
Their Flesh Is Your Weapon. Mortal Shell II is a standalone sequel action-RPG with adrenaline-charged, high-stakes combat. Possess warrior Shells, dethrone false gods, redeem a ravaged world.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Mortal Shell II is a standalone sequel to Mortal Shell that significantly expands on the original with unrestricted, adrenaline-charged combat, extensive weapon upgrades, and free exploration.
The forgotten Shells of eight lost warriors are scattered throughout Mortal Shell II’s ravaged world. Seek and possess these Shells, unleash their innate abilities, and discover the story of each by unravelling their secrets.


Mortal Shell II offers a clean, agile and grounded combat system, with options to think strategically about upgrading melee and ranged weapons.
Unrestricted by stamina, players exploit multiple tactics to shatter enemy posture and strike critically.
Mortal Shell II’s open world is compact, tightly interconnected and immersive. It is designed with respect for the player's time.
Those who wander from the golden path can discover new Shells, weaponry, upgrades, curiosities and more.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 20.8Kreviews | 79% | — | $42.2M |
| $49.99 | 5.2Kratings | 92% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 2432 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
两天爽玩7小时,整体体验还可以,但是碰到了挺多bug: 1.打完轮椅老奶奶,格拉古的血瓶图标莫名奇妙消失了,后来重启才好。 2.格里煞余露石召唤的格里煞,经常卡在墙里,或者地下,然后就搁那罚站,本来触发概率就不高,这么整我还得在原有概率上,赌他会不会被卡是吧,概中概这一块。 3.游戏时不时会卡住一小会,然后又自己恢复了,不知道是电脑问题还是游戏问题。 4.视角问题,有时被小怪群殴的时候,退到墙角,这个视角只能说,我都分不清我操控的是哪一个。 5.还有这个格挡啊,我觉得真的挺奇怪,怪要是连续攻击,我都不知道是应该按住松开,还是一直按了,反正连续格挡很难触发完美格挡,不知道这弹反的机制是跟匹诺曹一样吗,有没有大手解释下。 总体来说这游戏是真不错,希望制作组能尽快修复bug和完善游戏。
Постоянно крашится. Бегаешь лутаешь карту, и посреди бега игра крашится и все по новой можно начинать делать. Когда пофиксят хер проссышь.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $42.1M | 39.9K | 89% | $39.99 | |
| $42.3M | 108.3K | 96% | $24.99 | |
| $42.3M | 199.4K | 99% | $9.99 | |
| $42.4M | 69.1K | 96% | $29.99 | |
| $41.9M | 84.8K | 96% | $19.99 | |
| $42.5M | 22.8K | 59% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 13.4K | 58% | $29.99 | |
| $43.6M | 106.3K | 57% | $34.99 | |
| $144.3K | 335 | 68% | $24.99 | |
| — | 0 | — | — | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $3.6M | 12.3K | 75% | $14.99 |
Latest in each market: best RU #34, worst UK #100 · 14 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America +3 more
| $49.99 |
| 1.1Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Le souls-like de 2026 !!! Mais la difficulté est pas mal plus grande que dans la démo oufff !!!
game so impactful like DAYUM BRO THAT SH HITTIN
So far, the game feels easier compared to my time from the Beta. It does get quiet annoying rushing to the boss arenas as the mob’s unblockable attacks will track you down like a heat seeking missel. Sometimes slowing you just enough to get ganked by the rest of the mob (Dev’s? like what the hell is with the agro range? Like, common. I’m walking here). There are more traps and bs moments in one dungeon then all the soul’s games combined. Whatever you altered for the parry window and break mechanic from the Beta feels like garbage (I know people said the Infinite seal was busted, don’t care). For the sake of my controller can we at least tweak the parring, so it doesn’t feel like ♥♥♥♥. As far as optimisation, it has been good. Except for when I first went to the [spoiler]Citadel of penences and moved to the upper area[/spoiler] and the game turned into a slide show. One full reset later, I was back at the beginning. Except for my 20,000 Gloom’s (RIP). Other than those annoyances it’s pretty fun so far. Not sure if I’d do another play through though. But I am still going for all achievements, like in the beta.
would buy twice
It's good.
Its 12am, i HAVE NOT STAYED UP THIS LATE ON A WORK NIGHT IN A LONG TIME. THERE ARE SOME BUGS, CHECK POINTS SEEM FEW AND FAR BUT THE COMBAT AND ENEMY VARIETY ARE AMAZING!!!!
amazing game, just hard enough. i did get hit by a difficult boss that made me use the slayer seal but i regretted it about an hour later because the game was too easy. but there is actually a restore save option and i could go back to before i picked it up and still get achievements. these devs thought of everything.
Лучший симулятор респавна 10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.