
MURDERED: SOUL SUSPECT™ takes players into a whole new realm of mystery where the case is personal and the clues just out of reach, challenging gamers to solve the hardest case of all… their own murder.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.4Kreviews | 86% | — | $8.3M |
| $19.99 | 12.6Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Интересный детектив с интересной развязкой. Для пары вечеров отличный выбор.
You play as a ghost detective trying to solve your own murder. Existing in a spirit world layered over the living one, you can watch humans, possess them, read their thoughts, see evidence through their eyes, and influence what they think about. However, you can’t speak to them, and most people have no idea you’re there. Solving a murder alongside a police force that can’t see or hear you gives the game a genuinely interesting perspective. Instead of making informed guesses like a normal detective, you can use supernatural abilities to uncover information no living person could access. You can also walk through most walls and doors, making exploration less about finding a way into a room and more about discovering what useful information is inside. The story is mysterious and engaging, although the ending feels rushed. Most of the major revelations happen within the final twenty minutes, and everything is wrapped up very quickly. What makes the mystery interesting is that you always feel like you’re following the correct trail, but the final reveal changes what that trail actually means. You haven’t been wasting your time or chasing irrelevant clues, yet you also haven’t understood the full picture until very close to the end. I won’t spoil exactly why, but it creates a strange feeling that you were both right and wrong at the same time. The game is structured like a semi-open world, with several large areas connected through a central city. Loading screens separate them, but on a modern system with an SSD, they only take around a second. The areas are also large enough that you rarely need to constantly load in and out during quests. There are several side quests involving spirits who need help moving on to the afterlife. These are short, self-contained detective stories that use the same skills as the main campaign. They don’t reward you with items or upgrades; you complete them simply because you want to help. I actually liked this, although the lack of rewards may put some people off. The world also contains collectibles that reveal additional stories. One thing I hate is the demons. They appear in mandatory stealth sections that interrupt the pacing. They stop being scary after the first encounter and quickly become annoying obstacles that feel like padding. To defeat one, you sneak behind it, hold a button, and complete a simple prompt. They never become more intelligent or gain new abilities; later sections just add more of them. They aren’t challenging, tense, or frightening. While they have some relevance to the story, that doesn’t make them enjoyable during gameplay. The city layout is also frustrating. Although you’re a ghost, certain “ghost objects” prevent you from passing through them. This gives the developers control over where you can go, but many of these barriers seem designed purely to slow you down. The game originally released on PlayStation 3 and Xbox 360, so these restrictions may have helped the older hardware load the environment. On a modern PC, however, they feel unnecessary. You’ll try to move directly towards a location, hit a barrier, and realise there is only one predetermined route. The slow movement speed makes this worse. Running feels more like a light jog and is barely faster than walking. Thankfully, exploration feels much better outside the main city, where there are fewer barriers. These areas allow you to move around more freely and actually feel like a ghost. The detective puzzles are simple but enjoyable. You search an area for clues and combine them to understand what happened. They are very forgiving, as there is no penalty for incorrect guesses. You can eventually solve most puzzles by selecting every option. This leads into my biggest issue: there are no real consequences for your actions. On one hand, this helps sell the ghost fantasy. Humans can’t see you, so you’re free to possess people and read their thoughts without being caught. On the other hand, it removes nearly all tension. You never feel like the killer is hunting you or reacting to how close you are getting to the truth. I would have liked to see mediums used as enemies. Humans who could detect spirits and force you to possess someone to sneak past them or maybe you'd just have to avoid them altogether. Anything to add a challenge honestly. There ARE demonic "pools" that can kill you if you step into them, but they’re easily avoided. Even when you get caught, you can normally escape with a button prompt. Outside of a few scrripted puzzle moments, they never feel like a real obstacle. Despite these complaints, I enjoyed the game. It was nice to play a short, self-contained mystery that I could casually sit back and enjoy with a controller. I felt like a detective solving an interesting case, and the ghost abilities give the investigation a unique identity. I’d give it a 7/10. I recommend approaching it as a walking simulator with detective mechanics rather than a game with meaningful combat. It does a good job of making you feel like a spirit trying to solve your own murder, even if the gameplay mostly lacks challenge and the ending feels rushed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian*, Spanish - Spain*, Russian*, Polish*languages with full audio support
Hours played at review time, across 866 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра! Теперь хочу посмотреть, что случилось друзьями Сталина
Začal bych asi tím, že hru jsem kupoval ve slevě za 2Eura, neočekával jsem prakticky nic, prostě to vypadalo zajímavě, a Duchařina a věci kolem toho mě vždy tak nějak zajímali. Řekl jsem si že za takovou pěknou cenu mě nebude bolet když hru nedohraju.. to jsem ještě ale nevěděl jak moc mě hra pohltí. Dohráno asi za 2-3dny což pro mě jako člověka který hraje spíše FPS COD a BF atd, bylo docela překvapení, detektivní příběh + Duchařina se nakonec ukázalo jako geniální a originální kombo :) Příběh je postavený celkem na jednoduché zápletce, Při vyšetřování případu, se poperete se zločincem který vás následně zabije, stáváte se duchem, a váš úkol? Zjistit kdo je onen maskovaný muž aby jste jako duch našli pokoj a mohli přejít na onen svět. Nejedná se o otevřený svět, i když si hra na to malinko hraje, je to klasická Adventura s menší mapou a pár lokacemi. Které však mají svoje kouzlo a velmi zajímavou atmosféru Soubojový systém je postavený na Click time eventu takže nečekejte nějaký komplexní soubojový systém, a upřímně ani není potřeba, je udělaný tak jak bych u takové hry očekával :) Adventura která chytla a nepustila až do samotného konce, a osobně po dohrání, bych za tuto hru zaplatil klidně i více než ty 2 Ečka. + Originální pojetí příběhu + Chytlavý příběh + ponurá přesto nikoli strašidelná atmoška - třeba hrát na 30FPS -velmi okatý port z konzolí I když je hra starší tak graficky bych řekl že je stále pěkná, jen je na ní vidět že je to konzoloví port, a pokud hru nezamčete na 30FPS animace a některé eventy budou blbnout, což je škoda... Ale chápu že je to rok 2014 a hra je očividný port z konzole takže 30FPS se dá pochopit a za to co nabízí bych řekl že i odpustit. Suma sumárum... Velmi kvalitní Detektivní příběh smíchaný s duchařinou a nadpřirozenem, pokud člověk má rád detektivky a přežije těch 30FPS (osobně mi to vadilo jen pár hodin, poté jsem to ani nevnímal) tak vřele doporučuji
Enjoyed my time with this one, It's more of a walking sim with a few "combat" encounters, but nothing that'd keep you from being able to complete it.
Отличная игра, уникальная в своем роде. Жалко что таких игр больше не делают! Любителям детективов играть обязательно ! Проходил раз 10 уже !
🚬🕵️
Игра "огонь", сейчас таких не делают.
Cat life simulator with a bit of detective work on the side. Can recommend just for the dedicated meow button
Как бы не было печально, но игра на один раз. Так как со знанием всех спойлеров играть нет смысла. Но как минимум одного прохождения игра железно заслуживает. Необычная история. Несколько финальных твистов. И интересный геймплей, который не надоедает за 9 часов. Всем советую пройти эту игру. На Стимдеке игра работает замечательно.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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