
MURDERED: SOUL SUSPECT™ takes players into a whole new realm of mystery where the case is personal and the clues just out of reach, challenging gamers to solve the hardest case of all… their own murder.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.4Kreviews | 86% | — | $8.3M |
| $19.99 | 12.6Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
could be better
Murdered: Soul Suspect — Achievement Hunter Review 🕒 Time played: 13 hours 🏆 Completion: 100% game completion + all Steam achievements As an achievement hunter, I completed Murdered: Soul Suspect 100% in 13 hours, unlocking every Steam achievement. Overall, I enjoyed the game. The story is good, and the atmosphere of the city is one of the strongest parts of the experience. The dark detective theme mixed with supernatural elements creates a really unique feeling while exploring the world. The gameplay itself is fairly average, but it works well enough for the type of game this is. Investigation sections are interesting, and the game focuses much more on atmosphere and storytelling than action. For anyone going for 100% completion, my biggest advice is: start collecting collectibles as early as possible. There are around 250 collectible items in the game, so if you ignore them until the end, it can become very tedious to backtrack and clean everything up later. Most of the remaining achievements are story-related, so aside from collectibles, the completion process is pretty straightforward. From an achievement hunter’s perspective, this game is not difficult at all to complete at 100%. ✅ Pros: Interesting and enjoyable story Strong atmosphere and city design Relaxing and straightforward achievement list Unique detective/supernatural theme ❌ Cons: Gameplay can feel average at times 250 collectibles can become repetitive Backtracking if collectibles are missed 📝 Final Thoughts: Overall, Murdered: Soul Suspect was a good experience, especially for players who enjoy story-focused games with mystery and supernatural elements. For achievement hunters, the game is very manageable — just make sure to keep up with collectibles during your playthrough to avoid unnecessary cleanup later. I hope this review helped you in some way, and I wish everyone good luck on their journey to 100% completion 🏆👻🙂
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Polish*languages with full audio support
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
