
Step into Nave, a vast fantasy sandbox world with a player-driven economy, persistent housing, and deep crafting systems. Engage in first-person, full-loot PvP combat with other players and perilous foes. Build, explore, and conquer in an unforgiving world. The land is yours—who will you become?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 5 → 0.71/day in the week after.
About
Seamless cross-server travel enables real-time combat and exploration, offering the longest visibility range in an MMORPG. Players can access any visible location either on foot or via mounts, providing an uninterrupted and immersive gaming experience.
Forge your destiny in the player-driven fantasy world of Mortal Online 2, populated by other players who bring with them their own unique experiences and content. Whether you wish to be an artisan providing masterfully crafted arms and armor, a member of a powerful faction that occupies a region of the world, a tamer training rare and exotic beasts, a highwayman robbing others, or a noble soul seeking to protect the weak from outlaws and beasts—The story of your journey will be written through your actions, and you choose the direction of each chapter.
From the bustling cities of a once-great empire to gloomy volcanic wastelands, frigid ice-capped mountain peaks to sweltering hot jungles full of beasts stalking through the undergrowth, fog-blanketed bamboo forests to dark caverns unexplored for centuries—the world of Mortal Online 2 is huge and brimming with creatures, secrets, resources, and opportunity.
With four races and the option to mix multiple bloodlines within each race, you can forge a character perfectly tailored to your intentions. In addition to deeply customizing your character’s appearance, you can also build your character the way you’d like without the limit of being bound to classes. Invest in a large variety of impactful armor, weapons, and spells. Choose from an extensive list of unique skills and train them to master them—And if your chosen journey leads you down a new path, freely retrain your character as you see fit.
Mortal Online 2 offers you the choice to play the way you want to, whether alone or with others, with an expanding list of content to facilitate different styles of gameplay. Master numerous in-depth professions such as fishing, armor and weapon crafting, alchemy, and butchery; scour dark dungeons for rare spells to add to your collections; construct and furnish your home with a growing list of decorations; pick rare herbs to sell in far away lands for a profit; or gather together a band of like-minded adventurers into a guild and claim a castle. No matter the direction you take, your time in Nave will be unlike any other—entirely your own and always a part of its history.
Mortal Online 2 is a world full of impactful choices and consequences. With the exception of placing your items in a bank, almost everything—from armor to gathered resources—will be dropped on your death. This danger exists not only in the monsters and environmental hazards, but from other players as well. Guilds clash, duels are fought, and some may even take up the role of highwayman—all using real-time directional action combat. In a world shaped by conflict, every skirmish could spark something that changes the history of Nave forever.
The world remains large without fast travel, and if you choose to leave the well-guarded settlements and venture into the wilds—it can be dangerous. Many beings exist to be discovered, powered by a dynamic system allowing them to not always be found in the same spot. Encounter skittish deer-like springboks to gargantuan trolls that can throw fully-armored soldiers like toys. Whether you seek to collect rare items, tame a beast to fight by your side, or hunt down a rare creature, the possibilities presented by the world are many, and growing.
In Mortal Online 2, the actions of the players decide the social landscape and very gameplay environment in which you play. Whether it’s a house you happen upon in the wilderness, a guild who claim ownership over a region, a list of goods and animals available for purchase on a local auction house—Players, just like you, did all of it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 11.1Kreviews | 59% | — | $11.3M |
| $39.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
please bring back the old data from 2 years ago when everyone was playing and loving the game the game will become much more popular again!??
This game is great. It's everything I want in a game except there is nothing to do. Anything you want to do is guarded by giant guilds to you just get killed like 10v1. PVP is good but the cheaters ruin it. Also, there are items that some pvpers have that you'll never get (due to a bug way back when) and it gives them such an advantage even if you're good they'll still smoke you. It's so much time to get what you need and losing it sucks. I don't care about losing ♥♥♥♥ but the time to get it is up there. Not that it's worth anything in game but just the time to farm what you need to make the suit takes a bit. Henryk clearly doesn't give a ♥♥♥♥ as his studio is now public as well. There is no real content in this game. Just an open world with a couple of mobs and a couple of dungeons that you'll never get into unless you join whatever guild.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 39.1K | 97% | $12.99 | |
| $11.2M | 12.6K | 94% | $29.99 | |
| $11.2M | 11.9K | 91% | $24.99 | |
| $11.2M | 12.8K | 89% | $24.99 | |
| $11.3M | 6.6K | 69% | $59.99 | |
| $11.2M | 20.3K | 76% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $0 | 1.4K | 60% | Free | |
| $1.1M | 63K | 75% | $0.99 | |
| $9.3M | 11.4K | 57% | $29.99 | |
| $1.5M | 5K | 68% | $14.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Swedish, Traditional Chinese
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They don't make games like this anymore. I grew up playing UO and this scratches that itch. Hardcore game, hard as hell to get good at. No handholding. True old school.
