
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 11.1Kreviews | 59% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is completely trash. It has no reasonable systems, and almost every system in the game is abused with no consequence. Anyone can murder you and there is no system to punish people. Completely garbage game, don't waste your money, you won't continue playing it.
Before I got this game, a friend told me "you will meet the best, and worst people in this game" That has held true to this day. Most of these bad reviews are the loud minority and not actually what the game is. Yes the game is missing some things, (like some instruments players can use/craft or even guild mailboxes or guild taskmasters) but anywho - the game is great and there is absolutely nothing like it. I even bought this game for my wife and even she loves it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра в задумке, великолепна, не плохие, сложные подземелья, для групп игроков, Разнообразная, не стандартная, разносторонняя магия, красивый мир, замысловатая система крафта, питомцев, да и в общем создания и прокачки персонажа. НО, если вы новичёк и не нашли себе гильдию или толпу друзей что будут охранять вас ВСЁ время игры в игру, толпа не очень хороших людей что орут что-то про ПВП молча сожрут вас, не дав в итоге попробовать Ничего из выше перечисленного. Гриф возведённый в игровую механику, и максимально убогий ближний бой для поддержки того самого гриферства. В общем, игра уже перешла на подписочную систему, как раз таки по тому что ПвПшные насильники просто додушивают новичков и любителей разнообразить свой геймплей не только ездой по равнинам да драками с минмаксерами. И нет, проблем с драками в открытом мире, фулл дроп ПВП я в игре не нашел... Пока не захотел от этого отдохнуть, но случайный насильник, с ебанутой скоростью персонажа, в полной броне и лучшим своим мечём подкрадывающийся сзади, решает за меня во что и когда я буду играть. Жалко хорошую идею, ждём окончательной смерти игры.
Amazing game and potential CEO and team let the game down and don't fulfil it's potential with next to no communication with the community. They dropped one of the biggest patch in the games history and then went on holiday without a patch for 8 weeks to let the game rot. Lots of accounts got messed up and they refuse to fix the problems caused by this neglect. Population is dying and massive changes would need to happen to turn the game around for more people to start paying AAA box price and then also having to pay a subscription to play.
Mortal Online 2 requires a subscription to play. Ya no sorry if ya want to stay a dead game go for it.
Game is difficult but in a fun way, hard learning curve and nothing is really explained to you. Friendly enough community to help you out with questions and of course there are PKs who enjoy the full loot aspect. If you sink the time into it, it is engaging and immersive. You get what you put into the game for sure. Just be ready to be lost lol Just head to meduli or start there, its where the community is based out of.
jogo com mensalidade ? , achei os bonecos duros tambem parece mto mecanico apensar de ser bonito as paisagens
Думаешь играть в это или нет? Конечно НЕТ. Даже и думать не нужно. Огромное количество читеров, с которыми ничего не делают, ГМы которые помогают большинству крупных гильдий абузить механики игры, РАССИСТКОЕ отношение администрации к русскоговорящим игрокам. Весь контент имеющийся в игре создан только для крупных гильдий. Игра говно не покупайте даже за бесплатно
This is amazing game. Nerd game they would called it in the '90, complicated and unique. With amazing systems. When I was kid I imagined "multiplayer" games like this one: no instances, everybody on one server, fantasy ( low fantasy they call it now), immersive and social. It is a social MMO, and by social you can think of it exactly what made Arc Raiders amazing: VOIP communication with random people. As a in game char you can't do everything yourself witch incentivize social play : guild play. Appealing to extraction shooter players because of full loot. But that is a good thing because game was made that way. To loose everything in your inventory upon death is not penalizing it was made as a mechanic. I met Arc Raiders players, Tarkov players, Hunt Showdown players in just a week of playing. In this day and age Subscription is a good thing IMO. You do not have anything that would make this game pull its immersion down (like goofy skins, armor, weapons bought in a shop with real money etc). When I look at streamers and Youtubers that beg for new MMOs and ask for MMOs with all this mention things, and they do not want to give this game a try, you can see, that they just want another WOW clone. And I do not understand that. Witch bring us to: This is a niche game. And When I think about it Wow Classic will become niche game as well. I bought this game on release because I loved the concept. Because of my PC spec back then and because I was bored in the tutorial island (Heaven) I quit. Recently I have tried all kind of MMOs old and new: Everquest 1 and 2, Guild Wars 2, Wild Terra, Project Gorgon, Albion Online, Monsters and Memories (alpha), Apogea (alpha), Secret World. In a 2 month period. At the end I wanted to see the state of the Mortal Online 2, and after couple of hours I was so hooked that it was a surprise to me. ( Have to mention at this point that I've played Wow on and off from 2008, and I really like Wow classic) I hope this will explain this game a bit.
Massive headshake on harvesting and running. No way to turn it off. The game looked really fun but im not going to get sick playing it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
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| $11.3M | 39.1K | 97% | $12.99 | |
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| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 20.3K | 76% | $24.99 |