إذا تبغى المختصر المفيد: اللعبة لا بأس فيها إذا شريتها على خصم وحاب تقضي حوالي 6 ساعات فيها, كنت متحمسة جدًا العبها، والفكرة في البداية جامدة: تحاول تحقق في جريمة والقصة تشدك، وفكرة التحكم بحرية والتأثير والتنصت على الناس رهيبة، لكن التنفيذ ضعييييف التنصت غالبًا بدون فايدة إلا إذا ارتبط بالقضية ، وحتى التأثير كان ممكن يستغل بأفكار أكثر، والتنقل محدود , لو ركزوا أكثر على جانب حل الجرائم كان بيكون أفضل , أسلوب اللعب هادي ، والتحقيقات غالبًا مجرد جمع أشياء بدون أي تحدي , القصة نفسها كانت تبني لشيء عميق، وهي اللي خلتني أكمل، لكن طريقة تقديم النهاية للأسف خيبت ظني ⭐2.5\5 | 7 ساعات
[h1]<谋杀:灵魂嫌犯> 有汉化 侦探类游戏,有点类似看电影。 这游戏考验眼力(收集物品和线索) 我讨厌QTE,有些地方挺恶心的 虽然是第三人称但我还是会晕3D [/h1] 故事和游戏设定还是挺新奇的 https://steamcommunity.com/sharedfiles/filedetails/?id=3669255232 https://steamcommunity.com/sharedfiles/filedetails/?id=3670494712 https://steamcommunity.com/sharedfiles/filedetails/?id=3670497968 难点是找线索,细节挺多的,不好找。 你要是讨厌某些魔鬼的QTE,其实可以直接跑! 只要主角跑得够快魔鬼都追不上你···就是中途的线索就找不全了! 我就是讨厌QTE懒得收集直接跑··· 主角狗带后变成幽灵开始找凶手的故事。 所以这类游戏其实可以云通关。 基本玩过一次看过剧情基本就没必要重复玩了。 这游戏的角色模型严重重复,你会发现几个小哥哥小姐姐大大小小NPC没几下就能看到重复的,都长得一毛一样··· 玩家操控主角罗南在灵魂世界移动,只有灵媒能看到罗南这样的幽灵,恰好游戏女主乔伊是位灵媒师。 灵魂世界和现实世界有一定的差异,有些区域会被特殊的鬼打墙建筑阻断,还有魔鬼地穴以及四处移动的魔鬼,还有罗南的同类其他幽灵,部分幽灵能被罗南解救(罗南只解救妹纸···)。 剧情流水账: 背景: 马萨诸塞州,塞勒姆,警方正在调查连环杀手死铃杀手。 [spoiler] 1、公寓 主角罗南从小就是混子,因偷车、斗殴、持枪进去踩过缝纫机。 哪怕是这样还有一个茱莉亚的漂亮美女喜欢他并和他结婚,可好景不长茱莉亚意外狗带!因此主角改过自新成了条子? 主角罗南在一次追查死铃杀手的过程中主角被凶手从4楼推下楼摔伤,在此期间罗南变成幽灵状态,正准备自救可凶手却下楼后用罗南的枪把罗南突突突了,他在罗南身上留下了一些弹孔后溜了。 罗南想追上去却雾蒙蒙地朝着光的方向前进找到了茱莉亚,从茱莉亚那得知幽灵罗南所在的地方是一所监狱或者说桥,处境很危险,主角应该穿过桥继续前进··· 转眼一对情侣报警了,条子过来侦查。 此时主角可以自由活动并看到其他幽灵了解自身情况: 1、幽灵可以窗墙,但某些建筑却只有等人打开才行 2、幽灵需要躲避魔鬼、恶魔的抓捕 3、活着的技能在幽灵状态下变成能力 4、幽灵似乎是有目的的,一旦目的达成就会升华离开 这时候主角也能从角色中知晓大概情况,罗南收到通知不顾等待支援的命令立刻前往调查,大部分条子对于主角这个带前科的条子不感冒,唯独和茱莉亚比较熟悉的雷克斯对主角的狗带感到悲伤,这件案子之后也会交给他接手。 进入建筑调查线索: 在1楼就能遇上被害狗带的小女孩因为老年夫妇嫌小女孩晚上太吵而咔嚓,还把狮体丢到很远的采石场,告诉小女孩真相后她就飞升了。 上楼的时候会遇到魔鬼吸收幽灵的灵魂,主角可以躲在残魂里隐藏,甚至能在魔鬼背后悄悄解决魔鬼。 到达4楼还原线索和现场,当死铃杀手进门搜索时候出现时有一名小女孩躲在门后,罗南很快追了上来并和对方一番搏斗,但罗南完全不是对手甚至被丢下了窗台,之后小女孩从另一个窗台逃了。 从线索中发现小女孩应该去了当地教堂,于是主角从小女孩离开的窗口下楼前往教堂。 在沙滩上调查尝试拯救船员但最后因为不会游泳都带的女士。 2、教堂 到达教堂,从右侧线索那得知小女孩的神父父亲说她可以呆在阁楼上。 附身在清扫地面的员工身上通过魔鬼的地穴,再通过小猫跳到通风管道回到花园,并通过杂物一路爬回阁楼。 主角正打算附身并影响小女孩去想死铃杀手的时候对方直接把他赶出来了!原来她是灵媒!!可以直接和主角交流也能看到主角!!! 从她那得知: 1、她母亲作为灵媒和条子合作 2、她母亲并给她留了张纸条 3、主角之前和杀手搏斗的时候吸引注意力让她逃离了(救了她的命) 4、她很烦主角问东问西,其实她也不清楚细节。 对方很不耐烦并找到钥匙后抛开主角离开,主角追着小女孩回到教堂(中途的过道需要利用扫地机声响吸引神父过来并附身在神父身上过魔鬼巢穴) 此时回到教堂会有魔鬼,需要使用乌鸦吸引魔鬼注意解决魔鬼。 主角看了她母亲的纸条,她应该会前往警局寻找线索,于是离开教堂前往城镇并前往警局。 在前往警局路上会看到雷克斯其实对把罗南拉过来当警察比较自责,要是罗南没当警察可能就不会狗带了。 3、警局 在警局,雷克斯告诉其他警员对方是干掉条子的穷凶极恶的歹徒可以直接远处射杀而不是近距离格斗。 在调查办公室内翻线索,让警察之前失踪的人的信息,主角发现之前消失的小女孩叫乔伊·福斯特,现在正在警局拘留中··· 开始各种收集线索,并帮审讯室的小女孩乔伊前往她母亲留下书本的警察办公室那,警局这里没有魔鬼但有很多可互机器来吸引注意。 