
Asimov is a lowly service mechanoid aboard the interstellar colony ship Eidolon. Carrying hundreds of frozen human colonists to a new world. When the Eidolon's computer brain malfunctions, it falls to Asimov to undertake a perilous journey through the bowels of the massive ship to save his robot friends and the precious human cargo. Mr.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[i]copied from backloggd[/i] Oh, where do I even start. So, the game is from relatively unknown studio from 2007 of mediocre quality, add to this title similar to televesion series and this game was sentenced to obscurity. Unsurprising, game runs like ♥♥♥♥ even on the modern hardware. Also a lot of bugs related to graphics (I played in window mode, since on the high quality image becomes deepfried. To add salt to injury, cursor isn't bound to window, so expect messing with your toolbar. It goes without saying that there's no fixes at all). The gameplay isn't good. Controls are stiff and unresponsive, jrpg aspect of game pose no challenge at all and exist solely to pad out the runtime. I can't stress enough how everything's SLOW in this game. I mean it would be fine, if the game was a 4-5 hour experience, not double the time. I don't want to go into detail with plot, but it's yet again mediocre at best. Character named HEL (suprise-surprise) is the villain, you probably never saw it coming, huh? Dialogue is very poorly written. After character death there's 2-3 lines at max and he's never mentioned again. It's funny because the game tries to force on you the idea that these robots are sentient beings and indeed "die", not disappear. I completed it because it was my unbeaten childhood game but I really can't recommend this to anyone. The music's good though. Also "soylent" and "among us" in the credits were funny, mostly because it was unintentional.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its A Soukobon Puzzle Game, With A Very Poorly Made Combat RPG Mechanics Spliced in
A fun, isometric RPG that reminds me a lot of old Sega Genesis games. The battles are turn based, with puzzels to solve and secret items to find along the way. Very cool game. I got it on sale at some point, but to me the game is worth the $9.99 asking price.
Still as fun as it was in childhood. A bit easier now especially that I know English and games much better than when I was a kid but still difficult enough to be challenging in a fun way. Pros: + fun combination of 3d platform logic game + dialogues, characters, story, some shocking moments + nostalgic vibe + fun turn based fighting gameplay + collectible items, rpg looting and equipment vibe + sci-fi theme + can be quite challenging and puzzling at times Cons: - graphics feels a bit low quality - movement feels a bit stiff - long travel times between some key locations
The game is a simplistic platformer that has a bad game feel. Movement feels unpleasant in this game, the puzzles aren't intriguing enough.
Well, the "push-things-around" puzzles did not age well. The rest of the game is pretty neat however.
2008 was sort of a weird generation of games: the whole concept of a subscription model -- especially for gaming-- was new and no where as good as it is now. The main originator was GameTap. And it was during that time that I was able to play indie darling Mr. Robot. Mr. Robot takes place in the far future as humanity is in cyrogenic sleep as the ship, the Eidolon, is flying through space to an unknown planet for humanity to wake up and populate it. It's during the voyage that our story takes place. The game stars Aismov as he quickly gets wrapped up in solving puzzles and stopping an insane AI. So yes, Mr. Robot is not going to win any awards for originality as the game wears its influences on its sleeve: Final Fantasy, sci fi classics from books and movies, Dragon Quest... Game play is a mixture of Solstice / Equinox / Landstalker (isometric 3-d perspective platforming) and Sokoban mixed in with classic roleplaying tropes. The game is definitely built with the platforming in mind as everything clearly designed around the methodical problem solving. Controlling Asimove is a little tricky due to the isometric perspective as well as him being weirdly heavy as he'll float across an extra tile like a good robot would. It's great for realism, not so great for making an accessible game. There's lots of little clues to help with perspective. Robots and traps are seen on the map and cause damage to our friend. Sometimes you can hack them by getting on their heads and taking out a certain node. Take too much damage while on the ship and Asimov explodes. You have 3 lives to get to the next way point/save spot, otherwise you're sent to the last save. You can recover lives by collecting energon -- which also doubles as your currency. Jumping slightly ahead, I never found myself hurting for money. I digress, the lives system barely worked in 2008, and it definitely doesn't work in 2025. This is also connected to the level design: the game does a pretty job to save the player some grief when backtracking needs to be done; there's usually a short cut. Except when there isn't one. I can think of a few examples that are on the mean side: There's a room that has 2 blocks stacked on each other and getting to the other ledge; the giant robots who press switches in multiple rooms and relentlessly chase Asimov; areas with flame traps and spikes as they are instant death; having to keep certain robots alive as they are part of the solution. Then the hacking portion (roleplaying) is traditional turn based. The robots are filled with various functions when in reality each robot or computer system has it's own critical function node. Take it out that node by destroying the security system, and poof! That robot or computer is crashed. This is accomplished by through traditional turn based RPG combat. The team is made up of "ghosts," images of our hero and friends who use viruses and programs (magic) to destroy the security system in each node. The problem with this system is rough on a multitude of levels. 