
Parkour through the ruins of a megastructure, climb massive bosses, and hunt down every construction equipment in this slice of life action-adventure with immaculate vibes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Sep 8 → 10.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PARKOUR
Parkour through a brutalist post-apocalyptic world with smooth gameplay, and engage in seamless combat encounters. You must use your skills and agility to find your way in this desolated place.
Play as a girl named ‘P’, and use everything at her disposal to escape from deadly traps. Run, climb, slide, crouch, wall run, perform stunts, and even use your chainsaw to cross impossible distances.
HEAVY MACHINES
From smaller autonomous construction equipment, to massive dump trucks, survive a hostile environment where everything wants to kill you. Who’s gonna win, a sleepy girl with a chainsaw, or an army of rogue machines?
Strike first, or die. A single mistake can cost your life in a brutal clash of metal. Too big to destroy with one swing? Climb bosses and slice them into pieces, turning colossal machines into dust.
MEGASTRUCTURE
Not everything can be solved with a chainsaw. Alone with a flashlight, you are powerless against the crushing atmosphere of the structure. Rush through the darkness in endless corridors and cross liminal spaces.
Insignificant as you are on the scale of this cursed place, you have to face your fears and complete the job. But can you fight your megalophobia?
SLICE OF LIFE
Get in, eliminate the machines, and get out. That was the job. But upon arrival, the mysterious megastructure proves far larger than expected, and P quickly realizes this is no ordinary job.
Partner with a mysterious malfunctioning Orb Drone (Orbie) and embark on the daily routine of a ‘Slicer’. Armed with nothing more than her chainsaw, P must carve through every machine along her way to the top - no matter the cost.
FEATURES
Fluid acrobatic gameplay. Climb, run and slide your way around.
Brutal fast-paced combat. You die easily, but you kill easily.
Climb massive heavy machines in epic boss fights.
Traverse liminal spaces and parkour through brutalist landscapes.
Minimalist atmospheric adventure with hardcore challenges.
Slice of life story about a girl doing a routine job in a megastructure.
Gorgeous pixelated modern low-poly graphics.
Solve puzzles with physics oriented objects.
Banger Atmospheric DnB/Jungle OST by Pizza Hotline.
Story fully voiced by Kira Buckland as P
CONTENT
8 Chapters, plus Epilogue & Prologue
8 Colossal Boss fights
30+ fully voiced and interactive story segments - aka slacking scenes
Interact with P through dozens of small interactions. Can you find them all?
Extensive selfie mode, poses, and ways to mess around
9-10+ hours play time
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 5.7Kreviews | 85% | — | $2.6M |
| $19.99 | 1.9Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 620 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really don't want to do this. I really didn't want to do this. I think when people call a game a "gooner game" they don't really understand why it's inherently bad beyond just being puritan. I really did enjoy and loved what I played and was really excited to jump in. People would argue its' too railroady and "if you don't execute X this way ♥♥♥♥ you" is not the best way to design this. But I, on the otherhand, am of the opinion that the execution within parkour is the point of these games, and in that regard it was pretty fun, in the sense that, imo, if you can work with the jank, you can really get into a good flowstate. I really wanted to stick to this game, I really did. The problem, to me, lies in the refusal to view the main character as a person. She is cute, don't get me wrong. It is a good character design. she is a good gagobear. I like women too. I think they're cool. I really do not like the insistence on gazing at her and ogling at her constantly. I would beat the ♥♥♥♥ out of anyone who treats me like how the game wants her to be treated via the insert. It is creepy. Its' gaze feels absolutely violating. We know that stuff like "feet sniffing" is weird, yet we do not question why it is. It is simply a matter of consent and violating someone's space. This game, through its cutscenes, though skippable, it feels like I am violating someone's space. I think "its' skippable" isn't a great argument because that would, in the sake of engaging with video games at art, mean not engaging with an aspect of a piece of art. This is a good game with great ideas, a great vision, and a lot of cool ideas, an awesome idea in its' megastructure scaling, killed dead by its' refusal to see a women as a person. I would still like to recommend this game to people on the basis that people should play all games, but I do not want to continue with this game personally. If someone else liked the game and can get over the things it does (both jank wise and how it treats P), then genuinely more power to them and I'm glad they could enjoy the game where I couldn't. I wish nothing but the best for the devs and everyone who worked on this game, as it's clear that a lot of love and passion was put into it.