乔伊母亲作为灵媒一直和巴克斯特警察联系,他的办公室在2楼,有掩护乔伊到达巴克斯特的办公室。在这里主角会看到巴克斯特手上有主角过去的犯罪记录,这些记录其实被雷克斯压下来了··· 从枪架的暗格内找到藏着书本,离开的时候从书本上电骡博物馆的宣传条··· 帮乔伊离开警局后她又打算单独行动,这次主角劝住了她。 乔伊要找母亲,罗南要找凶手,存在一定的关联。 乔伊告诉主角她母亲认为最后的案子线索在公墓那,但条子们不相信,于是罗南打算一块去公墓,可乔伊要分开前往··· 这一切都在主角开场的幽灵女孩看在眼里。 在公墓门口帮某位自煞的小姐姐确认前任和前妻的关系送她飞升后进入公墓。 4、公墓 在公墓入口发现有个奇怪的鬼悄悄跟着主角。 在公墓内乔伊拿着手电筒不断寻找,原来乔伊分开后去找手电筒了!和乔伊一块寻找线索发现狮体是从上游漂下来的,需要去上游才能知晓细节。 乔伊看着母亲留下的笔记发现这里的受害者叫索菲亚,罗南立马发现索菲亚就是刚进公墓的时候悄悄跟着他的幽灵··· 罗南仔细观察周围果然发现索菲亚鬼魂就在周围悄悄看着罗南··· 接下来就是索菲亚一路闪烁逃离,罗南一路追,乔伊因为和罗南对话被其他幽灵看到了被幽灵们围着希望帮忙··· 追逐过程中罗南发现索菲亚会闪烁移动,为哈他不会?思考一番后突然就解锁了瞬间移动的技能。 终于索菲亚将罗南带到了案发现场并指认了线索,索菲亚是被死铃杀手在这里沉湖的,当时索菲亚一直否认所谓的“合同”,但死铃杀手不信···告诉罗南信息后索菲亚尖叫一声后消失了··· 回去找乔伊,从母亲的日记中得知在永恒之光的精神病院里有位叫艾瑞斯·坎贝尔的死铃杀手幸存者被诊断为分裂症,她就在说着什么合同的话。 下一个目标在精神病院,乔伊先去,罗南则要看看亡妻茱莉亚。 此时雷克斯也过来看自己的妹妹茱莉亚的墓碑了,还给她带来罗南的死讯,这也让雷克斯很自责··· 5、精神病院 到达精神病院,乔伊帮罗南开门,但前台就直接难住了乔伊,罗南通过幽灵的能力影响了前台值班阿姨,对方询问了乔伊要看望的人后还是没有给她放行,不过罗南通过附身还是看到了爱瑞斯·坎贝尔在216房间,并且即将进行电击疗法··· 跟着乔伊前往2楼,使用幽灵能力帮乔伊解决探头,但还是遇到鬼打墙房间(幽灵世界的特殊建筑,主角无法通过但正常人看不到也能通过),时间紧迫罗南无奈让乔伊先进去,自己解谜通过鬼打墙。 中间附身在猫身上通过通风管道进入地下室,3个魔鬼可以不管直接冲到半圆形台上面就逃离魔鬼巡逻区域,如果对QTE有自信可以干掉3只魔鬼收集各种有用没用的线索。 到达爱瑞斯·坎贝尔的病房,对方在那发疯,甚至直接把门锁上了! 罗南发现艾瑞斯也是灵媒,只是很奇怪她没法被罗南附身。 罗南从墙壁上的壁画解析后猜测出案发的全貌,凶手烧了她姐姐,妹妹则在姐姐的帮助和掩护下逃了,此时艾瑞斯身上突然出现火幽灵罗斯(爱瑞斯·坎贝尔的姐姐),主角以稍等会被电疗劝服她们并带着她们逃离精神病院。 从这对姐妹那得知凶手要她们承认有一份恶魔契约,凶手用他的方式淹一个烧一个!此时罗南想起了博物馆的节日邀请,那里似乎有所关联。 罗南让乔伊带爱瑞斯去教堂,他前往博物馆的庆典展览会看看是否有所联系。 6、博物馆 进入博物馆,正在进行庆典的演戏,观察那些女巫审判时期的历史文物,拼凑出一些被迫害的无辜的人,罗南发现受害者狗带的方式和过去女巫被害的方式一样。 罗南从工作人员那得知楼上还有还没清理出来的其他文物,于是前往楼上,在上楼的过程中遇上从窗口爬进来的乔伊,乔伊应该和爱瑞斯一块躲在教堂的,但罗南不系老板叫不动她,于是他们一块调查。 调查结果就是凶手把灵媒者当女巫进行审判,对方的目标可能全是灵媒者,同时发现自己同事巴克斯特似乎和案件有所关联。 乔伊想知道她母亲在哪,但现在罗南更想知道谁是凶手,就像罗南老婆魂归天国他却被困在现实甚至可能永远被困··· 刚离开博物馆(离开博物馆又是3个魔鬼,直接跑就是了)就发现警车正前往教堂。 7、教堂 罗南赶回教堂发现乔伊也刚回到教堂,她打算潜进去三两下就被警察抓住并关在雷克斯警车里。而此时巴克斯特却联系不上。 主角则进去观察教堂发生了什么,一路到达中庭看到爱瑞斯被雕像压在底部狗带了,不过她们心愿已了飞升了,并对主角说不用自责··· 再到达2楼发现这里有一些宾客也被凶手残忍杀害了。 到达3楼阁楼发现神父也凉了··· 通过调查线索得知,神父带着爱瑞斯前往阁楼准备让其暂住,恰好此时凶手就在查乔伊,凶手还看到乔伊和母亲的照片!看到神父带着爱瑞斯于是开始发狂。爱瑞斯吓得从3楼逃到2楼,再从2楼窗户跳到1楼摔伤腿,最后被凶手用石雕砸凉了··· 爱瑞斯姐妹两的灵魂在罗南来的时候飞升了,并告诉罗南不要自责··· 不过凶手在搏斗中掉落了一把古老的钥匙,罗南通过喵喵发现并看到着钥匙似乎是博物馆的古老审判所的判决室。 离开教堂,雷克斯警车那罗南不好和乔伊说明他们都狗带了只好告诉她尽量告诉雷克斯凶手的藏匿点在判决室。 8、判决室 在判决室那栋老旧房子门口看到了巴克斯特的警车,楼上还有灯光亮着,进入灯光的房间看到了相关的诗歌。不过在审判室这主角发现案件年限的时差很长,就像个模仿作案的样子。 罗南甚至看到墨迹未干的诗词笔记,大概率死铃杀手还在附近,于是主角继续寻找一直找到地下室发现了巴克斯特的狮体!合着他也狗带了,原来他也一直和主角一样暗中调查,调查结果也指向了这却被杀手干掉了。 继续前往地窖下方的地牢发现了真相,很久很久很久以前阿比盖尔(男主刚变成幽灵时)被囚禁在这里被审判官审判,那时候阿比盖尔就画着铃铛的符号,后来一直用到了现在!可阿比盖尔是怎么变成杀手的? 9、博物馆 回博物馆,在这里看故事结局。 乔伊被雷克斯拉到博物馆的绞刑架上准备执行,安保被阿比盖尔附身自刎了!此时雷克斯其实是被阿比盖尔小女孩操纵着,主角让乔伊大叫将附身在雷克斯身上的阿比盖尔震出身。 罗南触碰阿比盖尔回忆并了解事件全貌: 1、阿比盖尔·威廉姆斯还很古老的过去被审判官认为是塞勒姆城的祸根被执行绞刑。 2、后来阿比盖尔就附身在不同的人身上作为死铃杀手活跃 3、她最终会干掉她用过的所有杀手,尤其是接近真相的人,比如巴克斯特掩盖了乔伊母亲的笔记 4、罗南是阿比盖尔附身在雷克斯身上推下楼并干掉的 5、罗南则被附身时干掉了墓地的那个小女孩并沉水 最后阿比盖尔准备召唤魔鬼巢穴让主角沉下去,但主角拉着阿比盖尔让她沉下去了,罗南勉强爬了出来··· 结局: 乔伊获救了,雷克斯是被附身的,所以乔伊也没有指控雷克斯甚至 帮其掩盖踪迹。 乔伊也终于找回了母亲,虽然神父凉了。 死铃杀手再也不存在了,虽然案件并没有官方关闭。 ···幽灵状态下闲逛的罗南终有一天听到了他朝思暮想的人叫他了··· [/spoiler] ~THE END~
