Rating: 9/10
Completed the campaign. Worth the buy. on to the DLC now.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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