
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.6Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
one of the best soul likes out there
this is how you made second game, better in every aspect than the first one and probably best souls-like game currently.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 | |
| $41.8M | 140.8K | 96% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $144.4K | 334 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356K | 95% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Latest in each market: best RU #28, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
violence
insane
Esta mucho mejor de lo que pensaba, lo mas parecido a un soul que he jugado Tiene un problema, tira demasiado del SSD y muy poco de la VRAM, por lo que da algún tironcillo He creado un engine.ini y mejoro bastante, pero el problema sigue ahí lo dejo por si alguien lo quiere: [SystemSettings] r.TextureStreaming=1 r.Streaming.PoolSize=10240 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.MaxTempMemoryAllowed=512 s.AsyncLoadingThreadCount=16 s.AsyncLoadingTimeLimit=2.0 s.PriorityAsyncLoadingExtraTime=2.0 r.Streaming.AmortizeCPUWork=1 r.Streaming.MaxNumOutOfBoundsSamples=4 r.LightMaxDrawDistanceScale=3.0 r.MinScreenRadiusForLights=0.005 r.MinScreenRadiusForDepthPrepass=0.005 r.DynamicGlobalIlluminationMethod=1
还挺上瘾,我去,好久没玩到这么爽的类魂了,不错不错,女骑士小姐姐的电针好用极了,大屁股也是非常不错
Наконец-то нормальный, по-настоящему рабочий солс не от Бабадзаки По лору пока не выкупил, но интригует Соотношение оптимизации с картинкой великолепное, на моем конфиге в 4к ниже 170 кадров не проседало, все на ультра + трассировка, длсс натив без генерации кадров
Sehr gutes, düsteres Open World Soulslike mit vielen kreativen Ideen, den Spieler zu töten. Atmosphärisch und vom Schwierigkeitsgrad mit Lords of the Fallen vergleichbar. Der Schwierigkeitsgrad kann ingame nach unten und nach oben angepasst werden.
Úžasná grafika, obrovské rozľahlé oblasti, rôznorodé príšery a zrúdy, dobrá ovládateľnosť, temné až hororové zvuky, no proste hra na veľa veľa hodín...:)
BETA PLAYERS BEWARE OF THE EARLY GAME... Okay so I'm not sure how I feel about Mortal Shell 2, I am having fun as of now but the first 4 hours can feel really really rough. Mind you I'm someone who likes to do no damage runs on bosses in souls games so I'm quite persistent and like a good challenge but this game can get pretty frustrating. If you played the beta and thought it was manageable or pretty easy then it is no longer the case. The enemies have higher HP, more damage, hyperarmor and will absolutely swarm you at times. Now I can handle that to an extent but what makes the game more tedious than difficult is the checkpoints. They are either spread too far apart in areas where you really need them or are super generous in areas where you'd barely need them. This is a big issue because in the early game, you have limited healing, stats and tools to deal with a lot of the challenges you face so a lot of the time, you feel like you can't actually explore or take in the locations, you feel the need to just run past every enemy especially when you already struggled to move forward then die so you have to repeat the challenge. Some of the runbacks are also atrocious. I don't understand why new Soulslike games can't wrap their head around the idea that runbacks suck ass. Elden Ring improved this with Stakes of Marika and overall Grace locations and First Berserker Khazan did a good job as well. Meanwhile Wuchang screwed up in that department and I'm getting the same feeling here although sometimes it's perfectly fine. It also doesn't help that the locations can feel pretty expansive and branch into different paths which is simultaneously cool but problematic because you have zero clue as to where a checkpoint could be when you're already low on healing. Elden Ring had Guidance of Grace which would point you to major checkpoints or a visual trail to show you that you were close to one. As far as I can tell, there is nothing in Mortal Shell 2, no visual trail, no sounds, nothing. Now, the game does become more manageable and quite fun once you level up your character, shells and get new items and abilities, it actually feels like you can comfortably explore. And there's a lot to discover and The combat is super visceral and impactful while allowing for aggressive play since there's no stamina and unlimited ammo or uses for things like your sidearm or abilities as long as you keep fighting and keep your resolve up. It creates a pretty fun loop but it took a couple of hours to get to that point. So be careful of the early game.
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