
Mortal Glory is a fantasy-themed tactical roguelike game about recruiting a team of gladiators and pitting them against brutal competition in a blood-soaked tournament. Train your gladiators, find a legendary sword, learn ancient spells, recruit a celebrity, cheat - do whatever it takes to bring glory to your name!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 12 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−80% | 582reviews | 87% | — | $22K |
| $3.99−50% | 17ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
★★☆☆☆
This has a pretty fun system, its relatively simple which can lead to some wild swings in matches where maybe it lacks complexity or guarantee that you can win flawlessly. But that kind of works for the true nature of a gladiator thing. I like the general idea and setting. The simplicity I think will lead to some repetitiveness on repeated go throughs. But it has a fun system and offers about enough for the price. I did beat the game on my first go, so those familiar with turn based tactic games probably wont struggle. Some things they dont fully explain, like that knockback has collision damage, and some are missing tooltip information about it. For me, I like the roguelike nature, but i cant really fathom why endless mode is locked from the start. Similarly, I think career mode should probably be in the base game originally, since its the natural progression for gladiator management. though i dont own the dlc (yet?) However there are additional unlockable modifiers to increase the challenge. I think you could easily get 10 hours out of this under £10 game before it gets boring or tedious. Endless mode should give it a bit more of an edge (and connection to your gladiators) but it badly misses a career like mode only available in the dlc (which i will review in the future once i purchase)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Finnish*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Polish**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoy this much more than the 2nd one, and I keep going back to it. For me the randomness of this game & chaos is one part of what makes it so fun. The strategy element is addicting, you have to think about where you're investing your precious earnings. Into gear? Skills? Or build up specific stats on your gladiator? Should you hire a new gladiator altogether even though the one you've been using has racked up titles and experience???? Also the music is perfect, great job with that. My only gripe is that once you get to around 40 or 50 fights on endless mode, the enemy scales to ridiculous levels, like double the stats of what I'm able to acquire with my guys. I love the challenge but at that point it becomes less fun, I would like to see the scaling fine-tuned around that point. Starting a new team is part of the fun so I keep coming back regardless. Anyway, get this game.
Mortal Glory is a tough, methodical tactical roguelike that places strategic thinking and long-term planning above spectacle or narrative flourish. Developed and published by Redbeak Games, it casts the player as a manager of gladiators in a harsh fantasy arena where survival is never guaranteed and victory is always earned through careful preparation. Rather than telling a sweeping story, the game focuses on the rise and fall of your fighters across repeated runs, using systems-driven gameplay to create tension, drama, and memorable moments organically. The core loop revolves around recruiting gladiators, equipping them with gear, and guiding them through a sequence of increasingly dangerous arena battles. Every decision carries weight, from which fighters to hire to how much gold to spend on equipment versus saving for future opportunities. Gladiators can die permanently, and losses often cascade into broader strategic consequences, forcing players to adapt quickly or accept the collapse of a promising run. This sense of fragility gives each match a sharp edge, making even early encounters feel meaningful. Combat is turn-based and grid-based, emphasizing positioning, action economy, and synergy between units. Terrain, enemy composition, and turn order all play crucial roles in determining outcomes. There is little room for careless moves, as enemies hit hard and mistakes are often punished immediately. Abilities and spells are varied and situational, encouraging players to think several turns ahead rather than relying on a single dominant strategy. The game rewards patience and foresight, making victories feel deeply satisfying when a carefully planned formation holds against overwhelming odds. Roguelike elements inject unpredictability into each run. Randomized events, shops, items, and enemy encounters ensure that no two attempts unfold the same way. While this randomness keeps the experience fresh, it also demands flexibility, as ideal plans can be disrupted by unexpected challenges or bad luck. Some runs will offer powerful synergies and rare equipment that propel your team forward, while others force you to scrape by with limited resources, reinforcing the game’s emphasis on adaptation rather than perfection. Team composition is a major strategic layer. Gladiators come in different races and archetypes, each suited to particular roles such as frontline damage, support, control, or ranged offense. Building a balanced party is often more important than stacking raw power, and understanding how abilities interact becomes critical as enemy difficulty escalates. Progression within a run allows fighters to grow stronger, but growth is never guaranteed, keeping tension high even when your team appears dominant. Visually, Mortal Glory adopts a clean, functional pixel-art style that prioritizes readability over flair. The top-down perspective and simple animations ensure that combat information is clear at a glance, which is essential given the tactical depth of encounters. The aesthetic reinforces the game’s old-school sensibilities, echoing classic strategy and roguelike titles rather than modern cinematic RPGs. Sound design and music remain understated, supporting the grim atmosphere without distracting from decision-making. The game’s difficulty curve is intentionally unforgiving. Losses are frequent, and success often requires learning from repeated failure rather than brute persistence. Some players may find the randomness or balance swings frustrating, especially when a promising run ends abruptly due to bad luck or a single misstep. However, for those who enjoy high-stakes strategy and the tension of permanent consequences, this harshness is a defining strength rather than a flaw. Ultimately, Mortal Glory is a game built for players who value systems, tactics, and replayability over narrative depth or accessibility. It thrives on the stories that emerge from its mechanics: the unlikely survivor, the doomed champion, the perfectly executed formation that turns the tide of battle. While it may not appeal to everyone, it stands out as a focused and rewarding tactical roguelike that respects the player’s intelligence and rewards disciplined, thoughtful play. Rating: 8/10
It's a lot of fun. Good tactics roguelike with a super worthy sequel. The dev deserves credit for making something awesome
RNG
Good indie game
Fun game to play from time to time
Boring.
Having so much fun building my harem of gladiator waifus!
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Players by region
Where this game's players are, estimated from review languages.
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