
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.7Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
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Engagement
Reviews
Themes across 2350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
*bug多,画面滤镜太灰了,颗粒也多得离谱。环境音爆炸,每次要重启解决 *本来探索过程中信标数量不足且难找不说,还不能在地表随意传送,真有你的 *打boss不说你在门口放一个信标,你好歹像艾尔登法环那样做个玛丽卡楔石呢,很难吗,不行你就在重要的boss门前放个信标很难吗 *一丁点边缘保护都没有,一个平a直接飞出悬崖,悬崖边上的怪看到你直接一个后滚跳崖自杀 *跑十里路都看不到新的信标,怪物能追你十里路。 跑酷开图捡魂,怪能在你身后开火车,被追死重新跑十里路。 *怪很多见面就能直接用最直接,最简洁,最快速的方式发出攻击,部分投技几乎没有前摇,我手柄按键都有延迟,但怪物直接秒投,真是太酷了。 就骑士的肩撞技能冲击力就幽默,同体型怪物撞过去没有一个硬直,踉跄都看不到,就算你有出手韧性被冲击到也该晃一晃吧,你是什么钢筋混凝土吗?主打一个各打各的,数值填的什么玩意,依托答辩。 还有刺客的技能暗影打击,到第二天还没能修正他的吸附处决,站着怪脸上能直接吸附旁边的空气,脸上都能吸附失败,怪物投技吸附恨不得直接抽干海水。暗影形态还能被怪追着打,还说什么不被察觉,数值到底填的是什么,我真的猜不透阿。 *人物角色和怪物的碰撞箱碰撞后,有时你踩怪头,有时怪飞天,太酷了。 *还遇到boss一边吐息一边用前肢攻击你的情况,AI无敌强,一看就是遇到非正常情况了,特别点名胖宝宝的巨极化boss。 *游戏里的远程怪就离谱,攻速快的没前摇自身也滑溜的很,攻速慢的击退强度让人恶心 明明游戏人物连跳跃都做不到,结果地图哪哪有坑,还没边缘保护,不管是攻击导致的滑步还是被击退,都能让你丝滑地飞出地形边缘。 还有你没有意义的高点平台能不能不要搞得煞有其事的样子,要么你围好空气墙要么物理隔离,人物角色走到那种地方因为没有跳回不去,只能从高往下跳,还好你掉落伤害不像黑魂那样恐怖,不然真的消磨探索欲望了 第一天游戏内容还没觉得粪,从第二天开始遇到一个哨兵弩箭头为怪物主题的地牢的时候,我释怀了,我没想到一个破地牢让这么消耗心神,打完人都力竭了,弩箭头把你包起来射,被射中后有二次伤害和持续伤害,原地升天。 第一天开荒游玩游戏体验还可以,第二天更新后反而不如第一天了?
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Latest in each market: best RU #33, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我可以接受你难度高 我也可以接受你堆怪,毕竟提前进来的都是魂游老吃家 你不搞点小巧思大伙还真不玩 但你这场景乌漆麻黑的还塞一地捕兽夹是什么意思 场景还喜欢搞小窄道 但制作组有没有考虑过你这个游戏格挡会后退,派生有位移 你还不给边缘保护 还有那个逼罐子,摸一下打出躯壳,摸两下直接归西 关键你这玩意几乎一大半跑图场景都有 魂和金币你是真不舍得给玩家啊 武器+10以后一级大几千块钱,一个小怪你给个位数 魂更是刷半天升不了一级,想搞个躯壳技能点真是费老大劲了 除了demo区域找个篝火比找制作组的亲妈都难 逛一大圈好不容易攒了一级魂你叫我怎么办 下井要打八角笼,不下井365里路找篝火 再配上超绝小怪数值和绕的跟蛇皮一样的地图 暴毙一次一个不吱声 哦你说你游还没有倒地保护啊,那更遭罪了 这不叫小巧思,这是纯恶心玩家
正式版加高了难度就算了,往后堆怪越来越严重,打怪几乎无收益,小怪重复利用,地图一团乱麻毫无辨识度,可以说是迷宫跑图模拟器,把你的rbrt扣掉能大大增加游戏体验,一路马拉松是最优解,地图上东西好像很多,但是大部分都无用,因为压根没那么多资源让你升级它们。总的来说可玩性约等于无,除非你真的很喜欢马拉松。
Got a bug where I cannot access the endgame after cleansing all the gates. Not fixed after 1 week and I havent received refund. The game itself is full of bugs and feels dull and unfinished in comparison to something like lies of P. Locations are uninspiring, overall ♥♥♥♥ game IMO, but I was interested at first.
Une expérience très désagréable et je sais de quoi je parle, je suis marié ...
It was alright. I liked the combat and the art direction. The exploration is boring and repetetive, and so are the bosses. 6.5, regret not waiting for sale
传送点少的离谱,每个小副本都没有传送点,但是有些小副本很难,死一次跑十万八千里,BOSS前面永远有小怪。 比魂1的跑路还逆天。 打怪10分钟,跑图10小时。
I'm very bad at soulslikes, but Proxima's big shiny @$$ is my guiding light
bug多,篝火少,严重堆怪。追加评论:屎一样的瞄准锁定,受击倒地没无敌,跑路跑死人,堆怪太严重,不清怪很难跑尸,纯粹为了耽误玩家拉长游戏时长,很垃圾,bug很多。
10 out of 10
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