
Quill is back—and she’s being hunted. To stand a chance, Quill will need a true partner by her side—and we hope that partner is you. Moss: Book II is an action-adventure puzzle game and award-winning sequel (The Game Awards "Best VR/AR Game") to Moss.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 29 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 8.17/day in the week to Jul 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 780reviews | 99% | — | $313K |
| $9.99−50% | 2.3Kratings | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
you are crazy if u skip MOSS 1 and 2
Спасибо за 3ю часть, козлы
Достойное продолжение первой части игры. Сюжет игры раскрывается, появляются новые механики игры, которые добавляют сложности к игре. Главная героиня становится более живее и забавнее, битвы насыщеннее, детали к игре ещё больше удивляют и затягивают. И во второй части появился официальный русский перевод (ура!). Я был в восторге от первой части игры и ничуть не разочаровался от второй. Жаль лишь, что в ходе прохождения были поменяны некоторые механики (например, если в первой части игры мы с мечом могли выстрелить после прокачки меча, то во второй меч приобрёл механику телепорта, в то время как механику стрельбы переняло другое оружие). Это немного сбивает с общего повествования, но не критично. А критично то, что на Pico4 сломали кнопку меню. И выйти в настройки можно лишь через клавишу backspace на клавиатуре, что очень неудобно (перенастроить её не вышло). В общем игра достойная, жаль лишь, что история такая короткая...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Spanish - Latin America, Traditional Chinese* +1 more
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un evoluzione netta del primo libro che offre più puzzle, più scontri, più armi e più bossfight, concludendo l'epica avventura di Quill. Personalmente reputo questi due Moss capolavori imprescindibili per gli amanti della VR, e un ottimo punto d'ingresso per chi sta scoprendo la realtà virtuale per la prima volta. L'unico difetto di questo titolo è che le probabilità di vedere un terzo capitolo sono quante quelle di Half Life 3.
Moss II VR is a remarkable virtual reality adventure that successfully expands on the foundation established by its predecessor, delivering a richer story, more refined gameplay, and a stronger emotional connection between player and protagonist. Developed and published by Polyarc, the game once again follows the brave mouse Quill as she embarks on a perilous quest after obtaining a powerful magical artifact that has drawn the attention of dangerous enemies. The narrative presents a classic fantasy journey centered on courage, friendship, and sacrifice, but its heartfelt presentation gives the adventure a memorable identity. Instead of simply telling a story, the game invites players to become an active participant in Quill's journey, creating a partnership that feels surprisingly genuine throughout the campaign. One of the game's greatest strengths is how naturally it combines traditional action-adventure gameplay with immersive VR interaction. Players guide Quill through intricately designed environments while simultaneously using their own hands to manipulate the world around her. Obstacles can be moved, ancient mechanisms activated, and environmental hazards removed, making the player feel like a helpful companion rather than an invisible observer. Combat has also received meaningful improvements, introducing more varied enemy encounters and additional tactical options that make each battle more engaging. The gradual introduction of new mechanics ensures the experience remains fresh without becoming overwhelming, maintaining a satisfying balance between accessibility and challenge. The environmental puzzles are carefully designed to take advantage of virtual reality without relying on gimmicks. Progress often requires players to physically examine their surroundings, view areas from different perspectives, and coordinate actions between themselves and Quill. Many puzzles blend platforming, timing, and environmental interaction in creative ways, rewarding observation and experimentation instead of simple trial and error. This constant collaboration between player and character reinforces the unique relationship that defines the series while making every solved challenge feel rewarding. Exploration plays an equally important role throughout the adventure. Players travel across beautifully crafted castles, mysterious ruins, hidden caverns, enchanted forests, and forgotten temples, each filled with secrets waiting to be uncovered. Every location is richly detailed, encouraging curiosity beyond the main path. Hidden collectibles, optional discoveries, and environmental storytelling reward players who take the time to carefully examine every corner of the world. The miniature scale of the environments, viewed through virtual reality, creates the feeling of peering into a living storybook where every area has been lovingly handcrafted. Visually, Moss II VR is stunning without relying on photorealistic graphics. Its stylized art direction gives every environment warmth and personality, while expressive character animations bring Quill to life despite her limited dialogue. The lighting, environmental effects, and carefully designed scenery create a magical atmosphere that remains consistently impressive from beginning to end. Animation quality is exceptional, allowing Quill's emotions to be communicated through subtle gestures and facial expressions that strengthen the player's emotional investment in her journey. The sound design complements the visual presentation beautifully. A sweeping orchestral soundtrack enhances moments of wonder, danger, and triumph, while environmental audio creates an immersive sense of place. The narrator guides the story with the tone of a classic fairy tale, helping establish the game's storybook presentation. Combined with Quill's expressive sounds and the excellent ambient effects, the audio creates an experience that feels both intimate and cinematic. Perhaps the game's greatest achievement is its understanding of what makes virtual reality meaningful. Rather than treating VR as a simple visual upgrade, Moss II VR uses the technology to deepen interaction and emotional engagement. Reaching into the world to assist Quill, solving puzzles through physical movement, and observing the adventure from unique perspectives all reinforce the feeling that the player is truly sharing this journey alongside the tiny heroine. The controls remain intuitive and comfortable, allowing players to stay immersed without unnecessary complexity. Although the adventure is not exceptionally long, its excellent pacing ensures that every chapter introduces new environments, mechanics, enemies, or narrative developments. The campaign rarely feels repetitive, and the steady progression keeps the experience engaging until its satisfying conclusion. Fans of the original will appreciate the meaningful improvements, while newcomers will find an accessible fantasy adventure that demonstrates just how effective narrative-driven VR gaming can be. Moss II VR is an exceptional sequel that refines nearly every aspect of the original while preserving its charm and emotional heart. Its memorable partnership between player and Quill, imaginative world design, polished gameplay systems, inventive puzzles, and beautiful presentation combine to create one of the finest story-driven virtual reality experiences available. Polyarc has crafted an adventure that feels magical from beginning to end, proving that compelling characters and thoughtful design remain the foundation of truly unforgettable games. Rating: 9/10
Tenho Moss 1 e 2 e definitivamente o modelo mais amigavel para quem quer iniciar no VR. Eu Jogo VR ha anos e lembro de Moss 1 ter me ajudado a ganhar forças contra a sinetose. Moss tem uma mecanica incrivel. Pode comprar sem medo, segue sendo um dos melhores titulos de VR.
Good VR Game
vr少有能玩的神作,打开菜单要去vr控制器设置里,里面有个创意工坊可以载入别人设置的控制器的配置,介绍有说明哪个键打开菜单
Krásná a atmosférická plošinkovka, jedna z nejlepších pro VR. Delší než první díl, ale stejnak je za 6 hodin po všem.
still critical bug in last chapter
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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