
Mr. Prepper is about being prepared. You know something is wrong. The risk of a nuclear war is in the air and you need to get ready for what's coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.5Kreviews | 80% | — | $3.2M |
| $3.09−80% | 307ratings | 65% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game! Hours of gameplay. So many different ways to play. The crafting is spectacular and the grind didnt feel bad to get items or achieve quests at all.
Can the game add Vietnamese language?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 22.5K | 87% | $7.49 | |
| $3.2M | 6.9K | 91% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 62% | $3.99 | |
| $41.7K | 73 | 75% | $15.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 9.4K | 88% | $19.99 | |
| $1.1M | 1.6K | 85% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Russian, Spanish - Spain, Turkish, Simplified Chinese, Dutch, Japanese, Italian, Portuguese - Brazil +2 more
| $15.49 |
| 243ratings |
| 66% |
| — |
| not modelled |
| $3.99−80% | 17ratings | 62% | — | not modelled |
| $15.49 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty interesting. I like more of a open world type of game, but with a good story line. This game is like a 8.5/10 for me. In terms of customization I wish there was more. Even the option of just being able to play as a boy or a girl would have been a plus for me. The fact that there is zero character customization I find it lacking as well as no real NPC dialogue. I was hoping this would be a little more like Project Zomboid or Survivalist: Invisible Strain
I recommend!!!
Another good survival and crafting game, with a high level of liberty in house arrangement—i.e., the player can diversely set up facilities both on the ground and underground, at their own risk against government inspection. The possibilities can range from a minimal survival style to an underground palace. This also includes detailed object placement, as the player can even set up display shelves and put objects on show. Although the traversable area is limited to a single town as dictated by the plot, this town somehow harbours very diverse environments—from forests to deserts—preventing the game from being confined to just the house and its underground bunker. The story itself is quite short, but it does contain secrets, mystery, exploration, discovery, and even plot twists. However, it takes a lot of time and effort to push the story forward. It also requires planning, time management, perseverance, and discipline to keep resources flowing and to generate more income in order to obtain new materials and key items. The game lacks proper hints for many crucial things, which caused me to restart the game dozens of times when I discovered I had missed something I should have known from the beginning. The diversity of elements and activities in the game is still quite limited, so it is recommended to play with the Animal Farm DLC installed for a more expansive experience.
Para un preparacionista, amates de la gestión, planificación y todo lo que termine en ion, este juego lo recomiendo para ti. Es fantástico, te vicia mucho, lo único que deja a desear un poco más es el contenido en su ultimo dlc, pero fuera de ello esta super duper.
To be honest the game sucks, Don't get me wrong it looks cool and all but even with cheating it gets really long to complete. It is just constant farming with a boring plot and a bunch of useless mechanics that if removed would make the game hundreds of hours shorter
It's alright. The issue with the game is that progression isn't straightforward and you always feel like you're playing sub-optimal, if haven't figured out something crucial. You can honestly take your time, as the devs just throw opportunities at you and you'll feel spoiled for choice what to do for a given day. Need Money? -Traps and expensive bait, and you'll typically profit from these. -Any vegetables about to rot, or you have more than a stack? Sell them to the herbalist. For the herbalist, Bob, and Joe, you can also visit them in-person to trade with when you're in the area. -Making furniture and selling it to one of the traders. Buying objects from one trader, deconstruct them, and construct the furniture that a trader wants. It's time-consuming and the profits are pretty slim, but it's how you'll level these two initial traders. See an item being asked for and you don't have the recipe? Chances are you have one in your home and you need to deconstruct it to learn it's recipe. Just be sure to replace the one in your home, as you may need a certain amount for the agent's inspections. Important: When buying new weapons from Bob or Joe, deconstruct them, so you can learn their recipes. If you're melee weapon is about to break, you can deconstruct and reconstruct them to repair it for no cost except time. Joe buys pickaxes, axes, and other weapons, so this is how you fulfill those. The secret recipe that Joe sells is well worth the money and basically replaces the shotgun and melee weapons. Rifles can be found in the desert at random. -Level 4-5 of mines is where you'll gather trade items to sell for a lot of money, and is probably the best money-making method with little time/investment needed. Just be sure to stay on top of your crude oil to gasoline, iirc both excavators on levels 4-5 give you crude oil. Craft the backpack, as soon as it's available, and fill the quickslots with food items like jerky. -With the gasoline stocked up from the mines, bring 20-25 gasoline to explore the desert, and whatever materials you find, you can construct furniture from for more money, if you trully need it. The desert is mostly for collecting electronics and canned goods. A tip for the desert is to use one or two of your backpack quick-slots to store the canned goods, as it doesn't count to weight and you can stack 20 per slot. Feel rushed? Don't be, there's no time-limit to the game, and as long as you're doing something or anything, you're making progress. The traders take time to level, so if you spend in-game days just leveling traders in-between quests, it's totally fine. Completing the minuteman's quests means that [spoiler]the agent will leave you alone and you'll get a special ending. Joe has the geiger-counter, and the item after that is in the sleepless's base in the mine (it's the small face statue on a table).[/spoiler]
game is good so far. but my only concern is the buy and sell. sometimes I experienced I thought I was selling but Instead i was buying. please change the design if ever.
very nice
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.