Games dead.
a quite pricey subscription needed after one month when buying this game. Then you need to breathe this game and find a good guild to do anything. There is no breathing room for small groups and especially not solo. The idea of the game is really cool, it looks good, plays nice but the overall execution misses the mark
love it 100% i feel the bad reviews are from people who dont like to pvp and only pve great crafting system haven is beautiful learn everything you can all the books you can before leaving Havne...... upon arriving on the main land a guy gave me gold and armor, so im enjoying the people even tho alot of people warning me about shady people and the trickery but so far i am in love!!! i have tons of hrs in ark conan and a bunch of others and im Hooked ........such a huge map. i can go on and on,,,,,,, the pets and tames are also amazing 100% beautiful game 100% honest review.....
This is the most inaccessible RPG I have ever played. 231 hours in and I have made zero progress
Game has less than a 1000 players at peak and yet they are charging you a subscription not for constant content and QOL updates, but same old same old zerging, seal clubbing, and outdated combat mechanics. Honestly you are better off just playing Albion or EVE at least those are free to play.
You know that feeling when you keep thinking, "The next patch will finally fix it"? That's Mortal Online 2. For YEARS. Mortal Online 2 has one of the greatest MMO concepts ever conceived. Full-loot PvP, a living economy, meaningful crafting, no hand-holding, one massive world—it's the MMO many of us have wanted since Ultima Online. Then reality sets in. You quickly realize you've paid for a front-row seat to the world's longest beta test. The developers have mastered one thing above all else: wasting potential. Every update is a gamble. Bugs survive for years. New ones arrive on schedule. Exploits appear faster than fixes. Community feedback feels like it's dunked into a black hole. Just The most recent "Sarducca" update dropped with the usual suspects of bugs, exploits, and degenerate bottom-of-the-barrel humans returning to play. And what does the dev team do? GO ON VACATION! LOL, you cannot make it up. The arrogance and lack of the most miniscule amount of common sense is EXTRAORDINARY. Vets got to exploit task vendors for an absurd advantage in gold and character progression. And instead of a fix they turned off task vendors entirely so now NO ONE CAN catch up to the veteran players that spend the entirety of their playtime ensuring that no one enjoys their play experience. On the topic of the players & the MO2 community. If someone asked me to design the least welcoming MMO community imaginable, I'd accidentally create something friendlier than Mortal Online 2. New player? Perfect. Someone with 6,000 hours has been waiting outside town all day just to make sure you don't have a second day. Need help? "Skill issue." Found a bug or exploit? "Working as intended." Reported harassment? "Welcome to Mortal." Question the developers? Prepare to be told you're the problem. The game doesn't just allow toxic behavior—it often feels like it's built to reward it. Just look at the reviews from new and veteran players: they describe the same griefing, spawn camping, and hostility as defining parts of the experience. The truly tragic part? The game itself is actually brilliant. The crafting system is fantastic. The combat (when it works) is unlike anything else. The world is immersive. And for brief moments, you catch a glimpse of the MMO this could have been. Then reality reminds you who's running it. Every ounce of brilliance is buried beneath poor optimization, questionable priorities, inconsistent moderation, and a community that seems determined to make sure nobody else enjoys the game. It's honestly impressive. I've never seen a game with this much potential fight so hard against its own success. The saddest part isn't the bugs. It isn't the subscription. It isn't the queues. It's that after thousands of hours, I genuinely believe Mortal Online 2 is its own worst enemy. I don't regret buying it. I regret believing it would ever become the game it keeps promising to be. Pros: Incredible concept. -Best sandbox MMO foundation on the market. -Amazing crafting and freedom. Cons: -Most toxic playerbase in gaming existence. -Development feels painfully slow. -Technical issues and exploits linger, no fixes or repercussions for the ones who abuse it -Community actively drives away new players. -Every patch feels like another promise instead of another solution.
I most of people are using hacks esp, speed hack and they are not getting banned. Worst community.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.