
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 20.6Kreviews | 90% | — | $5.3M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rigid gameplay, the promise is not fulfilled. I'm was promised agency and strategy but this is actually a puzzle game in a tactical disiguise.
ОТЛИЧНАЯ ИГРА РЕКОМЕНДУЮ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
perfecto en steam deck, técnicamente bueno, combate por turnos y sigilo, con exploración, engancha, entre mis favoritos.
The game disappoints. The demo looks like something original and promising. It starts off strong, but then the levels are cut and pasted. The plot is boring and predictable, and it's also very drawn out. There aren't enough levels for proper leveling, and they're all completely linear. The mechanics mostly don't affect gameplay, aren't unique, and many are frankly useless or don't work correctly. The enemy AI is very primitive. They only react if you enter their zone or make too much noise. Overall, I was left with the impression that the developers had long-term plans, but then ran out of funding and released it as is. I bought the game and the DLC, played the first day, and realized something was wrong. I was barely able to play the second day and realized that after that, it was a completely repetitive game with endlessly traversing dumb NPCs on identical levels.
This game was a total slog. Half the upgrades were pointless because as soon as you get +1 damage every enemy has +1 armor. Combat was really repetitive and required using a bored stealth system.
Good Game
mt bao
[h1]Mutant Year Zero: Road to Eden – 100% Completion Review (with DLC)[/h1] [i]All achievements earned, every artifact recovered, all character upgrades unlocked, full completion of Seed of Evil DLC[/i] [b]Mutant Year Zero blends XCOM-style tactics with real-time stealth in a ruined world filled with talking ducks, killer robots, and haunting quiet.[/b] Completing everything reveals a game that rewards patience, precision, and creativity — not grinding stats, but learning the battlefield. You control a team of mutants scouring the Zone for answers and salvage. What sets this apart is how every fight begins before turn one. You sneak, isolate, and position. Stealth is not optional. It is survival. If you go loud at the wrong time, you are probably reloading. [b]At 100 percent, the game demands mastery of its systems.[/b] Every mutation, weapon mod, and ambush angle matters. The maps are tight but open enough to allow tactical flexibility. Upgrades are meaningful and permanent, and the challenge escalates fast. Hard mode with Iron Mutant turned on is a brutal, fair test of your planning. [b]Seed of Evil is not just postgame filler.[/b] It continues the story while introducing new enemies that counter familiar tactics. The addition of Big Khan, a moose with fire breath and devastating crowd control, changes your party composition in meaningful ways. Completing it is essential to truly finish the journey. The world-building is lean but rich. Environmental storytelling does most of the heavy lifting, and it works.
Я любитель тактики. Если отталкиваться от того, что X-COM 1–2 (новые, не старые) — это эталон или игры очень высокого качества, то здесь такого уровня нет. Эта игра малобюджетная, со своими плюсами и минусами. Если, например, X-COM 2 получает от меня 9 баллов, то эта игра достойна примерно 6,5–7 крепких баллов. На пару вечерков сыграть можно… но возвращаться к ней спустя время я бы не хотел.
ДУЖЕ ВАЖКО НА НАЙНИЖЧІЙ СКЛАДНОСТІ
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.9K | 75% | $19.99 | |
| $1.1M | 3.9K | 62% | $9.99 | |
| $279.2K | 567 | 71% | $19.99 | |
| $113.1K | 260 | 60% | $19.99 | |
| $0 | 0 | — | Free | |
| $19.4M | 13.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 8.2K | 77% | $24.99 | |
| $5.3M | 28.7K | 85% | $7.49 | |
| $5.3M | 9.9K | 87% | $14.99 | |
| $5.3M | 5.8K | 74% | $34.99 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 96.8K | 71% | $2.99 |