
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 30 → 4.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Moss: The Forgotten Relic is an emotional and atmospheric adventure set in the pages of a living storybook, brimming with myth and ancient magic. Guide a tiny but determined hero on a heartfelt journey of challenge, courage, and connection.
Traverse a fallen kingdom, solve environmental puzzles woven into the landscape, and embark on a timeless adventure…
Moss: The Forgotten Relic unites the beloved and critically-acclaimed Moss and Moss: Book II into a definitive singular adventure, beautifully enhanced and reimagined for its debut on PC.
Venture through a mythic land marked by the ruins of a ancient realm slowly being reclaimed by an enduring and untamed nature.
Form a powerful bond with Quill, a small and courageous mouse who looks to you for guidance, protection, and trust at every step of her journey.
Uncover hidden secrets, navigate puzzling places, and confront arcane forces in an intimate and epic fable inspired by classic fantasy adventures.
Play together as Quill and the Reader, each using a separate controller
Explore a fallen kingdom slowly reclaimed by nature
Guide a tiny hero through mysterious places and towering dangers
Solve handcrafted, diorama-like environmental puzzles
Discover hidden secrets and surprises off the beaten path
Face arcane threats with optional “skip combat” accessibility
Uncover the epic and heartfelt tale of a hero who needs you
Thoughtfully designed and lovingly crafted by a small team
Critically acclaimed with over 160 awards and nominations
Orchestral soundtrack by acclaimed composer Jason Graves
Moss: The Forgotten Relic brings Moss and Moss: Book II together as one complete, enhanced experience debuting on PC first time. New features include:
Play 2 beloved and critically acclaimed experiences as one
Enhanced Visuals and Performance
New Handcrafted Cutscenes and Smart Follow Camera
All Twilight Garden DLC included
New Accessibility Option “Skip Combat”
Engagement
Reviews
Themes across 389 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I fell in love with both of the VR versions, and I'm happy that folks have a platform to play this cute adventure on without a VR Headset. Quill is a huge comfort character of mine :) Help make Moss Book III happen! In terms of controls, the transition is pretty darn seamless and intuitive. The camera is also good! I had worries about when this was initially announced how the camera would be adapted, but I think it's pretty darn good. So far I definitely think that the VR version is the ideal version to play this game just due to the difference in environment and feeling like you as a reader have a more direct role to play, so it has less immersion, but that shouldn't be a problem if you haven't tried Moss before! The storybook sense of wonder that Moss gives is SO nice. It's very reminiscent of other woodland critter fantasies out there with a sprinkle of magic tossed in. It's a very simple game with cute little puzzles and collect-a-thon aspects that leaves you checking every little nook and cranny for illustration pieces or breaking barrels to collect dust. If you ever have the chance, please try out this game! Recommended for all ages :) It's a gorgeous tale. Also, make sure to pet and comfort the mouse. This is mandatory. I've not finished this adaptation yet, but if any of my opinions change, I'll add in things to this review! Keep up the good work Polyarc, I hope this gathers some more players to Glassbreakers too :>
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Simplified Chinese*, Traditional Chinese*, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 389 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not to be dramatic or anyting, but i'd die for Quill. she's so small, she only need one popcorn.
