
Mothmen 1966 is a 'Pixel Pulp' - a visual novel fusing exceptional writing and stunning illustration, inspired by mid-20th century pulp fiction and 80s home computer graphics - set amongst the strange occurrences of the Leonid meteor shower of 1966.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 328reviews | 91% | — | $48.5K |
| $8.99 | 110ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]Чи боїшся ти темряви?[/h2] Власне це щось дуже, невимовно вайбове для тих, хто посміхнувся на фразі вище й тих, хто в темі усіляких старих штук (ну ви ж мене читаєте, хах). Тут одразу ще й трішки від коміксу та старих ігор, загалом історія ніби вилізла з 80х вся. Не буду тут про сюжет, просто зловіть вайб старих жахастиків та криптозоології зі мною. Що дуже хочу окремо зауважити - ігролад. От дякую за нього красно, в гру дуже, дуже приємно грати: в ній все працює як слід й зроблене так, щоб гравцям було зручно - текст можна пришвидшити та промотати, зручні збереження, автоматичне повернення до останнього вибору в разі смерті, беклог, оце от все, ну цукерочка, тішуся невимовно. Чудово, що є такі розробники, щоб нагадувати мені про такі речі, можливі та важливі, бо з тим, як переважна більшість робить сюжетні ігри, я починаю забувати про це. Звуки тут теж дуже стилізовано-олдскульні, але влучні, візуал самі дивіться, для поціновувачів, але сюди підходить чудово. Коротше це гра не для всіх, але я тицяв в демо й не розчарувався ніц, тому й купив. Приємна розвага на вечір, вигадлива та стильна, попри все сюжет тут теж наче з жахастиків 80х та 90х, тому радив би радше заради візуалу та атмосфери, але радив би точно.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Latin America
| $2.69−70% |
| 14ratings |
| 72% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有意思,画风和配乐都很好,感觉自己看了一会儿论坛上的那种怪异故事。 玩完就去查资料了,天蛾人是美国都市传说中的一种人形生物,最早出现在1966年的西弗吉尼亚州,还和一系列ufo时间同时发生,它们有巨大的翅膀和闪闪发光大红眼睛… 然后又出现了银桥事件,严重的坍塌事故,在坍塌前,有人们也看到过它们在附近,但之后这里就没有了,可是世界各地开始出现类似事件,也都是和坍塌事件有关。(但是坍塌前它们会叫 感觉更像警报器233 游戏里的天蛾人是和流星雨出现有关,也提到了1866和1966这个时间节点 (我没查1866怎么了)期间说到什么相差一百年 还有站立起来的双足兔子 哇哦 这游戏是不是关于天蛾人的其他猜想?😋 [strike](说每次流星雨都能孕育出新的双足动物,人类也是,但是靠消灭所有出现的其他双足动物,或者靠把它们贬低为流言或者虚构故事,赶尽杀绝) [/strike] 最后还出现的[spoiler] 羊婴 [/spoiler] 真是神来一笔 邪恶猜测是不是李生的 好想有第二部啊
Cool and oldschool
The game's basically an 80 minute long visual novel, with some minor interactive elements, which is hardly a bad thing. If the story is good, I'm all about games with limited interactivity. It's a throwback both to pulp sci fi novels, and ZX Spectrum games. The ZX Spectrum graphics are really a treat. I'm a sucker for when games bring out that color palette. It's good at building tension and ambiance. The characters get to toe the line of being sympathetic and dysfunctional that makes horror work. I think that there's one line in particular that I consider to be *pretty* dumb, which for a game of such a short length is a bit more of note than something that might run longer. It's not brilliant, but it's a good ride. I did have one hiccup with it, which is partially my fault, but really also kind of poor UIs fault. So in moments of interactivity, oftentimes you can die by doing it wrong. You witness a fun death scene, and get hit with a 'retry' or 'menu' option. I accidentally hit 'menu' when I was less than 10 minutes away from beating the game. There's no autosave because that'd be a little silly, and it's not long enough for it to have made sense to prompt the player to save. So basically I ended my save file for hitting 'menu' on accident after mashing dialogue, because there's no 'are you sure' pop-up. Mashing through wouldn't take THAT long, but really I just looked up a walkthrough and watched the end of the game. 7/10- It's a fun story with some really memorable spritework. It's not one of my favorite stories ever told or anything, but I never had a bad time with it. Really solid effort. Give it a spin.
