
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like to sin
Es ist unfassbar schwer. Aber auf eine primitive Art und Weise. Es hat nichts mit schwer im eigentlich Sinn zu tun. Es ist einfach ein riesiges Chaos. Nichts ist wirklich gut gebalanced oder gut durchdacht in dem Spiel. Perks die nicht richtig funktionieren. Die ganzen Modifiaktoren sind einfach komplett übertrieben. Das Spiel fühlt sich zu keinem einzigen Zeitpunkt wirklich gut an. Gegnerspawns teilweise in dem Spieler drin und bekommst direkt einen one shot. Das Spiel ist eine Beleidigung für das Rogue-Genre. Dieser Entwickler hat einfach legit Null Prozent verstanden um was es in einem Rogue Like geht. Es geht nicht nur drum es einfach nur schwer zu machen. Es gehört auch dazu dem Spieler die richtigen Skills etc. zum überleben der Runs mitzugeben. Auch die Art und weise wie ein Rogue-Like Spiel funktioniert hat dieser Entwickler einfach nicht verstanden. Man nehme als Beispiel BPM: Bullets per Minute oder Dead Cells das im gleichen Grafikstil angesiedelt ist. Diese Spiele sind auch auch Bock schwer und bei BPM muss man alles sogar noch im Takt der Musik machen und diese Spiele fühlen sich einfach so viel besser, fairer und vor allem gut durchdacht an wenn man sie spielt. Der Entwickler hat sich einfach in seinem Wahn völlig verloren und zu wenig Fokus auf das Kerngameplay, Balancing und ein faires Spielgefühl geachtet. Aber das ist wohl auch einfach der Grund warum dieses Spiel so gut wie niemand spielt und die Steam Bewertungen, die aktiven Spielerzahlen und die Trophäen bestätigen meine Fakten. Weniger als 2% der Spieler haben zum Beispiel überhaupt das Spiel mal so lange gespielt, um überhaupt mal alle Level freizuschalten :D. Da reden wir noch gar nicht darüber überhaupt mal einen Run erfolgreich beendet zu haben mit Absolution! Weniger Idiotie und mehr Qualität in der Spielmechanik, Gameplay, Balancing hätten dem Spiel definitiv gut getan. Dann hätte das Spiel sicher auch mehr Spieler und einen besseren Ruf... Aus meiner Sicht ganz klar keine Empfehlung. Da gibt es einfach zu viel bessere alternativen im Rogue-Genre.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.7K | 70% | $29.99 | |
| $3.8M | 9.1K | 81% | $19.99 | |
| $3.8M | 5.4K | 81% | $39.99 | |
| $3.8M | 11.4K | 74% | $16.99 | |
| $3.8M | 8.8K | 56% | $14.99 | |
| $3.8M | 7.7K | 92% | $19.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $775K | 2.3K | 83% | $13.99 | |
| $175.9K | 562 | 81% | $10.99 | |
| — | 0 | — | — | |
| $1.5M | 3.8K | 94% | $19.99 | |
| $855K | 2.9K | 85% | $14.99 | |
| $308.8K | 1K | 85% | $14.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Actually better than Megabonk! Every class is unique-gameplay and there is plenty.
1
+
I love it
swag
diablo but fps melee combat
杀杀杀!
血肉飞溅,拳拳到肉,值得一玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.