Imagine you get murdered in the first 5 minutes and your reaction is: “Damn… anyway, back to work.” (without pay) Great spooky environment but slow gameplay Good graphics and performance for an old game
Salem'in tekinsiz ve karanlık atmosferinde, hem kendi cinayetini hem de acımasız bir seri katilin kurbanlarının başına gelenleri çözmeye çalışan bir hayalet dedektif olduğumuz Murdered: Soul Suspect oldukça başarılı bir oyun. Dedektiflik ve keşif mekanikleri sadece etraftaki parlayan nesnelere tıklamaktan ibaret değil. Hayalet formunun getirdiği fiziksel engelleri aşma ve sahadaki canlıların zihnine sızma gibi yetenekler, vaka çözme mantığına organik şekilde yedirilmiş. Oyunun en nitelikli tarafı, haritaya dağıtılmış toplanabilir kalıntıların sırf istatistik dolsun diye konulmamış olması. Salem'in cadı mahkemeleri ve karakterlerin geçmişini, kasabanın karanlık tarihini anlatan bu parçalar, oyunun hikaye sadakatini derinleştiren ve araştırma içgüdüsünü ödüllendiren bilgi kırıntıları olarak çalışıyor. Dönemin UE3 motor sınırları ve bütçe kısıtlamaları ufak tefek animasyon pürüzleriyle kendini hissettirebilir; fakat güçlü sanat yönetimi bu açığı kapatmayı başarıyor. Gerçek dünyanın mat, sıcak tonlarıyla, ruhlar aleminin siber-mavi keskin hatları arasındaki görsel kontrast, gotik atmosferi sürekli canlı tutuyor. Oyun, kendi doğaüstü evrenine sadık kalarak dedektiflik atmosferini başarıyla işliyor. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
Ахрененная игра, мне лично очень зашла. Где призрак расследует собственное убийство. Прям очень атмосферная игруля, однозначно советую
Durante um certo tempo, dez anos atrás, imbuído por um espírito de troça, eu chamava Murdered: Soul Suspect de "Mortão: Suspeito do Soul". Era uma tentativa de humor no extinto Twitter. Entretanto, chegou a hora de expurgar meus pecados e descobrir que o título da Airtight Games é o exato oposto de ser engraçado. É uma jornada sombria por uma realidade paralela perturbadora, marcada por um profundo sentimento de melancolia. O título fisga pela premissa: controlamos Ronan, um investigador da polícia com um passado nebuloso, que está no encalço de