
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
h
If you do a running attack and miss a shield enemy with the first weapon, they have the bugged ability to throw you into the sun. So far a 10/10 experience
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Latest in each market: best RU #24, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
昏暗的树林中一个硕大的BOSS坐在轮椅上不停从八百里外撞啊撞啊撞啊,然后爆射你喷火,只会三招,只能闪避,闪避又和残疾人一样判断及其严格,然后就是成群的抱脸怪。我打着打着感觉自己和这个BOSS一样渐渐也变得神志不清起来。 PS, 地图昏暗堆怪及其严重只能跑酷还很难跑酷因为全是DPS锁定或者很窄的路堵住你的,极限的药量和相当于没回的恢复量,莫名其妙卡顿的手感包括远程,还有真TMD的暗啊!!!!有遗迹第一守护者那味儿了!!! 还有那稀烂的地图引导!!!!!!!我是谁我在哪我要干什么……和你一比轮回之兽都变得眉清目秀了起来,8月一烂烂过一烂阿!!!! 地图另一个非人设计就是八百里一个篝火点游戏中称之为信标,你到了这个信标第一步还要再打个地牢,美名其曰净化信标,然后又是堆重复和攻击超高怪,然后再篝火迷宫里再死一万次。篝火和篝火之间的距离简直是没遇到过的超级远,boss门口没有,地牢门口没有,你必须打一群一刀半血的小怪往往摸到Boss身前了血瓶空了,然后再跑一遍,你猜怎么着血瓶又空了。老魂玩家肯定对这个门无法从这一侧打开不会陌生,但是魂游这样的设定往往是为了为玩家跑完一遍图之后提供篝火点的节近避免玩家的重复折磨,在致命躯壳2里您猜怎么着,没有,根本没有节近,你就慢慢跑慢慢打吧,篝火八百里远,及其稀少同时所有的地牢,墓穴之类的小迷宫都没有节近,你只要死了就重新再跑再打再死,所以前期我在地图里就像在沙漠里寻找水源的旅者一样脑子里只有到底什么时候有篝火,每一场地牢探险尤其是带boss的都与伟大的格洛无椅子版的跑图何其相似,甚至有过之而无不及,至少大黄蜂可以打怪回血,致命躯壳2里你只能非常憋屈的往前跑,但是时不时被堵住去路,只能硬打然后再被打回篝火重来N次。
Úžasná grafika, obrovské rozľahlé oblasti, rôznorodé príšery a zrúdy, dobrá ovládateľnosť, temné až hororové zvuky, no proste hra na veľa veľa hodín...:)
I have no issues with this game personally. Plays great and looks great, it does just enough to set it apart from the genre that I'm enjoying my time with it and that is somone that is burnt out on the souls genre. Literally zero complaints the vibe works for me and the gameplay is fun it's really all I need. The only thing missing is coop but this is a solid souls like and it's okay without it. It's miles better and I mean MILES better than the 1st game. First game feels like a tech demo compared to this. Don't even have to play 1 to get into this just jump in have fun. If the combat looks good to you it's an easy recommend.
Top game, smooth af
我就问制作组一个问题。六足虫打完之后,我怎么找到我死掉的魂和那个钻出来的信标!
无限体力条,方便跑酷,打击感属于因人而异,我觉得挺好的,躯壳+武器+配饰+成长组合,玩法丰富。 缺点就是给的金币太苛刻,武器不够升级,躯壳升级点数不能转移到另一个躯壳,一周目搭配就受限了。 总体还是很不错的类魂,推荐。
当角色抽到黑魂性能 敌人抽到仁王性能 你就玩吧
The quality jump between Mortal Shell 1 and Mortal Shell 2 is staggering. this is a proper game and it has allot going for it. optimization is off the charts. world building and combat/exploration are very solid. They did work here.
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Active players
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Players by region
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