
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
h
ABSOLUTE CINEMA
玩了十几个小时了,整体来说,游戏是推荐的,比起一代史诗级进化,作为二流类魂完全合格,甚至在部分战斗系统上完全超过了大部分类魂游戏,但在模仿魂类游戏这块的通病也是一个没落几乎全犯了。 你以为是个类魂游戏?实际上是个刷子游戏,只要你肯刷材料,肝等级,天赋跟石头等级一旦起来形成互补效果,你角色强度将来到一个非常逆天的水平,有无限处决的,有自带隐身的,还有直接全程霸体跟BOSS激情互殴的,谁怂谁孙子。 如果你还抱着传统魂游光凭技术就想匆匆通关,那么不好意思,折磨的就是你这种人,数值带来的差距是巨大,极难用技术去抹平。而且在陷阱,阴人,触发式怪群这方面,这个制作组初期就是纯奔着整死你去的,哪怕首发版本的堕落之主或者明末都要甘拜下风,但为何最后我还是愿意给个好评呢?因为配装稍微成型的玩家,数值会告诉你为啥制作组会这么设计,在足够数值支撑下,以一敌多,BOSS混战等一系列类魂游戏的大忌,本作的数值都会告诉你答案,直接战斗爽就行了! 目前来看整体游戏表现瑕不掩瑜,制作组在魂方面很阴险的同时,在配装数值方面也非常的慷慨,只要能熬过前面十几个小时异常难受的开荒之旅,只要等级够了,那么一切都会好起来的。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best RU #24, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
黑曜石迷窟放那么多投技蜘蛛很好玩吗 不间断连续控 一爬起来就被扎 真无敌了 地图设计也垃圾 躯壳就格拉古能用用 后期怪打你一下就要死了 别的躯壳怎么玩?还有那巨石boss 巨屎 最后boss房门口放你妈40多个箱子让我一个一个开是何意味 开完了还得跑回去升级 开门要全部上交 真的脑残 然后最变态的来了 吃到最终boss的火焰直接武器消失 换武器都没用 全是bug
这就是史
The quality jump between Mortal Shell 1 and Mortal Shell 2 is staggering. this is a proper game and it has allot going for it. optimization is off the charts. world building and combat/exploration are very solid. They did work here.
Top game, smooth af
If you do a running attack and miss a shield enemy with the first weapon, they have the bugged ability to throw you into the sun. So far a 10/10 experience
个人很少玩类魂游戏,游戏水平不咋地,网上看了试玩视频勾起兴趣了就买了豪华版,体验了两天,玩的很难受。 1.音效问题,不知道修没修,1天没碰了。玩着玩着那个雪花音效给整的我都快魔怔了。 2.信标分布,密的地是真密,松的地半天见不到一个。地牢死了魂全掉人直接干回信标,我还得再跑过去地牢,咱就不能给复活在门口吗。最开始我没找到左上区域的信标点,为了拿巨剑我从右面忘了叫啥的信标反复跑了好几遍,这一路真是又臭又长,玩了几小时游戏感觉苍老了10岁。 3.我必须怒斥殉教巨剑这勾八攻击模组,左键1、3下那个斜握向下刺击是他吗人想出来的动作吗,你家巨剑这么耍?拿个重武器跟这耍花活是吧,右键动作巨几把慢,每段就像要先摆个姿势再出招似的,问题伤害还不高,所以这姿势摆了是为了艾草吗。这他妈还是人类认知里的巨剑吗。 4.模型错位和伤害问题,碰到的次数不多但也不少了,最多的就是我闪避了怪的投技,它动作都结束了,然后我还是被投了,我这边吃着投伤害怪就跟边上守着,我不知道是有后摇设定还是什么玩意,投完了怪直接就对着倒地的我开始摩擦,我直接含泪回家。大量场地满地藏夹子,打起怪来我就跟被吸到夹子上似的,直接血压爆表,还有这夹子居然还是复用型我操了,你被夹了后还给它掰回去复位下回接着踩是吧?还有地牢里那几把自爆怪居然能隔墙给我炸死的吗,这么大威力墙为何不塌,我是被震出内伤内出血死的吗? 写不下去了最后必须吐槽一下,巨剑边上有个水井里面有个八角笼里面俩黑猩猩,第一次去不知道成分直接掉里面2w魂,然后就没然后了,试了3回我就是打不过,给我难受的我操了。
Úžasná grafika, obrovské rozľahlé oblasti, rôznorodé príšery a zrúdy, dobrá ovládateľnosť, temné až hororové zvuky, no proste hra na veľa veľa hodín...:)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8M | 20.8K | 59% | $29.99 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $144.4K | 333 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $1.2M | 10.1K | 82% | $6.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.6M | 56.3K | 90% | $29.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 146.4K | 81% | $14.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 |