um assassino serial. Ronan encontra seu alvo nos primeiros minutos do jogo, mas acaba sendo assassinado, arremessado pela janela de um prédio. Infelizmente, seu tormento não termina por aí. Ronan descobre que existe vida após a morte. Agora, ele é um espírito aprisionado no plano terreno, incapaz de seguir o caminho para a luz enquanto não desvendar esses crimes. Na qualidade de um ateu cético e convicto, o mundo dos espíritos, para mim, é uma abstração, uma fantasia, um conto de fadas muito bem elaborado e disseminado ao longo de milênios. Ainda assim, isso não me impede de navegar por obras que exploram esse universo com um calafrio subindo pela espinha. Pode ser uma fagulha de dúvida, podem ser anos e anos de formação lutando para se impor em minha mente ou pode mesmo ser um pavor ancestral e inexplicável, entranhado a nível celular. Não importa. O fato é que Murdered: Soul Suspect não é um jogo de terror, não foi feito para dar sustos, mas é uma jornada que incomoda sem fazer esforço, muito mais pelo não dito do que por aquilo que é explicado. Ronan percebe que o mundo dos espíritos é povoado de outros perdidos como ele. Alguns, o jogo permite que sejam ajudados, resolvendo seus dilemas terrenos e abrindo seus caminhos para que eles façam a passagem. Outros, apenas é permitido conversar e ouvir suas histórias. Ninguém está preso nessa cidade sem um motivo muito trágico ou muito perverso. Vemos um criminoso que foi para a cadeia e morreu e agora assombra a filha daquele que o entregou para a polícia. Nesses casos, Ronan é incapaz de interceder. Nem toda injustiça pode ser corrigida e isso se manifesta até mesmo no além. Ainda assim, os encontros mais enigmáticos são com sombras, fantasmas tão arredios que você apenas consegue captar de forma fugaz e que desaparecem por completo quando Ronan se aproxima. Eles não são importantes de forma alguma para a trama ou para as mecânicas do jogo. Eles apenas estão ali. O tempo todo. Em todos os cenários. Tudo isso ajuda a construir uma atmosfera lúgubre em uma jornada que dura apenas uma noite e nunca vê a luz do Sol. A cidade de Salem é o segundo personagem mais importante de Murdered: Soul Suspect. São duas arquiteturas conflitantes: as estruturas e os prédios físicos que Ronan consegue atravessar e as ruínas de um passado conturbado que se colocam como obstáculos, fantasmas da própria paisagem urbana. Descobrimos os horrores que marcaram essa cidade através de pistas e placas históricas, enquanto pessoas