
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.6Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
制作组你冯死了,八角笼双格力煞,极高攻击欲望 连段 霸体 玩家脆的跟纸一样 你设计你妈的数值呢 傻逼东西 特地来给你差评。 整个游戏全是小怪攻击欲望高 招式连段,小怪伤害还高,数量也不少。所以你冯死了。
玩了十几个小时了,整体来说,游戏是推荐的,比起一代史诗级进化,作为二流类魂完全合格,甚至在部分战斗系统上完全超过了大部分类魂游戏,但在模仿魂类游戏这块的通病也是一个没落几乎全犯了。 你以为是个类魂游戏?实际上是个刷子游戏,只要你肯刷材料,肝等级,天赋跟石头等级一旦起来形成互补效果,你角色强度将来到一个非常逆天的水平,有无限处决的,有自带隐身的,还有直接全程霸体跟BOSS激情互殴的,谁怂谁孙子。 如果你还抱着传统魂游光凭技术就想匆匆通关,那么不好意思,折磨的就是你这种人,数值带来的差距是巨大,极难用技术去抹平。而且在陷阱,阴人,触发式怪群这方面,这个制作组初期就是纯奔着整死你去的,哪怕首发版本的堕落之主或者明末都要甘拜下风,但为何最后我还是愿意给个好评呢?因为配装稍微成型的玩家,数值会告诉你为啥制作组会这么设计,在足够数值支撑下,以一敌多,BOSS混战等一系列类魂游戏的大忌,本作的数值都会告诉你答案,直接战斗爽就行了! 目前来看整体游戏表现瑕不掩瑜,制作组在魂方面很阴险的同时,在配装数值方面也非常的慷慨,只要能熬过前面十几个小时异常难受的开荒之旅,只要等级够了,那么一切都会好起来的。
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.6M | 56.4K | 90% | $29.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.1M | 66.9K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $43.5M | 106.2K | 57% | $34.99 | |
| $144.4K | 334 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356K | 95% | $59.99 | |
| $2.7M | 9.2K | 76% | $14.99 |
Latest in each market: best RU #28, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ABSOLUTE CINEMA
Ммммммм . С чего бы начать ?! Баланса нет . Точки сохранения не понятно где и почему . Отклик в игре такое ощущение что я с пингом в 300 играю ! Бассы не адекватные от слова совсем . На моём конфиге на высоко-средних настройках 50 фпс ! Дальше можно перечислять недостатки очень много . Зря потраченные часы и деньги в никуда ! А кто пишут игра топ и пишут что всё супер так у них по 1-3 часа игры !
This is NOT A REVIEW...I'm ONLY 5 hours in and have played the demo prior. Thoughts going forward. Beautifully done game. Remarkable world design. Sound is most excellent as of now. Your hits feel really meaty and I absolutely love that. Guns sound like they're giving a pounding to the enemies and, again, love that. Character design and Shells are REALLY well done. Amazing detail and options to change. Story, just like in demo, seems really interesting right now and am def vested into it. Graphically the game is outstanding. Aside from some technical hiccups here and there I, personally, have not encountered any bugs as of yet. The game DOES NEED a patch or two to tighten up these technical hiccups. ie, enemies that take a few seconds before they explode, your 'glimmer' taking a second to long to float towards you, etc. Things like that. NOT game breaking but slightly odd when encountered. Combat is ACES. I am NOT super awesome at souls-likes. Like, at all. I love em and I buy them and I play them. It takes me awhile to get through them though. This game, while difficult for ME at times, does NOT seem unfair at all. I've really enjoyed the combat and game play so far. There are even EASIER items to find and use in-game if you so desire to make it even easier. BE AWARE thought using these items will STOP achievements from being enabled. A mod fix for sure happening at some point because of this. If you're an amazing Souls-like player you will probably sing and dance through this game or you might now. Depends on how you approach a lot of the enemies. Anyway, absolutely worth it as of right now. Again, this is ONLY after 5 hours and having played the demo. Thumbs up for now for sure.
Juicy.
Úžasná grafika, obrovské rozľahlé oblasti, rôznorodé príšery a zrúdy, dobrá ovládateľnosť, temné až hororové zvuky, no proste hra na veľa veľa hodín...:)
I literally never play Souls-Like games, but I'm absolutely loving this. It removes the stamina bar, so I wouldn't say it's as "hardcore", gameplay wise, as some others, though the enemies are still going to give you a run for your money. The story has mostly taken a backseat so far, all I really know is that everything and everyone is evil and out to kill you, and that's about all I need to know. Fantastic game, top notch art direction and sound design, it's very H.R. Giger in a lot of places. I also want to mention how well optimized this game is. 120+ FPS on all Ultra (with no framegen) and I haven't gotten a single stutter or noticeable drop the entire time (I did have a couple rough bugs in the beta, but it seems most everything has been patched out with the full release.)
A great sequel to the first game, one that punishes you for your mistakes and also gives you easier options for combat for those who cant handle it. Clear upgrade and progression routes. The game is not hard, you just have to use the right tool for every fight and they give you plenty to choose from For those who struggle the first game had achievements locked behind complete no hit runs without a shell. You are meant to feel the weight of your mistakes and prove you have the attrition to push through. It literally says high stakes combat in the description, hate to see negative reviews for those who don't have what it takes. This game is its own IP, its identity revolves around being different from other souls like in the genre which means you have to learn it to excel and see what image they had for the game
Top game, smooth af
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