
Move Code Lines is a game where you fix programs and make them print needed output. But the only way you can achieve that is to change the order of lines in those programs, and set custom input.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Move Code Lines is a puzzle game where you fix programs and make them print needed output. But the only way you can achieve that is to change the order of lines in those programs, and set custom input.
Find your way through a maze of code in more than 130 puzzles
Work with arrays, conditions, loops and functions
Change speed, or even pause execution, and watch programs working line by line
The most difficult levels require writing your own utility programs outside the game that will help you solve puzzles
Programming language that you will interact with is ChaiScript. It is very similar to Python and JavaScript, but it's another language.
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy that this is helping me learn a bit about coding. However, I do wish that it included some tutorials. I'm kinda just winging it. It would be good as a supplement for someone who is learning code through a course. I'm almost a complete beginner, so there's a lot I'm not entirely sure of. It is a bit like a fun puzzle though.
В цілому для вивчення та тренування мови програмування Python - те що треба, єдиний мінус це неправильний сиснтаксис
Boring Puzzles. Complexity comes from nested loops of doom and correct console input which is not challenging or interesting at all.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
先に同作者の新作である Escape From Hard Drive を触っていたが、 このゲームの方がそこで面白かったギミックが初出であったため、 そっちに書いたレビューと混ぜつつ書きます。 昨今ではプログラミング系のパズルゲームというと、 何らかの方法でプログラムを記述するもの以外では、 パズルゲームの構造自体が関数・モジュールと化して、 パズルを解くことがプログラムを書くことになっていると言うか、 そういうギミックがプログラム的に取り込まれる形や、 ある機能の達成がパズルの形で、プログラミング的に出題されるものが多いが、 これは、コロンブスの卵的に、プログラムコードをいじるパズルです、 プログラム的パズルゲームとしては単純ながらも独自性を持ったゲームな気がします。 何となく安いからバンドルを買った中に入ってたこのパズルゲームですが、目当てのものより良かったです。 同じギミックが含まれている Escape From Hard Driveもオススメです。
Simpliste mais aurait pu être fun. Sauf que le jeu est terriblement buggué : sur certain niveau tu perds ton temps à essayer de déplacer les lignes au bon endroit (et franchement c'est très agaçant). Galérer à ce point dans le gameplay alors que les solutions sont quand même super (un peu trop d'ailleurs) simples, c'est tout simplement rageant. J'ai même demandé le remboursement. J'aurais bien voulu jeté un oeil sur le code source pour comprendre les problèmes de gameplay qui tuent le jeu. A améliorer avant d'être à la hauteur d'autres jeux dans le genre.
Eigentlich ein spannendes und herausforderndes Spiel, aber die Tatsache, dass der eigene Fortschritt sowie sämtliche Lösungen nicht gespeichert werden, ist ein absolutes No-Go.
7-14中print s.size不工作
В принципе отличная головоломка, основанная на правильном выставлении порядка уже имеющихся строк кода, немного похожего на С++, чтобы получить нужный результат. Но впечатление где-то с середины очень сильно портит: 1) игра не запоминает уже измененный код, потому случайное нажатие Esc или вынужденный выход из игры вынуждает все начинать с начала 2) ошибки выполнения кода выдаются без расшифровки причины 3) хотя и есть пошаговое выполнение, смысла в нем около нуля, так как не видно значений переменных 4) самые сложные уровни часто требуют не какой-то осмысленный вывод, а набор бессмысленных символов/чисел 5) в окне редактора кода не видно номера текущего уровня
First, let's start with the good points. The puzzles are quite challenging, it requires some logic thinking, some forward thinking, and analyzing skills. I'm pretty sure seasoned programmers will find this game quite fun to do. The UI is clean, and the fact that it feels like a miniature IDE makes it aesthetically pleasing to look at. I'm not sure about the music, since I turned it off when streaming, but the sound effects are effective while not being distracting. It's also clear where code can and can't be dragged to, as bits of code separated by a blank line are separate blocks where you can sort within. However, I want to give this game an overwhelming positive review, and while I do like this game and its idea, there are quite a few buts that doesn't make this a must recommend to everyone, especially not beginning programmers. I wouldn't recommend it as a learning tool for new programmers at least. The first issue is the saving of currently in-progress puzzles, as well as the saving of the final solution. While streaming, I want to go back to code after solving it, to go through it step by step explaining what the code does. However, after solving the code, it immediately kicks me back into the puzzle select screen, and when I click onto an already solved puzzle, it's completely reset. I wish there was a way to just go back to the puzzle to run through the code, as I would have loved to use this as a complementary learning tool for beginners. Which brings me to another issue. Variable watching. There's only one difficulty, and while I can understand you want to give seasoned programmers a challenge, it does make this game quite a niche. An optional variable watching option would make it quite a bit more accessible to people who are new to programming, or who want to improve themselves. The third point actually has something to do with one of the chapters, functions. For some reason, a decision was made to make variables passed on as arguments references or pointers. As far as I know, this neither happens in languages like Python nor in languages like C without implicitly stating it's a pointer / reference when used with numericals like integers or floats. This is one of the biggest reason why I cannot recommend this game to non-programmers, as it will cause a lot of confusion. Right now, this gets a tentatively positive review. I still see some merrit to this game, and I did have quite some fun with it. But some of the design choices do make it less accessible for others.
This is not a 'game', especially not much of a puzzle game if that's what you're looking for. Sure, these are 'puzzles' but when the solution is limited where you can actually move lines it simply becomes process of elimination. You literally can't move lines any where you want making this game just more of a 'how did the developer want you to solve this' as opposed to solving it any which way. Additionally, most programming puzzles give you the input, in this game you have to supply your own input, which, neat, but it actually makes this less of a puzzle if you can just brute force answers. I would love to see something more puzzle like, like Advent of Code for example where they give you the input and expected output and then have the freedom to move lines anywhere you want because that's the biggest clue when you can't move lines. There is a note that you might need an external editor to solve some of these questions, and yeah, you do. The debugger in this 'game' isn't much and the fact that you can't type anything you want means you're forced to use an external editor. Might as well not be a game at that point
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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