
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.4Kreviews | 79% | — | $41.5M |
| $49.99 | 5.2Kratings | 92% | #80 | not modelled | |
Updates
Engagement
Reviews
Themes across 2268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能让怪物机能完全超越玩家,一帮傻逼
ABSOLUTE CINEMA
Farklı bir Souls-Like ve beğendim
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good looking game and art style/scenery/monster design all god-tier. Only random ambient or nothing as music, when some music plays its just weird random guitar-rock weirdness that tries too hard imo. Highly recommend if you like soulslike genre games BUT ill list my negatives/annoying stuff. -too little weapons/weapon types like no sword and board or magic stuff to play around -really stupid leveling system that gives certain stats per level up, like 1level = only 1%crit or 1stat point for your shell character, really boring. -no "ammo" system when all skills/extra uses "mana" and you get em back from melee hits, so this game is full melee game in the end -mobs ice skating/magnet zoom to hit you when you dodge etc. -parrying and button press commands are delayed or bugged, something weird is going on -no STATUS screens to explain stats and such, like cmon i want RPG elements and stuff to explain. -everything hurts like hell, random one shots or "omega wombo combo zoom zoom" that you cant escape or miss one parry and you die, needs stuff to balance stuff out when game wont let you build your character tanky at all and no shield items to protect that small block bar until you get staggered and thats K.O -weapons have weird movesets and some are way too slow versus mobs who just zoom zoom attack you constantly -spoiler but there is few mobs who are really annoying to deal with -some aggro ranges on mobs are way too high that you get swarmed by 10mobs sometimes -no random potions/bombs/herbs etc, kinda sad tbh. - some characters/shell abilities/spells are just silly, id like some stuff you can switch around and choose, make it more RPG like and alot more stats to play around, i stopped playing one character that i liked but it dies so fast and feels like i need to play "hardcore no-hit run" mentality. But with the ranting and such, the game is still 7.5 / 10 at this moment, some people have alot performance problems and crashes etc, for myself. game works fine
玩了十几个小时了,整体来说,游戏是推荐的,比起一代史诗级进化,作为二流类魂完全合格,甚至在部分战斗系统上完全超过了大部分类魂游戏,但在模仿魂类游戏这块的通病也是一个没落几乎全犯了。 你以为是个类魂游戏?实际上是个刷子游戏,只要你肯刷材料,肝等级,天赋跟石头等级一旦起来形成互补效果,你角色强度将来到一个非常逆天的水平,有无限处决的,有自带隐身的,还有直接全程霸体跟BOSS激情互殴的,谁怂谁孙子。 如果你还抱着传统魂游光凭技术就想匆匆通关,那么不好意思,折磨的就是你这种人,数值带来的差距是巨大,极难用技术去抹平。而且在陷阱,阴人,触发式怪群这方面,这个制作组初期就是纯奔着整死你去的,哪怕首发版本的堕落之主或者明末都要甘拜下风,但为何最后我还是愿意给个好评呢?因为配装稍微成型的玩家,数值会告诉你为啥制作组会这么设计,在足够数值支撑下,以一敌多,BOSS混战等一系列类魂游戏的大忌,本作的数值都会告诉你答案,直接战斗爽就行了! 目前来看整体游戏表现瑕不掩瑜,制作组在魂方面很阴险的同时,在配装数值方面也非常的慷慨,只要能熬过前面十几个小时异常难受的开荒之旅,只要等级够了,那么一切都会好起来的。
Úžasná grafika, obrovské rozľahlé oblasti, rôznorodé príšery a zrúdy, dobrá ovládateľnosť, temné až hororové zvuky, no proste hra na veľa veľa hodín...:)
好玩,魂味十足,推进感和探索感也不错,就是小BUG有点多
Top game, smooth af
Extremely good so far, ignore any negative review mentioning stake of marikas, they just need to get good and I guarantee they never even beat elden ring dlc
If you do a running attack and miss a shield enemy with the first weapon, they have the bugged ability to throw you into the sun. So far a 10/10 experience
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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