
Mortal Sin is a chaotic, blood-soaked roguelike where skill is power, and overconfidence is death. Carve through procedurally generated nightmares with brutal melee and flashy, satisfying combos.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 23 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Eyes locked on your prey.
You kill without remorse.
After all… it’s either you or them.
Sentience fades. This moment is your release.
Mortal Sin is built around fast, visceral melee combat where every strike matters. Chain slashes, bashes, and kicks into devastating finishers as limbs fly and blood paints the walls. Combat thrives on momentum: move fast, hit hard, and never give your enemies a chance to breathe.
Descend into a surreal, ever-shifting nightmare. Procedurally generated levels, randomized quests, and hundreds of hand-crafted rooms make every run feel fresh. Unlock a growing roster of distinct classes, from the greatsword-wielding Berserker to the gun-toting Pirate, each with their own playstyle and wild synergies.
Dive into a bold, graphic novel-inspired world that’s as stylish as it is deadly. Prefer a different look? Mortal Sin now features multiple visual modes and color palettes. Your nightmare, your way.
Brutal, skill-based melee with flashy, satisfying combos
Beautiful comic-book visuals, now fully customizable
Dozens of unique enemies that react to your every move
Over a dozen playable classes, each with their own weapons and abilities
A huge arsenal: greatswords, spears, guns, claws, and magic
Hundreds of handcrafted rooms across procedurally generated maps
Secret platforming zones with rare loot and hidden horrors
Randomly generated quests with powerful rewards
Multiple color palettes to match your vibe and mood
Infinite runs and future updates to keep the chaos going
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.9Kreviews | 94% | — | $3.8M |
| $16.99−32% | 14ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b] [Neutral Rating] [/b] Let me firstly say, that there is LOADS to praise about this game and its Developer. It's unique and every few months, for the last couple years, Nikola has pushed out a mindboggling large update and overhaul. But: The combat: it's structured in a way that both you and enemies feel fragile, (yet) Swarms you with enemies that feel weightless, floaty and hard to read. The result is never truly feeling like you have sufficient control over the outcome of a fight, And ends up as "I'm doing great! oh... i died for some reason" This game is like DOOM if it didn't have punchy combat. But offers a bunch of classes, loads of combos, Some leveling, looting, And an awesome esthetic, that allows for customizable color palates, and a less stylized mode, for those who want more normalcy.
game lowkey fast pace and fun asl, would recommend to someone with ADHD
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, German, Japanese, Korean, Polish, Portuguese - Brazil
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Artstyle, music, enemy design are just wonderful. The dungeon proc gen, combat and movement feel awful, I guess it's not my type of game, even with auto-combo setting the game feels really barebones. Wish I looked more into this before getting it.
It is good, though it eventually becomes very repetitive. I got 20 hours out of it for the game's base price, so I guess it is good value for what it is, just don't expect a masterpiece.
I'm utterly baffled at how this game has positive reviews? This is one of the most generic, boring, procedural slop games I've ever played. The game has little to no difficulty at all because the "combos" are just 4/5 variations of space, shift, left click and R. The enemies are weak and relatively slow anyway so don't worry about parrying. You don't even need to worry about combos if you can't be bothered, just turn "auto combo" on! because why even bother if you can automate it anyway! a game of S K I L L !! The gear system (if you can call it a system) is just number go higher and it maybe does stuff sometimes and adding effects to your gear is negated by the fact you get enough mana to restore their effects that you don't have to care what you choose. The levels are just room after room of the same thing with slightly different colours sometimes (same as the enemies and everything else in the game) and the music is just constantly droning on in the background, completely uninspiring and just a sound in the background. I can't even be bothered playing any more or seeing the other characters because it's just way way way too easy to ever keep my attention (again im completely lost at why anyone is enjoying this crap) This quite literally could have been a free flash game and it still wouldn't be worth the money and that's on crip. Just completely bland and utterly boring. I smell a refund.
очень хотел посмотреть что за игра, в челом круто, НО есть вещи которые меня прям вот подбешивают: 1: анимации противников, ♥♥♥ я не могу на это смотреть, некоторые из них для такой стилистики выглядят слишком живо, а некоторые сделанные вручную вообще плакать заставляют( 2:шкала комбо вот это ваще эсс. Вы игре есть шкала комбо которую ты ОБЯЗАН использовать т.к. на ней завязаны пол механик игры, но пялится в одну ♥♥♥♥ точку когда у тебя перед хлебарезкой толпа противников и пытаться кнопочки в правильном порядке нажать это такой себе экспириенс.+ шкала сбрасывается за каждое другое действие, тоесть если вам пришлось нажать условный блок чтоб на тот свет не отъехать: БУМ делай комбо заново. 3:удар плашмя в этой игре очень важно быстро передвигаться, но удар плашмя все портит: вот ты пытаешься сделать комбуху где есть этот ♥♥♥♥♥♥♥♥♥ удар плашмя: тебе надо не подбежать к врагу а ♥♥♥♥ подойти и нажать шифт, нет там, побежать и врезаться в него чтоб он узнал где раки зимуют, не, я ♥♥♥ подойду впишусь в него и все епта. получается что если вы хотите комбо с крупным противником вам нужно сначала подбежать отжать шифт и нажать его снова чтобы сделать опкеканый удар плашмя, что очень не удобно. 4:оружие на пол экрана ну просто мешает, из за чего хочется бегать только на монахе с кулаками. 5:дизайн локаций А именно глаза в стенах и пещеры. На счет первого они просто очень раздражают и иногда появляются не там где надо и их очень легко спутать с врагами которые висят на стенах и выглядят ваще также. А в пещерах из за дизайна уровней ты будешь без конца скакать по камням. 6:цена ну я думаю по перечисленному выше понятно почему эта игра не стоит 900 рублей... У игры просто МЕГА хорошая идея, но реализация прям... ээ... хромает короче. У игры есть стиль, сюжет и не самый плохой геймплей. Да але, вы анимацию на странице видели? Это ваще шедевр. Короче очень верю в будущее этой игры.
出创意工坊和联机模式,这游戏一定火...
It's alright, I couldn't find myself playing for more than a single run or two because it gets repetitive really fast. The combat, despite it having a complex combo system, feels very buggy and sluggish. The hits you get don't feel as impactful for a game that prides itself in chaos and blood and gore. It's pretty cartoonish/cell-shaded with a Lethal Company like volumetric fog, and PS2 style textures, so the environment is really immersive and stylistic, but it falls short with it's clunky animations. Overall I'd give this experience a 5/10. It's... okay. (Buy on a 40-50% Sale)
I'm enjoying this so much, first rouge-like I have ever liked. The combat, the buffs it's so addicting. I'm having flashbacks of me playing Dark Messiah - Might and Magic as a teenager trying all the weapons and spells! I would recommend starting this on the first difficulty it makes it way easier to learn, is still challenging and you still get that nice feeling of rags to riches! The Omnissiah has blessed me with this Game today and I praise thee!
during a time where I was getting no enjoyment out of games, I started playing this and I couldn't put it down (to some of you 5.7 hours is rookie numbers but yall are just on the damn computer too much).
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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