normais passeiam por essas mesmas ruas sem a menor noção de seus habitantes e histórias paralelas. Mecanicamente, Murdered: Soul Suspect é simples, baseado quase inteiramente em investigação. Ronan vaga pelos ambientes em busca de pistas que o ajudem a decifrar o paradeiro de pessoas desaparecidas que podem ajudar a solucionar a identidade do assassino serial. É um dos sistemas de investigação mais suaves que já encontrei, um alento de tranquilidade diante dos exageros de um Batman: Arkham Origins ou das múltiplas idas e vindas de The Sinking City. A Airtight Games não quer que o jogador fique travado em momento algum e, se algumas partes demoram um pouco mais, é apenas porque essa ou aquela pista pode estar bem escondida. Reunidas as pistas, a conclusão é quase óbvia. Se Ronan errar em sua dedução, não há punição alguma, basta tentar outra vez. Murdered: Soul Suspect peca ao tentar implementar um sistema de combate. Existem entidades no jogo que podem consumir a alma dos espíritos e é preciso evitá-las com furtividade ou destrui-las. Destruir é mais fácil e exige apenas se esgueirar por trás e acertar o comando QTE exigido. Não é frustrante, mas tampouco é divertido, é apenas um empecilho no caminho da fluidez da trama. É no enredo que o jogo se destaca. Murdered: Soul Suspect brilha não apenas na atmosfera, mas também no ritmo da investigação policial e na forma como vai sustentando seus enigmas. Decifrei o mistério apenas alguns minutos antes do final e ainda assim fui surpreendido por um detalhe extra que abalou meu emocional. Murdered: Soul Suspect acaba sendo uma aventura curta, mas que tem o tamanho exato para envolver o jogador em um véu desconfortável. Para mim, foi uma das gratas surpresas do ano. Começou como um meme pessoal bobo e terminou com gosto de saudades por Ronan e todos os personagens que o cercam. Descanse em paz, parceiro! Análise publicada originalmente em: [url=https://blog.retinadesgastada.com.br/2025/11/jogando-murdered-soul-suspect.html]https://blog.retinadesgastada.com.br/2025/11/jogando-murdered-soul-suspect.html[/url]
[b] A short detective story where you play as a dead cop trying to solve your own murder as a ghost. The Salem setting and atmosphere are great and the story is the main focus. Gameplay is simple and sometimes repetitive with light stealth and guided clues. It feels more like an interactive story than an actual game. P.S.: I liked the idea of the collectibles at first but there are just too many of them. After