As always this Dev makes such BEAUTIFUL and sinister pixel art and really drives home the ambience of their games!!! I would recommend this but after playing some of this dev's newer games first this one left me feeling like i wanted more than it gave. Grizzlyman is way more polished than this one, but i still found it charming and enjoyable overall. So just take with a grain of salt if you're playing this one after Grizzlyman. If you want to play more from this dev you definately will enjoy them as they improve over time! Mothman believes in you~!
[h1] Not a bad game, but more like Midmen [Eng and Pt-Br review][/h1] It's okay. The game started off really well. I liked how it introduces its characters; I was truly invested in each one's story. The visuals are very good, as is the OST, perfect for those who want a real sense of nostalgia, coupled with the pulp horror theme—it's perfect! The game also features a few puzzles here and there, nothing too complicated, but it helps break up the monotony of a novel for those unfamiliar with it, and it also helps with achievements, which some people love. But, from the middle to the end, the game falls apart. The horror and monsters are never truly explored, the characters become extremely idiotic, and before you know it, the game ends. [b][u]The experience was average. I really liked some of the ideas, but the length, ending, and development could have been much better.[/u][/b] [hr][/hr] [h1]Não é um jogo ruim, é mais um Midmen [Eng and Pt-Br review][/h1] É ok. O jogo começou muito bem, gostei como ele apresenta seus personagens, eu realmente estava investido na história de cada um. O visual é muito bom e a OST também, perfeito para aqueles que querem uma nostalgia bem na veia, junto da temática de horror pulp, é perfeito! O jogo também apresenta alguns puzzles aqui e alí, nada muito complicado, mas ajuda a quebrar a monotonia de uma novel para quem não está acostumado, além de ajudar em criar conquistas, o que algumas pessoas adoram. Mas, do meio pro final o jogo desaba. O terror, monstros nunca são realmente explorados, os personagens ficam extremamente idiotas e quando você menos espera, o jogo acaba. [b][u]A experiência foi mediana, gostei muito de algumas ideias, mas a duração, final e desenvolvimento podiam ser bem melhores.[/u][/b]
Un racconto dell'orrore con interazioni rade ma reali e non solo estemporanee. L'avventura vince grazie alla scrittura, capace di creare una bella atmosfera grazie anche ad una durata giusta, senza annacquamenti, incalzante. Ottimi i disegni ispirati all'estetica ZX Spectrum, così come l'audio minimale.
The best way to describe playing Mothmen 1966 is, it's like one of those eerie lucid dreams that is strangely enough, reassuring to compel you to keep going, then you wake up and you're left with, what I call, "the eerie cozy".
寡淡的像是一部低成本b级片没写完的剧本
[h3] 全てはここからはじまった… [/h3] 新作「グリズリーマン」を見かけて非常に惹かれたけど、 英語のみなら厳しいな…ということで過去作品にあったこちらをプレイ。 作品毎に限られたカラーが決まっていてすごく綺麗。 ミニゲームや選択肢をミスっても、直前からリトライ出来るのが嬉しい。 章ごとに視点が変わり飽きさせないし、突っ込みどころがあったり、 ラストの引きもかなり面白かった。 こちらに解釈を委ねるタイプのゲームは評価も分かれるかも知れないが、 エーッ!?となるラストが最高。 ただボリュームを考えると少し高いかなと思うので、 セール時などにバンドルで購入することをお勧めする。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $238 | 7 | 86% | $1.99 | |
| $107.7K | 567 | 68% | $11.99 | |
| $17.4K | 34 | 97% | $24.99 | |
| $13.7K | 91 | 96% | $9.99 | |
| $1.5K | 36 | 72% | $2.99 | |
| $982 | 30 | 87% | $2.55 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $48.5K | 276 | 86% | $12.99 | |
| $48.5K | 359 | 90% | $13.99 | |
| $48.5K | 230 | 87% | $9.99 | |
| $48.5K | 111 | 96% | $16.99 | |
| $48.5K | 205 | 86% | $11.99 | |
| $48.5K | 558 | 92% | $5.99 |