
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.5Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2308 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥ я вашего босса
Souls Like feito direito, coisa que a FromSoftware nunca conseguiu
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #28, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i mean its absolutely fantastic. one of the best arpg soulslikes ive played for sure. ive had a few minor bugs so far but nothing they cant patch out easily. super excited to keep playing this one, if you dont have it and are interested but not sure if its worth the money then i will personally vouch for MS2. its totally worth the money i paid for it
Good proxima
Cannot recommend, I started playing with night mode. What kicked-in-a-head person decided it would be nice to skyrocket immediately difficulty mathematically 4x and practically 6-8x* with only reward for 20% extra XP and some rare hidden NPC/items. * - In Night Mode enemies have 2x more HP, and deal 2x more damage (4x), but as they survive longer, harder to stagger/break this exponentially decrease margin for error. This 20% extra XP never EVER justifies itself, as you simply spent at least 2x times when dealing with single enemy and up to 4-8 times if you fighting the group of enemies. Maybe they should have lock night mode out until NG+, but even then it is not worth it at all. This Night mode ruins all the fun and challenge for me. If even regular enemies can 1 shot you, this is not a challenge, but bad game design. I love first game, but very disappointed in this one. Game have stupid easy mode shells and items just to be acceptable to wide audience. I have started playing with Teal, and his dash is completely useless. What devs should have done is that perfect dodge on locked enemy should have blink you rotated behind the enemy ready for a backstab. For now you may perfect dodge into enemy, just to be f...ked by the others enemy spamming attacks. All I am saying that dodge should have been strong side of Teal at least, but even for Teal if falls short comparing to regular guard/parry. Also game does not have smart dodge and snap to enemy system and fall prevention during attacks, resulting in frequent falls near the cliffs, when trying to get behind the enemy or even when pushing with attacks. Often when you lock on enemy trying to shadow strike the enemy, teal can simply miss, or hit, while animation never touched the enemy. Maybe if game is rebalanced in the future and Night Mode is completely reworked, maybe I will revisit the game. Maaan, so disappointed, game looked so promising.
At first i was amazed, but it dropped fast. I will end it but not with smile on the face.
屌
10/10 Don't go at night time into mushroom vagina secret dungeon, you have been warned !
还可以就是这视角有点难受,沉浸和动作这两个都不得劲
Above average game. i personally like more weighted movement and attack/dodges, but so far i'm liking it.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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