a while it started to feel repetitive, like they are just there to fill space. [/b] [hr][/hr] [h1]🎚️ Difficulty[/h1] 🔲 My grandmother could play it ☑️ Easy 🔲 Normal 🔲 Hard 🔲 A challenge to be reckoned 🔲 In the heat of confrontation, (Only PVP games) [h1]🗺️ Graphics[/h1] 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Normal ☑️ Very Good 🔲 An original artistic direction 🔲 Beautiful 🔲 Masterpiece [h1]📚 Story[/h1] 🔲 This game has no story 🔲 Basic element of the contractual requirements 🔲 It's there for people who want it ☑️ Well written 🔲 Leading to more in-depth researches/thoughts 🔲 A model to get inspired by [h1]⌛️ Length[/h1] 🔲 0 (No story) ☑️ Short 🔲 Average 🔲 Long 🔲 To infinity and beyond [h1]🎶 Music[/h1] 🔲 Just filling noises/No music 🔲 Trivial and uneventful ☑️ Good and/or fitting the game's artistic dispositions 🔲 Memorable 🔲 Transcending whispers of a forgotten world [h1]🕹️ Interest[/h1] 🔲 I would rather watch paint dry 🔲 Hard to enjoy ☑️ Repetitive and/or uninspired ☑️ A good moment 🔲 Sticking out of the pack 🔲 You will remember it long after [h1]🔁 Replayability[/h1] 🔲 A one-time experience ☑️ For achievements 🔲 If you wait a few months/years (or with mods) 🔲 Definitely 🔲 Infinitely replayable (or almost) [h1]🐛 Bugs[/h1] ☑️ Never heard of 🔲 Minor bugs 🔲 Can get annoying 🔲 Impacts the player's experience badly 🔲 The game itself is a big terrarium for bugs [h1]⚙️ Requirements[/h1] 🔲 You can run it on a microwave ☑️ Low 🔲 Average 🔲 High 🔲 NASA computer [h1]💰 Price[/h1] 🔲 Free 🔲 Underpriced 🔲 Perfect Price ☑️ Could be cheaper 🔲 Overpriced 🔲 Complete waste of money [h1]🤑 Worth Buying[/h1] 🔲 No 🔲 If you have nothing else to play ☑️ Wait for sale 🔲 Yes [h1]🎯 Expectations[/h1] 🔲 It's a completely different game 🔲 This game is a scam 🔲 It's missing many features they announced ☑️ Looks very similar to the steam page 🔲 Better than expected and/or announced 🔲 Masterpiece, no patch or feature has to be added. [h1]✒️ Final Rating[/h1] 🔲 1 🔲 2 🔲 3 🔲 4 🔲 5 🔲 6 ☑️ 7 🔲 8 🔲 9 🔲 10 [b]Thank you for taking the time to read and think about this review.[/b] [hr][/hr]
A game that I've known and thought for years and eventually today I finished it. There's just something very cool about the story, the context, the way you interact with the world. It's nothing crazy, it's not complex or ambitious and the narrative is pretty straight-forward; but if you like crime and occultism then hell yeah, you'll enjoy it.
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