
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
게임 1보다 재미는 있음 근데 단점이 너무 부각됨 게임하는데 회피 및 패링 중요한 게임에서 시점이 너무 불편한정도가 아니라 개 말도 안됌 난이도? 어려운거 좋아하니까 좋지만 시점이 답이없어서 자꾸 한대씩 처맞게됨 무엇보다 숏컷이 다 애매함 길찾는거 어려워하는분들은 추천안함 그리고 록온 풀고 거는건 좀 자유롭게 해놨으면 좋겠음 왜 중간에 못품 도대체? 그리고 버그가 개많음.. 템 습득 UI는 좀 전투 도중에 방해 안되게좀 해놨으면;; 소울류 게임인데 게임이 어려운것보다 그냥 불편해서 힘드네 발판은 분명 위에 있어서 레버 당겨서 불렀더니 갑자기 밑에서 소환되서 올라가질 않나 발판 범위 바깥인데 죽질않나;;
虽然有一些小BUG,但是!这依旧是一款优秀的类魂游戏,他弹反和砍人的手感很好(我用的PS手柄)。 游戏艺术水平在线,配音在线,装备设计水平在线,虽然怪物有些重复,但依旧是很好玩!!
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| $42.5M | 22.8K | 59% | $49.99 |
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Latest in each market: best RU #25, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mortal Shell II, My Review Absolutely Phenomenal (and a love letter to the original) Mortal Shell II is an absolute visual masterpiece, and honestly, it feels like a deeply loving evolution of the original Mortal Shell. The first game already had this haunting, almost melancholic beauty to it, but the sequel takes that identity and elevates it into something truly breathtaking. The graphics are phenomenal, The environments, lighting, textures, character detail, and overall atmosphere are seriously impressive. It still carries that signature Mortal Shell mood, cold, oppressive, mysterious, but now it’s richer, more detailed, and far more alive in its decay. This is one of those games where I keep stopping just to look around because everything looks so damn good, just like I did in the original… only now it’s on an entirely different level. And the performance? Outstanding. I'm running: Ryzen™ 9 9950X3D RTX 5090 GameRock Blackwell 32GB Trident Z5 Neo EXPO Running 4K Ultra settings, with DLSS completely OFF and Frame Generation OFF, and I'm getting an incredibly smooth experience with no noticeable frame drops. just pure GPU horsepower pushing the game at its absolute peak. 🔥 What really stands out is how Mortal Shell II respects what made the original special. The art direction still leans into that bleak, almost dreamlike horror aesthetic, but now it’s refined and expanded in a way that feels like a natural continuation rather than a reinvention. It’s like the original Mortal Shell grew into what it always wanted to be. The world has so much atmosphere and detail that it genuinely feels like a proper next gen showcase, while still staying true to the soul of the first game. If you loved Mortal Shell 1, this feels like coming home, only the world has become more beautiful, more terrifying, and more alive than ever. Phenomenal graphics. Excellent performance. Incredible atmosphere. A stunning evolution of the original Mortal Shell and one hell of a showcase for modern PC hardware. For me 10/10 ★★★★★
棄兒
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Mortal Shell 2 has been a blast so far. The combat feels heavier and more deliberate, the atmosphere is dark in a really cool way, and the new shell mechanics make every fight feel different. The world pulls you in fast, the enemies hit hard, and the whole game has this gritty vibe that just works. If you’re into challenging action games with style, this one’s definitely worth playing.
被美术风格和躯壳设定吸引才入坑的 目前体验良好 打击感和处决特别爽 优化很棒
目前玩下来没有卡得太久的地方 跑图拿了双刀以后整体游戏体验要好不少 最爽的点是硬化可以在出招过程终使用 来进行一个完美弹反的判定 而且不会打断自己的攻击 这个巨舒服 总体玩起来挺爽的 不过光影比较恶心 调高亮度伽马值眼睛不舒服 调低了很多地方又看不见 bug也是不少 希望抓紧优化
yea bashing a monster tentacle in his face feels so good
Very fun game, after playing the demo I immediately knew I had to get the game even though the demo seemed extremely easy I barely died and I eat the last boss of the demo on my first try THE ACTUAL REAL GZME IS MUCH HARDER AND INFURIATING in my opinion. Still fun once you get the hang of the delayed movement and combat deft takes some getting used to but very satisfying. Spent an hour trying to get the achievement for beating the first boss that kills your first shell. The difficulty spike from the demo is crazy but doable just get used to the Tanky control's and parries. The game is well optimized I'm playing high 1600p on a legion go s 32gb handheld. There's a little hank here and there like words flickering in and out in dialog but nothing major yet. Fun souls like I deft recommend if you like torture
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