Media

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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean*languages with full audio support
| $19.99 |
| 1.5Kratings |
| 91% |
| — |
| not modelled |
| $15.99−20% | 46ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 620 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can’t keep forcing myself to play this just to see if it finally clicks because it sure hasn’t. Awesome aesthetic, great soundtrack, everything gameplay wise is a flop. Most of the gameplay is atrocious parkour with terribly controls and parts that genuinely don’t feel playtested. Many of my deaths were caused by P doing the completely wrong parkour move and getting me killed. The combat is meh, with the first boss barely lasting more than 5 minutes despite all the hype they put into parrying. As someone who likes collecting items even if they’re meaningless, it feels like the game is punishing me for doing so. Besides the part that you might die a lot trying to figure out how to get the damn things, the game refuses to let you backtrack if you missed anything. You either can’t or get forced into dying of fall damage/out of bounds. Then are forced to load at the farthest checkpoint you’ve passed through without the collectible drone in hand. I dropped the game at the section after the “language” cutscene. I ended up skipping an entire area by accident because I took a shortcut I thought would be for a collectable, but it took me to a checkpoint that leads into the next area. I can’t backtrack at all because the game was not designed for it. It’s giving flashbacks to early assassin’s creed where you couldn’t get the mc to do the right parkour move for the life of you. And sometimes walk into areas wondering how the hell you’re supposed to get up there without dying.
I overall can't say that I didn't enjoy the game, but parkour in this game works on a pure assumption of what the game thinks you wanted to do, while unopologetically failing at that. Seriously, the parkour is designed to be played only the way developer intended and if you do something even remotely off the rails - you're just gonna die. Character mostly lives her own life, and you cannot fully control her, making easy parkour levels tedious. For a parkour game that's a major issue. Combat in this game is also atrocious and primitive, while trying you to force engaging in it via enforcing stupid ass barriers. If you are going to play, make sure you are okay with everything above, you will probably enjoy aesthetics and level design.
Reader, if you saw the store page and said to yourself "Oh boy I sure hope the game stops every 20 minutes to have a dialogue scene where I can swoon over the main character like a horny middle schooler." I have amazing news for you.
Parkour was just too janky for me got me frustrated at some times, mostly died due to falling after over shooting my jumps and it kind of got on my nerves that P has to roll after landing on a platform from a great height every time. IMO environments aren't that interesting to keep me motivated to continue playing.
[h1]Falhar é proibido[/h1] ''É como Shadow of the Colossus, só que com máquinas’’, acredito que muitos tenham escutado essa frase, quando [b] MOTORSLICE[/b] é citado. Não é uma total verdade, mas também não é uma total mentira, [b] MOTORSLICE[/b] se inspira muito mais em mecânicas de plataforma como, Prince of persia – principalmente o The sands of time, e no mundo vazio e distópico de Mirror's Edge. Nossa protagonista se chama Slicer-P, que aparenta ser uma caçadora de recompensas, e que é acompanhada de um robozinho chamado orbie – que nos acompanha durante toda nossa aventura, sendo nossa ‘’câmera’’. De inicio ficamos sabendo que P é membro de uma organização que ela intitula de “Slicer Center” ou simplesmente “the Center”. Cada Slicer trabalha ao lado de um operador – Orbie, e sua missão é direta e reta, destruir todas as máquinas infectadas. Slicer-P possui uma arma bem diferenciada, uma ♥♥♥♥♥♥ motosserra, que serve tanto pra dar cabo dos inimigos, quanto para se locomover entre os cenários. O game é full plataforma, com algumas migalhas de combate, aqui e ali e com momentos de reflexão da P, sempre fazendo perguntas especificas para o orbie, onde acaba na maioria das vezes, sendo respondida com piadas e flertes. O jogo é bem apelativo em relação a protagonista, Slicer – P, vive fazendo posições bem especificas para câmera, caras e bocas e muitas outras loucuras. [b] MOTORSLICE[/b] tem diversos momentos de contemplação, principalmente no final dos capítulos, onde conseguimos olhar para cima ou para baixo e ver todas as estruturas onde já passamos ou que ainda vamos passar, tudo muito bem alinhado e gigantesco! A cada capitulo, vamos subindo mais e mais as estruturas, onde sempre tem algo novo em relação as plataformas, com armadilhas, puzzles com pulsos de ar e plataformas de ativação. O meu maior problema com [b] MOTORSLICE[/b] é na sua mecânica principal, o seu parkour. Ele é muito impreciso, onde em muitos