The mousiest mouse, that ever moused! :3 10/10-IGN Okay for real. Overall a decent game. Not great, but 7, or maybe an 8/10. For the price, it's worth it. It looks good in its own style and runs well. The story leaves some bits to be desired imho though. It is a typical fairy-tale, but nothing much more. It's EXTREMELY CUTE though oh my god. You can even pet the mousie :3 The biggest issue are the controls. For the love of god: [h2][b]DO! NOT! PLAY! THIS! GAME! WITH! A! KEYBOARD![/b][/h2] It is pure pain! You will miss jumps, you will die...A LOT, especially in the finale. Why would you use a keyboard? This game is made for controllers! Maybe I don't have a controller?! Okay, that's a partial lie. I THOUGHT I don't have a controller, but this game made me dig up one of those old Logitech gamepads. I used to play Rogue Squadron 3D with this. YEPP...it's THAT old. Still works though. Anyway, the transition from VR did not do the controls any favor and I cannot understand people saying "This is intuitive and easy!", because it objectively isn't. Not subjectively, OBJECTIVELY and I can tell you why: I do have Book 1 as the VR version. I bought this re-release, because my VR setup is currently unusable, due to space constraints, but I did play it in VR, when I still had the opportunity. VR offers a unique experience in terms of controls. It uses the controller, specifically the analog stick control, so you can move Quill and this "port" clearly shows, that this is, how you have to control her, it is just more precise, giving you a greater range of direction, which is good for a jump and run. However, this game also has a second character, which is the reader, aka you. The reader can interact with certain objects in the gaming world, requiring to "touch" said object. In VR, this works flawlessly, because touching virtual objects is kind of the point of the motion controls. It works seamlessly and is intuitive. Now take that away and you have the challenge of: With what do you replace it with? Good question! You have two options: 1.) The other stick on the controller. That works...semi-well. Don't get me wrong, it does work, but it feels like playing an RTS, or a point-and-click adventure with a controller. Kinda works, but it feels janky and imprecise. There are just things that are better with a controller and some, that are not. This is not! 2.) Use a mouse. Now THIS is where it's at. A mouse is made for pointing at things. Exactly, what we need. But wait...now you have two schemes, that collide with each other and I have already said, that you MUST NOT play this game with a keyboard, if you don't want to be frustrated. "So the ideal way would be controller and mouse? Say what?" Yeah...I mean...yeah, that would indeed be ideal. You can KIND OF make it work, having both at hand. The game can switch seamlessly between inputs. But some passages feel best, if you use BOTH Quill and the reader at the same time. So effectively, you are stuck between two worlds, that just do not want to work together, but also do not work that well on their own. Can you play this game one way, or another? Certainly. Will it feel great? 50%, yes and 50% not so much. ^^' Honestly, I also do not know, how one would make this specific scheme work outside of VR. Compromises have to be made, I guess. I just wanted to be open about this, as I have tried multiple things. Other than that, I'd recommend the game, especially, since it also comes with Book II. The ending of Book I alone feels like a real cliffhanger and the game is also not THAT long. Took me under 5 hours to get through Book I and that's WITH my control-shenanigans. So far, it is a 7/10 for me, which is NOT bad. A 7 is "decent". It's a decent game, it is priced well for that, I recommend it as such. Maybe I'll adjust my scoring later. [h1]7/10[/h1] I give a 10/10 for the mouse though ^^ I like mouse! It's really hard to not make the scoring just about the cute mouse.
I am playing this on a PC and know it was originally made for VR. I really wanted to give this game a good review but... I just couldn't. The art is absolutely gorgeous, the narration is stellar and the music is stunningly beautiful as well - all leading to a wonderfully fairytale-like feeling but - dammit! The incomprehensibly horrible camera made this game impossible for me to finish. The often completely-fixed camera is extremely buggy (sometimes getting stuck in a zoomed-in position making completing certain puzzles impossible unless you scour forums for people who have found a workaround for this bug). Some puzzles are very unclear as to what to do and difficult to complete due to having to guess where to jump and/or swing your sword. I gave up the game entirely during a running battle with Saffrog (a giant flying snake monster) that left me wondering "Am I supposed to just run and jump onto half-visible cliff ledges or am I supposed to concentrate on shooting him with these randomly-placed one-shot-only-if-you-are-lucky crossbow things?" - meanwhile dying every few seconds leaving me having to start the entire scene over again. Mounting frustration after frustration just kept robbing me of the joy I wanted to have for this game. In the end, it was better to stop playing a needlessly-frustrating game that clearly needed more play testing before it was released for PC.
not to be dramatic or anyting, but i'd die for Quill. she's so small, she only need one popcorn.
