
A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 20.6Kreviews | 90% | — | $5.3M |
| $34.99 | 4.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В принципе игра неплохая, хорошая оптимизация, графика, неплохой сюжет, музыка и звуки. Но не играйте в нее ПОСЛЕ Miasma Chronicles, иначе будете сильно разочарованы. В Миазме разработчики уже исправили множество проблем, и мне та игра понравилась настолько, что купил эту. И все таки проблем тут в игре много, и они рвут кое что: -Нельзя подбирать аптечки во время битвы, аптечки хилят лишь одного игрока, нету хилки по области, не может кидать аптечку, бежит сам и хилит напарника. -Баланс ужасный. Одна битва может занять минут 20, врагов намного больше чем персонажей игрока, разбираются очень долго, отчего устаешь. -Встречаются баги камеры -Скучное оружие -Прокачка ужасная. Всего три уровня оружия и все, поднимает урон на 1 клетку и все. -Экономика неприятная. Нельзя продавать предметы, отчего лутать на новые предметы в магазине становится очень долго. -Враги тупорылые. Они могут залезть на возвышенность и снайперить оттуда и не слазить, и тебе понадобиться куча ходов чтобы добраться до них. -Второе место по бесячести: Стрельба. Игрок постоянно промахивается, особенно способности двойного выстрела, почти всегда дают промах, даже если у тебя точность 100%, и ты стоишь впритык, это абсурд. В Миазме это чуть чуть исправили, но здесь же вообще в половине случаев ты промахиваешься и тебя за это наказывают, причем неважно какое оружие. Чтобы обезопасить себя, ты вынужден буквально впритык к врагу приближаться, даже если у тебя снайперка. Бред. -Самое бесячее: Нету спринта. Нельзя бегать на шифте, персонажи перемещаются медленно, и чтобы найти каждый лом, приходится очень долго пылесосить карту. Вобщем советую игру только если вам нечего делать, а так - лучше поиграйте в Miasma Chronicles.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $34.99 |
| 3.8Kratings |
| 91% |
| — |
| not modelled |
| $34.99 | 548ratings | 86% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nie jestem fanem gier turowych, ale tutaj dałem grze szansę i forma rozgrywki bardzo mocno mnie wciągnęła. Grałem na łatwym poziomie, bo jak wcześniej napisałem, nie jestem zaznajomiony z mechanikami tego typu gier ale grało mi się nadzwyczaj bardzo dobrze. Płynna rozgrywka, zrozumiała i czytelna co najważniejsze. Podobała mi się eksploracja mapy w poszukiwaniu zasobów do rozwoju ekwipunku, podnoszenie umiejętności bohaterów i same mapy mają również bardzo unikalne wykonanie i powodują, że chce się zaglądać w każdy kąt. Nadrabiam olbrzymią kupkę wstydu i tutaj mam wrażenie, że znalazłem diament. Aż musiałem zakupić wersję pudełkową na konsolę do kolekcji. Tytuł do którego może jeszcze wrócę, gdy uda się dorwać DLC w dobrej cenie. Polecam.
I loved XCOM and its how I found this game, admittedly I was kind of looking for a 'forever' game in XCOM, or like a live-service version that I could grind. This is not that, the enemies are fixed, there's no grind. And actually, I love that. I can work through the areas however I want, pick off enemies when available, or engage in full combat. It feels finite in a good way, once an area is clear, I can always just go back and explore in case I missed anything, but the enemies don't respawn. Overall, highly recommend, it's more casual than xcom, but fun, chill, and frankly I've spent a ton of time over the last few days on it.
Loved this game. Did a good job of being engaging without becoming over-complicated or overstaying it's welcome. I think this should be the ideal for indie, or AA developers; a nice 30-40 hour adventure that focuses on it's core gameplay without getting bogged down by subsystems or mini-games. Not the most in-depth strategy game, but if you want something a little lighter that still scratches the strategy/tactics game itch, this is worth taking a look into.
This game is enjoyable, if only for the apocalyptic environment, fun characters, and cool combos. Get it on sale, it is not worth the $35. I played this on the easy difficulty because I'm new to these sorts of tactical games. Cons: You have to pretty much clear the whole map before you get strong enough to fight the last zone. That takes away from the idea of 'exploration for cool items'. There are lots of bugs. I once charged and knocked out an enemy and he teleported to the level above me. Line of sight in this game is all sorts of messed up. Just lots of little things that will add up over time. So many heroes have high ground abilities, but there are maybe like 2-3 times you can actually use them to their full extent. Moth wings is buggy as hell too. The weapon range is so low that half the time the best strategy is to just bum-rush the enemy and shoot them point blank. Ranges should decrease by increments of 5-10%, not 25% at a time. It's not until late game that you get a truly long-range weapon. The robot enemies are all poorly balanced. If you don't EMP them, they'll just overpower you. If you do EMP them, they become target dummies. Enemies can be resurrected in a single turn. Multiple reinforcements can be called in in a single turn. This makes it so target priorities are always very dull and there's usually only one or two ways to 'properly' deal with a group of enemies. Some armor pieces are just too strong to not use. Others are a snoozefest. Boarman doesn't get a passive ability until max level, and even then, they're both terrible. Farrow and the other girl are pretty much interchangeable. Smoke grenades are essentially useless, and flares are a gimmick. The game is very short.
it's a lot of content for the amount you pay for it and has a hardcore mode, so it can be actually difficult and it increases the amount of time you'll spend playing.
An XCOM-style turn-based strategy game with open exploration segments between fights and an extremely heavy emphasis on stealth -- so heavy in fact that, pretty much right from the get go, every single map boils down to equipping the whole squad with silent weapons and OTK’ing each patrolling enemy one by one before tackling the main group, because fighting more than 2 or 3 enemies at once is a death sentence. Even then, the fights are so stacked in the enemy’s favour that you’ll find yourself restarting fights if you miss even a single shot. Immediately tedious and frustrating. No thanks.
As recommenced to me. This game has a X-COM feel. My mane problem is the interface. The main button is not on my keyboard. The one that would allow ambush and servers as the enter button, but isn't the enter key. Any help would change my view greatly.
Блееен нужен мод на S.T.A.L.K.E.R., заменяющий всех сталкеров на гусей, 10 из 10
Проект похож больше на пробу пера и на протяжении всей игры воспринимается скорее как большая демка. Вариаций оружия и противников очень немного, умений мало того что единицы, так они ещё и пересекаются между разными персонажами, при этом применимых из них всего пара другая. Нечего и говорить, что какая-то вариативность тактики при этом отсутствует да и не требуется, так как все сражений похожи друг на друга. Город - условность, НПС как таковые отсутствуют как и какие-либо опциональные задания. При этом играется спокойно и достаточно медитативно, половина времени уходит на неспешное обшаривание зачищенных локаций в поисках металлолома. В это время можно насладиться достаточно красивыми видами постапокалиптического мира. Пойдёт для поклонников жанра, дабы отдохнуть от более глобальных сложных вещей, остальным скорее покажется не заслуживающим внимания. 3.5 из 5
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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