
Mr. Prepper is about being prepared. You know something is wrong. The risk of a nuclear war is in the air and you need to get ready for what's coming.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.5Kreviews | 80% | — | $3.2M |
| $3.09−80% | 307ratings | 65% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 진행 불가 버그는 언제쯤 고치는건지 ㅋㅋㅋㅋㅋ
The whole paranoid bunker-building under a totalitarian regime is such a strong hook. Early on, the vibe and story really pull you in. Managing your shelter while pretending to be a loyal citizen is genuinely cool. But the time system is brutal. A simple walk across the house eats half your day. Try crafting, exploring, and keeping the inspector happy and suddenly you’ve accomplished nothing. It quickly turns into a grind fest with questionable balance and some janky combat. Great idea but way too much grind for me. https://howlongtobeat.com/user/mentalmynx/reviews/u-67677/1
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 3.2K | 70% | $29.99 | |
| $3.2M | 5.5K | 89% | $29.99 | |
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 4K | 95% | $49.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.2K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 62% | $3.99 | |
| $41.7K | 73 | 75% | $15.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.5M | 9.4K | 88% | $19.99 | |
| $1.1M | 1.6K | 85% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, German, Russian, Spanish - Spain, Turkish, Simplified Chinese, Dutch, Japanese, Italian, Portuguese - Brazil +2 more
| $15.49 |
| 243ratings |
| 66% |
| — |
| not modelled |
| $3.99−80% | 17ratings | 62% | — | not modelled |
| $15.49 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't recommend this game. The game is not optimized so it's way to demanding given the basic nature of the gameplay. The UI is very clunky and not user friendly. Can't make shortcuts for actions. Lots of time just walking around to do different tasks. This normally wouldn't be an issue but the character has the endurance of a preschooler so they get fussy if they don't have a nap everyday. Yes, I'm serious about the need for a daily nap. Every aspect of this game is extremely basic. This prevents customization of the bunker and game play experience.
Its pretty nice and long. Its not too hard and not too stale, just a bit slow. But i have two major problems, that really killed my mood. First the radio signal, In the glasses for bob you had at least a little clue of where to get it, but that you seperately have to use the antenna was really making me angry. Also the thing with the AI core. All the time you had to interact with things to complete them, but only here you have to manually grab it and drag it to the core base. This really made me angry about the game and i dont know if i will buy the DLCs after that. Like i said the game and the story was pretty nice, but these two moments really totally annoyed me.
Fun little bunker building game. No real desire to go back and get the speed run or year long survival achievements but I enjoyed a playthrough. Bonus points that you can decorate walls with your own images, more games need to do cool stuff like that.
控制垃圾,剧情垃圾,画质廉价。被题材骗进来的...
Two paragraphs - first positive, second negative (negative in quotes maybe, just a couple minor gripes) Very good overall. My 26.7 hrs was one full run on normal. I would say it's worth the full $20, and if it's on sale for less even better. Have not bought either DLC. I am not a speedrunner but I could see this one being particularly enjoyable for those folks since there is lots of room for optimizing and not a ton of RNG. Very pretty level design, it is mostly 2D but there is some 3D aspect. Obviously Fallout Shelter was an inspiration but that is not a bad thing, FOS is great. Didn't personally encounter any major bugs, a couple times dialogue would get frozen and I'd have to reload a save but that was literally it. Performance was completely smooth, no lag on my not top-of-the-line machine. Story is very nice with some twists and good/unique/likeable characters. My two main complaints with this game are the combat and the quest guidance (a little, I'll elaborate). The combat is pretty awkward, maybe I should've messed with the controls but default is mouse clicking to move and Q/E to attack left/right which is a pair I'm not sure I've ever seen before. If that's a common control scheme for 2D games, esp 2D fighting games forgive me for I have not played many, but this is a case where imo the Fallout Shelter inspiration is clear (since there, mobile game, for moving characters you just tap where you want them to go). Either way WASD is not used at all by default for movement, it's all mouse clicking where you want to go (double click for sprint). Not the end of the world, just a thing I thought to mention. As for the quests thing I said I'd elaborate on, there were just a few times where you get a quest/objective but almost nothing in the way of how to complete it. For example, one quest had me retrieve a thing but to be able to do that I needed to craft a thing with materials I had never seen before. I spent several hours in a loop of just working on my bunker, exploring every place currently available to me, just kinda bewildered wondering how to get those materials and complete this quest. Eventually (minor spoiler I guess) I happened to level up trading with another character far enough that it unlocked the ability to buy items with that material (you can get materials from deconstructing most items). I'm not sure if there is any other way to complete that quest, so I did feel a bit 'stuck' for a while. There were a couple other instances, so maybe I'm just slow. Either way I got through eventually lol so oh well, not a big issue. Probably some of y'all would appreciate the lack of handholding in that regard, so this may even be a positive depending on the person.
Really grindy, doesn't respect your time. Game for the people who have too much time or a special interest to this subject. Don't buy unless on sale.
I was pleasantly surprised by this game, not gonna lie. I was expecting it to be very low level, some silly quick cheap game, but it is actually pretty good. I love the concept of "being ready for the worst" even in real life. I always end up hoarding all collected items in every game, "just in case". This game feeds into that habit very well. It has very smooth level progression and is pretty easy to manage. It's very intuitive and guides you through pretty well. At first you feel a bit stuck, but very quickly you unlock many things that make you feel somewhat overpowered even. I immediately spent hours playing it. Overall I'd give it 7/10.
I think I played for 5 minutes and the "Uhh, aaah" sounds the guy makes with every interaction makes me wish I had rather spend my money on 2-3 beers instead of this game. The game gave me an achievement for starting a game...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.