작은 생쥐의 모험담을 읽는 독자가 되어, 길을 열어주며 진행하는 퍼즐 어드벤처. 주인공 '퀼'은 정말 귀엽습니다. 플레이어를 올려다보거나 하이파이브를 하자고 손을 번쩍 드는 등 깜찍한 애니메이션도 많습니다. 장면이 바뀔 때마다 책장을 넘기는 소리가 난다든지 머리맡에서 동화책을 읽어주는 듯한 내레이션도 분위기와 콘셉트에 잘 어울리고요. 2편은 무기와 퍼즐이 늘고 배경도 다양해져서 반복적이고 단조로운 1편보다 훨씬 낫습니다. 다만 3D 플랫포머로서 불편한 점이 많습니다. 점프와 이동 판정이 애매하게 느껴질 때가 많고, 고정 카메라 때문에 길이 잘 보이지 않을 때도 있거든요. 낙사하면 구역에 입장하는 장면부터 다시 봐야 하고, 동선이 번거롭게 잡혀 있는 데다 가이드가 미흡하기도 했습니다. 이 과정에서 이미 풀었던 퍼즐을 다시 해야 할 때도 잦았고요. 전투와 수집 요소도 파고들 만큼 흥미롭다고 보긴 어려웠습니다. VR 기기가 없어 원작을 지나쳤고 퀼이 궁금했다면 해 볼 만합니다. 하지만 요즘 3D 액션 게임처럼 부드러운 조작과 편한 이동을 기대한다면 추천하기 어렵습니다. [quote] [url=store.steampowered.com/curator/44960677]✍🏻 더 많은 리뷰를 [b]'깐의 게임들'[/b]에서 만나 보세요.[/url] [/quote] 📌 자세한 리뷰는 영상으로 다룹니다. https://youtu.be/jm7b0edo1cc
been following this game for a while and it does not disappoint, the puzzles are challenging but not too difficult which is perfect for someone like me who gets frustrated easily hehe. so happy to finally experience this world with Quill and friends!
The game is fun and cute! My girlfriend keeps literally crying because of its cuteness and I'm not even joking!🥹
[h1] Fairy Lights, Summer Nights, and a Way Home. [/h1] Sometimes a video game comes along exactly when you need it most. This summer was really tough and incredibly lonely for me. The days just felt endless, and everything felt a bit too heavy. But opening this game on my laptop, under the warm glow of the fairy lights in my room, changed the whole mood. I met Quill, and honestly, I didn't feel so alone anymore. It is amazing how natural Moss: The Forgotten Relic feels on a regular screen. You just sit at your desk and instantly get lost in it. From the moment you turn the first pages in that massive library, you are just wrapped in pure magic. The most beautiful part of the whole experience is definitely the Sprite Realm. I remember just stopping and staring at my screen, totally fascinated by the glowing plants, the soft light, and how incredibly peaceful everything looked. It feels like looking into a series of living, breathing little dioramas made of moss, stone, and starlight. But what makes this game so special is Quill. She is just a tiny, brave mouse with a sword that looks way too big for her, but the bond you form with her is so real. Controlling her while interacting with the world as the Reader feels like a silent, meaningful conversation between the two of you. When she looks up from the screen, makes eye contact, or celebrates after you help her solve a puzzle, the distance completely disappears. You are not just playing a game, you are looking after a friend. I spent a priceless summer evening just sitting in my room, completely lost in this world alongside my little companion. The puzzles are smart, the combat is smooth, and the music makes the whole experience feel like a genuine fairytale. When I felt most alone, you came to light my way home. This game saved my lonely summer and gave me so much warmth and comfort when I needed it. Thank you for this beautiful gem of a game, it truly felt like finding the forgotten relic I never went searching for. And thank you, sweet, precious Quill. The Reader remembers you, always. [h2] Brave little heart, we have weathered wind and gray. Paired from the start, we were meant to find our way. Trails are quiet now, memories the only sound. Pages bound, never fade. Between the lines, a two-fold tale. Darkness falls and your light will lead me home forevermore. Lead me home... forevermore! [/h2]
Apparently the green portal is missable content? The game makes it sound like it's the main path, encouraging you to go elsewhere first and hence locking you out of experiencing the full game. Not allowing the player to go back (before getting on the raft) is an insane design choice.
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Players by region
Where this game's players are, estimated from review languages.
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