
«Mumps» — This is a game about a pig called a Mumps, which should collect all the acorns for itself for the winter. Feel like a pig and survive collecting acorns. Help the pig to pass all levels.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 29 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mumps is a "game" that the developers wrote in NW.js as a joke. At least I really, really hope it was a joke. Writing a game in NW.js is like driving a car using only your feet. Maybe you can do it, that doesn't mean you should do it. It's a basic 1-button endless runner/platformer hybrid as you control a retro pixel "art" pig, collect acorns (pigs like acorns I guess) then run to the exit. The twist, it's an endless runner too, you can't stop, so you have to time your jumps very carefully. They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Jokes are fine, of course, we can all use a laugh, but charging money for one on Steam is not acceptable.
Quem joga em monitor 144hz, no level 25 é preciso mudar config pra 60hz, lol
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Çöp random keyden geldi oyun
Its a cute platformer. Though its very short, it only took me 38 minutes to get 100%. Its slightly challenging. But you can complete it in one sitting no problem. It is however not worth its full price, so wait for a sale.
[h1] ┏📌 100%🏆Achievements [/h1] [i] by 2022.10.17 [/i] [h1] ┛ [/h1]
Fun little game with interesting gameplay mechanics. The character is an auto runner and moves automatically. You need only time his jumps with a mouse click or spacebar to collect all of the acorns and get to the level exit while avoiding all of the hazards in your way.
Mumps, developed by MrSandman and published on Steam by NedoStudio, is a minimalist 2D platformer that embraces straightforward arcade design and colorful presentation over complexity or narrative ambition. At first glance, it appears almost deceptively simple: you control a bright pink pig tasked with gathering acorns in preparation for winter. Yet beneath that cheerful premise lies a game built around precision, timing, and persistence. Rather than relying on elaborate systems or layered mechanics, Mumps focuses entirely on the fundamentals of platforming, offering a tightly scoped experience centered on mastering jumps and navigating hazards. The visual design immediately sets the tone. The art style is clean, bright, and intentionally uncomplicated, with bold colors distinguishing platforms, traps, and collectibles. The pig protagonist stands out clearly against each backdrop, ensuring that the player’s focus remains on movement and positioning. Hazards such as red spikes signal danger with unmistakable clarity, while certain platforms disappear the moment they are touched, introducing tension into otherwise simple sequences. The clarity of the presentation ensures accessibility, but it also highlights the game’s increasing difficulty curve as stages become more demanding. Gameplay is stripped down to its essentials. Movement revolves primarily around jumping, and there are no combat systems, inventory management mechanics, or character upgrades to consider. Each level functions as a contained challenge, requiring players to memorize layouts and execute precise movements. Instant restarts allow for rapid repetition, reinforcing the game’s design philosophy of trial, error, and improvement. Because there are no complex mechanics to master, the challenge comes purely from execution and timing. This design makes Mumps approachable to newcomers while still offering moments of frustration and satisfaction for those seeking precision-based platforming. Level progression gradually escalates in difficulty. Early stages serve as gentle introductions, allowing players to familiarize themselves with controls and environmental mechanics. As the game advances, platforms become narrower, hazards more tightly spaced, and timing windows less forgiving. Disappearing platforms and tightly arranged spike traps require careful planning and quick reflexes. The absence of combat means that every mistake is purely mechanical, reinforcing the idea that success depends entirely on player skill rather than character strength or random chance. One of the defining aspects of Mumps is its commitment to replayability through repetition. Levels are designed to be completed in short bursts, encouraging players to retry segments until they achieve smooth, efficient runs. Steam achievements provide additional incentive to explore all available challenges, pushing players to master each stage rather than merely reach the end. While the core gameplay loop remains consistent throughout, the satisfaction comes from refining performance and minimizing errors. That said, the game’s minimalist nature is both its greatest strength and its primary limitation. Players who enjoy pure platforming without narrative distractions or layered mechanics may find the experience refreshingly focused. On the other hand, those looking for variety, progression systems, or evolving gameplay dynamics may find it lacking depth. The absence of new abilities or gameplay twists means that the experience remains mechanically consistent from start to finish. As a result, engagement largely depends on whether the player enjoys repetition and incremental mastery. Technically, the game performs its role competently. Controls are responsive, and the simple visual style ensures smooth performance. The sound design complements the bright aesthetic without overpowering the gameplay. Everything about the presentation feels intentionally modest, reinforcing the idea that Mumps was designed as a compact, focused arcade challenge rather than a sprawling indie production. In the broader landscape of indie platformers, Mumps occupies a niche position. It does not attempt to innovate dramatically or compete with larger, mechanically intricate titles. Instead, it offers a concentrated experience built on precision and charm. Its whimsical pig protagonist and colorful design create an inviting atmosphere, while its demanding platform layouts test patience and coordination. Ultimately, Mumps succeeds in delivering a concise, skill-based platforming experience that knows exactly what it wants to be: a straightforward challenge that rewards persistence and careful timing without overcomplicating its premise. Rating: 5/10
норм
Level 25 is unplayable in higher resolution ( UHD, 4K). When I set full HD it was fine. Overall fun challenging game
I only played this to get achievements, and so I did. It was pretty fun while it lasted. Looks like asset flip tho, so don't buy it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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