
Live the real MotoGP™ experience with all the thrills of the Official 2026 Season, renewed physics built around a new rider-based handling system, a more complete Career mode, dynamic Riders Ratings and much more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Aug 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the full intensity of the 2026 MotoGP™ Championship with all the official riders, teams, bikes and tracks in a more authentic way: for the first time, the real-world results dynamically update Riders Ratings, directly influencing in-game performance throughout the season. Step into the spotlight and track your journey with dazzling Collectible Cards celebrating your progress.
Jump straight into action with the Arcade Experience or dive into pure simulation with the Pro Experience, both supported by tutorials, adaptive difficulty and Neural Aids. Enjoy a renewed physics system built around a new rider-based handling model: your body movement on the bike matters more than ever, delivering greater control and a more authentic riding feel.
Build your legacy from Rookie to Legend with a custom rider or relive and reshape the career of an official MotoGP™ star. Your journey evolves season after season through contract negotiations, rider market dynamics and press conferences that shape your future. Your words to the media influence upcoming challenges, while your collaboration with teams drives bike development. Every decision becomes part of your story.
Step away from the paddock and explore new ways to ride. Train with the Motard, Flat Track and Minibike disciplines, or hit the circuit with Production Bikes, models featured in single-brand events with dedicated physics.
Compete online with full cross-play* and race on a full grid of up to 22 riders in new online lobbies. Customize your look with advanced graphic editors and share your creations!
*Nintendo platforms excluded
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 317reviews | 66% | — | $643.9K |
| $59.99 | 403ratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game
Ich kann die ganzen negativen Kommentare nur zum Teil verstehen. Vorweg: Für mich persönlich ein großer Sprung nach vorne zu den Vorgängern. Er braucht durch die Neuerungen im Handling aber wieder Einarbeitungszeit! PHYSIK: Ja, das Handling hat sich verändert. man spürt das Gewicht des Fahrers deutlicher und dieses wird auch von Milestone hier spürbar zur Steuerung des Bikes eingesetzt. Ich kann das Bike mit dem Gewicht nochmal in der Kurve ordentlich nachsetzen und den Radius verändern. Auch kann ich durch das Gewicht des Piloten das Bike vor der Kurve anstellen um diese genau an dem Punkt treffen an dem ich sie treffen möchte. Früher war der Radius nach dem letzten einlenken gegeben, fertig. Entweder passte er oder nicht. Auch das das Spiel gefühlt langsamer dargestellt wird macht gar nichts. ERSTMALS kann ich ein Überholmanöver ansetzen und durch die Kurve vollführen da ich durch die Gewichtsverlagerung knapp vor der Kurve die Maschine gegenüber dem Gegner passend platzieren kann. Klingt hochtechnisch und kompliziert, geht nach der ersten Stunde und Übung komplett in Fleisch und Blut über. Dadurch das das Spiel langsamer wirkt, und auch etwas ''zäher'' dargestellt wird, kann man Situationen besser einschätzen, die Rempelorgien früherer MotoGP Teile geschehen nicht mehr. Alles ist berechenbarer. Die Rennen sind nachvollziehbarer und machen weitaus mehr Laune, für mich zumindest, als in den beiden Vorgängern. Dazu gibt es die gewohnten Einstellungsmöglichkeiten bei Helfern, Schwierigkeitsgrad und Co. Was definitiv öfter passiert als in 25 ist das rutschen über das Vorderrad. Bremse ich in Schräglage voll, liege ich. Da hatte man im Vorgänger eine höhere Toleranz. Ist aber in 26 letztendlich realistischer und nach kurzer Gewöhnungsphase kein Problem mehr. Der Rest ist feinschliff zum Vorgänger. Hervorzuheben diesmal definitiv die Möglichkeit eine Karriere, auch der offiziellen Fahrer, von Beginn weg in den kleinen Klassen zu starten und sich danach hoch zu arbeiten. Mit MM93 als Youngster in der Moto3 zu starten und dann eine Karriere bis zur GP zu durchleben macht Laune! Dazu auch verbesserte Präsentationen und Pressekonferenzen um der Karriere etwas mehr Substanz zu geben. Die Sammelkarten sind ein nettes Gimmick aber unnötig. Auch die Serienbikes mit denen man Rennen fahren kann sind nett aber werden wohl kaum zur Hauptattraktion des Spiels. Der Rest befindet sich mindestens auf dem Niveau von MotoGP 25. Ich finde das MotoGP 26 endlich in die richtige Richtung geht. KONTROLLIERBARE SIMULATION! Berechenbare Rennen und Gegner die einen nicht nur stur von der Rennlinie abräumen. Bikes die man gefühlt mit dem ganzen virtuellen Körper steuern kann und nachvollziehbare Rennen. Und ja! Das ist natürlich nach wie vor kein AAA-Titel. Aber Milestone nähert sich langsam einem vernünftigem Ableger dieser grandiosesten Rennserie. Kaufempfehlung!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
| $59.99 |
| 83ratings |
| 70% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
| $41.99−30% | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bel sim in modalità pro
Step forward, solid motogp game.
I have a good time playing it. I have the settings on pro and I mostly play in 1st person view, the difficulty is on adaptive. My biggest gripe is the AI is a bit dive bomby, if you leave even a slight gap inside it will 100% stick its front wheel in there. My only other issue is sometimes my riders suit doesn't load properly and appears blurry. Backing out to the main menu and restarting has always fixed this. I havn't bought a title from this series since Motogp20. I love the way the bikes feel handling wise compared to 20 I ride IRL and while i don;t do track days or race I feel like they got things pretty close as you cant just throw it into a turn with the front brake fully smashed if you do the front closes on you as expected. Pretty fun game and will be a nice momento of the final season with the 1000cc formula and riders like Miller and Rins in their last season in the premier class
O jogo é bom. O modo PRO de pilotagem é bastante realista e os ajustes da suspensão da moto fazem diferença perceptível. Existem alguns delays de input que podem ser melhorados e a física dos pneus não é exatamente perfeita... Pra quem gosta de corrida de circuito e é entusiasta do MotoGP eu recomendo com certeza! Agora se você é apenas um jogador casual que não tem muito interesse em melhorar tempo e fazer 50 voltas na mesma pista pra otimizar cada curva, talvez esse não seja o jogo pra você.
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it tends to randomly get loading errors basically your then forced to restart the whole season but the rest is 10/10 so if i had to rate it overall it is a solid 8.3/10 for me the randomness of the error is a big issue maybe allow cloud based saving so you dont instantly lose all progress
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $643.9K | 1.4K | 76% | $19.99 | |
| $644.1K | 554 | 65% | $29.99 | |
| $644.1K | 735 | 63% | $49.99 | |
| $643.6K | 807 | 70% | $19.99 | |
| $644.2K | 1.5K | 61% | $14.99 | |
| $644.3K | 2.1K | 88% | $9.99 |