1) The combat is super slow and ultimately comes down to each side exchanging blows. So what was already a slow paced game is now extra slow. It can make it difficult to feel like progress is being made. 2) While there are multiple copies of the different character classes hidden around the map in secret rooms, there's little need to use them as there's no real character development or differences between the story characters that are present. 3) Experience is awarded at a very slow rate. This makes the beginning time in cyber space very challenging, needlessly so. 4)Programs / spells are close to useless unless it's buffing or healing. The attack spells do not cause enough for the power cost. In fact, the higher tier healing spells are unnecessary as well due to the game throwing items at you as well as the basic healing spell covering hit points, even if it is 1 at a time. Graphically, the game looks rather solid by today's standards. The game is clean and objects are cleanly displayed. The game nails the sci fi theme perfectly. The game likes to show the entire room when encountering a puzzle for the first time, though I didn't find it very helpful when planning my route or figuring out solutions. It is important to note that the game did crash on me a few times in 1 room late in the game. There's also several times where I've died on a screen and the puzzle would be solved for me after Asimov respawned in a room. Musically, the game is rather pleasant to listen to. There's nothing that is offensive. The sound effects are fine. And at the end of the day, there's definitely a certain charm to the game. Even 15 years later after I initially played the game, I still like it. I can see why so many critics and players back in the day liked it. Yes, it's rough around the edges, it's a mostly easy 15 hour playthrough. The game seems to have been designed in mind for other modules in mind that never seemed to have materialized over the years, especially now that Moonpod is defunct. Which is a major bummer. The game occasionally goes on sale for a fraction of the cost and makes it the perfect time to check out this game.
[h1] Blast from the past! [/h1] A simple, yet nice mix of izometrical puzzle-platformer exploration and JRPG combat. The puzzles are pretty cool, couple of them even me scratch my head for and hour or so. The hacking part (which are the game's "combat") and all the management around it while not being very deep, still provide enough variety for the duration of a playthrough. There sure is a story in this game, but it is quite far from being the main driver for you to play. Barely there, yet still charming. Although, i have to mention one thing. I wouldn't have played this game if it wasn't for my childhood. ("Transformers" magazines, anyone?) I felt very nostalgic about this title, so when i have stumbled upon a video on it and saw the original title of the game, it was pretty much a matter of time till i'd play through the entire thing. And now i'm done! To my big surprise, i ended up getting quite involved to the JRPG aspect of Mr. Robot, even tho i don't really play this kind of games. I also vividly remember being overwhelmed by it as a child and liking the puzzle-platformer part a lot more. Kinda funny... So, yeah, these are my impressions. The last thing i should mention is that the game is pretty easy on "normal". It does include the high difficulty option, but i haven't tried it. Oh, and the mouse & keyboard controls are probably the weakest part of the entire game. Hope you don't mind using arrow keys, heh. And if you have any troubles with the "Enter" key multiclicking - use Ctrl instead. Fills the same functions. Thanks for the childhood, Mr. Robot!
NO COMPLAINTS. This game is quite amazing. Feels like the old 2d dos games i used to play but with decent 3d sprites. If you like the first zelda game and final fantasy but wondered what would happen if you combined the two: that's this. Turn based battles and mini games. maze running navigation and puzzles. Game has good feels. Sidenote: watch the movie "black hole" and other space/robot movies from the 70s and 80s you'll find some amazing references.
The platforming puzzles are not fun at all, I wanted to like this game but I hate tedious platforming
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $748 | 1 | 0% | $24.99 | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
| $14.8M | 31.3K | 94% | $19.99 | |
| $4.5M | 5.4K | 71% | $29.99 |
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