momentos me lembrou as frustrações das sessões de plataforma dos Tomb Raider clássicos, muito porque na maior parte do tempo, você não morre por erros seus, e sim, por problemas dos inputs de salto e escalada, além da sua câmera que é totalmente mal feita em certos momentos. Mesmo sabendo que este jogo é feito por apenas por 2 pessoas – dois BR o/, não dá pra deixar passar esses problemas na mecânica principal do game. As batalhas contra boss são extremamente interessantes e bem feitas, lembra muito as batalhas de Shadow of the Colossus, já que você precisa percorrer todo o ''corpo'' do chefe para causar dano e assim, derrota-lo. Um ou outro chefe é bem meia boca, mas em sua grande maioria, apresenta sessões de plataforma/combate bem satisfatórias – destaco a boss fight do capitulo 8,uma luta bem criativa e de pura adrenalina no céu. A sua trilha sonora é bem interessante e cativa, já que ao longo da jornada somos a única peça de carne ambulante em meio a um mar de maquinas sem vida. Pra quem odeia tinta amarela, vai passar raiva com esse jogo, já que em [b] MOTORSLICE[/b] , a tinta amarela funciona a favor da estética do game. A direção de arte desse jogo é um show à parte, com foco total em Low poly, o que traz toda aquela estética Playstation 1, mas em HD. Cenários gigantescos, mega estruturas, mas com um level design questionável. [b] MOTORSLICE[/b] me fez torcer o nariz nas suas primeiras horas, muito por conta do seu parkour frustrante em alguns momentos, mas no decorrer da aventura, fui me acostumando com ele, junto ao desafio que ele impõe, com seus problemas de inputs. Slicer – P é um amor, sua direção de arte é belíssima e chama bastante atenção, tenho minhas ressalvas com o game, mas adorei toda a minha jornada de 8 horas, com essa pseudo e-girl de cabelo verde.
Kind of a soft no. Honestly didn't have the same control problems it seems like a lot of other people did. For me it controlled pretty smoothly, rarely did I feel like I missed a jump I should have landed. Saw some reviews praising the "protagonist" and I can't help but wonder if we're playing different games, since I got absolutely nothing from the protagonist except for waifu energy. Maybe if you're really into anime girls with big chainsaw swords that'll be enough for you to enjoy the game, but that seems to be kinda all this is. However I didn't really find anything compelling in the two-ish hours I played. Not really sure what the narrative is supposed to be, not really sure who the protagonist is, not really sure what part of the gameplay is supposed to be compelling. Puzzles are simple, combat is trivial (even if insta-kill attacks make it frequently frustrating), traversal feels good sometimes, but mostly it's pretty simple. There's nothing really wrong with it except that I don't find most of it particularly compelling.
This is a honest review. So it'll sting diehard fans a bit (or maybe not if you got common sense and can FEEL it). First time you download and play game, you kinda expect some mirror's edge, mixed with prince of persia vibes in it, non stopping action climbing with a "charming" MC, while you figure out what is going on the lore.. The reality: - 90% of assets were focused on MC looks, physics, VA and fanservice; - Gameplay is repetitive.. REALLY repetitive, don't be surprised if you zoom out most of times; - 50/50 ppl will say parkour controls are fine blaming other half for having skill issue, while other will say it is very inconsistent and untrustful most of times (I'm in this group); - Enemies are boring and repetitive, all you can do is smash ATTACK button (no combos, bad news for DMC or Prince of Persia fans out there) or HOLD to slice with very janky directional mechanics; - Have I mentioned the FORCED fanservice over the MC? It is not that you can choose to g00n, but you are FORCED to it. Which kill the vibes for those who want to focus on exploration, lore and more, rather than questionable ORBIE irrelevant dialogue options; I didn't even bother reach final chapter cause I got spoiled on youtube already, but knowing WE won't even get satisfying final boss fights or conclusion to the LORE.. it a major turn off.. I can't recommend this game. The achievements aren't even that hard to get (most of it you get by trolling or simping over the MC anyway) and bosses are pretty much a "big brother that let the little sister win a fight on purpose", just cause it is cute, not cause it's challenging.. TLDR: Too much unnecessary HYPE for a game that would be a fine standard indie senseless parkour game, but got the SPOTLIGHT cause ppl can't resist having waifu materials in their "borin.. uuhh.. causal" games. Kinda like MiSide marketing effect at this point.
Игра в целом неплоха, но все перекрывает управление. Сделать игру про паркур с самым, пожалуй, кривым управлением - до этого еще додуматься надо.
its like mirrors edge if it was bad and if the developers were programming with one hand
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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