
More dark - is a two-dimensional platformer with a side view, with elements of puzzles. The game takes place in a strange place called hell. Not a single person who got there will be able to return back. Or can he still?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 40reviews | 85% | — | $6.8K |
| $4.99 | 111ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fun little platformer that remind me of Super Mario Bros and Chip's Challenge, both games I played a lot when young. The stomping enemies on head is easily what reminds me of Super Mario Bros, along with the hell background which reminds me of the castle fights against Bowser. Now the puzzle elements of pushing boxes around reminds me of Chip's Challenge, although that was top down and this is side way. Overall the game is a short but fun game to play, and the price is good. Can't wait to try this indie's next game!
Рекомендую всем покупать эту игру на максимальных скидках! А теперь подробненько! Каюсь сам купил игру находясь под влиянием игры "Helltaker" увидев местную демонессу моё сердечко дало слабину и я решил купить эту игру! В итоге игры отличаются кардинально как по сюжету, так и по геймплею. НО игра оказалась довольно таки приятным бодрым платформером с парочкой мини игр и даже с боссфайтами! Она тебя хорошо развлекает и не даёт заскучать. Потратить на неё вечерочек свободный вообще не зазорно. Игра проходится в расслабленном режиме за 2-3 часа. Могу отметить только один минус у игры. Это достижение счастливая подкова. Если его выбивать по честному, то оно убьёт всё удовольствие от игры, если вы конечно не мрачный титан одиночества.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Russian*, Turkish*languages with full audio support
| $4.99 |
| 20ratings |
| 80% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Don't buy the game for the coomer content, there is none[/h1] It's okay I guess... A nice little puzzle platformer that gets progressively more difficult but not too difficult. Although toward the end it turns into a precision platformer with twitch jumps, so it might not be everyone's cup of tea. It's interjected with little boss fights and random arcade sequences. The whole thing is very well deliverd, but could have used a bit more money on the graphical aspect. It looks like an average indie game from the early 2010s. I can't decently give it a thumb down, but you should be able to find better games to play on steam. the price is very correct though [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
冒頭とラストの女悪魔の台詞に音声が付いてるが喋ってるのはオッサン・・・。その女悪魔もゲーム中に二回あるレトロゲームの部分にしか出てないしお色気には期待しない方が良いです。でもこの開発スタジオのゲームでは一番出来が良い。 安くてアクションパズルとしては結構面白いし難易度も低めでおすすめできるゲーム。進めていくと時々パワーアップしてプレーヤーの能力が増えるので飽きない。 30面x2ワールドの全60面でクリアするまで4時間くらいかかった。どこかにシークレットキーが8個あって女悪魔を衣装替えできるらしいが一つも見つけられず。15面ごとにミニゲームがある(15面はレトロゲーで30面はボス戦)。60面の最終ボス戦はかなり苦労したがボスの攻撃パターンは単調なのでアクションに慣れた人ならそれほど苦労しないと思う。操作はシンプルで英語でも特に問題ないが、二つのワールド、DungeonとLoungeの切り替え方法がわからない。家庭用の場合はR1・L1で切り替え出来るらしいがPC版はどのキーになるのか不明。 フルコントローラーサポートになっているけど私の環境ではなぜか動かない(反応する事もある)。この開発会社のプラットフォーマーやパズルゲームをバンドルで5本手に入れたが、どのゲームもコントローラー対応になっているのに、実際にゲームパッドがまともに機能したのはDead DustとBone Marrowだけ。仕方ないのでキーの割り付けアプリを使ってゲームパッドでやっている。
Что называется, вспомни молодость, поскрипи мозгами. Чёрту нужно переловить всех сбежавших грешников. Надо ещё сообразить как пройти уровень. Самоубиваться приходится не редко, даже достижение есть "самоубиться много раз". Аркада грешниками вместо мяча тоже доставляет. Неплохая игрушка, несмотря на то, что я обычно не люблю пикселями глаза ломать. Но эта игра зашла. Не зря прикупил.
8 битный платформер головоломка, который напомнил мне братьев Марио хотя типы игр разные, однако в этот раз предстоит спасать не принцессу, а помочь дьяволице Евилине, да здравствует бдсм!! Плюсы - 1) Уровни отлично проработаны. 2) Нет таймеров а значит есть время подумать. 3) Количество повторений ни на что не влияет, только кроме разве как достижений. 4) Имеются боссы, а это плюс, а так же бонус уровень с Евилиной. 5) Отличное звуковое сопровождение, с трейлера понятно что музыка тут атмосферная. Минусы - Явных минусов у игры этого жанра не имеется, можно лишь отметить что она чрезмерно пиксельная, а так же на обзорах ютуб я встречал HD арты, печально что в самой игре их нет. Чем привлекает - Напоминает времена денди, которого у меня не было но была сега. Стоимость 36 руб с распродажи. Дьяволицы нынче в моде). Возможность пораскинуть мозгами. Главный саундтрек мне сильно запал) Однозначно рекомендую.
Искал что-то на вечер. Не прогадал! И цена небольшая. Cool!!!
Neat and casual puzzle game. The platforming could be more forgiving though =*)
A cute little platformer game, not too difficult, not too long. About an hour to complete. If you get it on sale it's a nice little time waster.
More Dark, developed and published by HugePixel, is a 2D puzzle-platformer that embraces a retro-inspired aesthetic while delivering a compact, room-based challenge structure. Set in a stylized underworld where chaos has erupted after the ruler of Hell leaves his mischievous daughter in charge, the game frames its platforming gauntlet with a touch of dark humor. Rather than relying on heavy narrative exposition, it uses this premise as a backdrop for a steady progression of tightly constructed levels that focus on environmental puzzles and precision movement. The core gameplay revolves around navigating individual rooms filled with hazards such as spikes, pits, and moving obstacles. Each stage is relatively self-contained, encouraging players to treat it as a standalone challenge before moving on to the next. Movement mechanics are intentionally straightforward: running, jumping, and pushing objects form the backbone of interaction. The simplicity of the controls gives the game an accessible foundation, but the difficulty arises from how these mechanics are layered into increasingly intricate room designs. Timing jumps carefully, positioning crates correctly, and anticipating environmental triggers become essential skills as the levels progress. Puzzle design is where More Dark finds much of its identity. Many rooms require players to manipulate objects in a specific order, pushing blocks to activate switches or create stepping platforms. Unlike purely reflex-driven platformers, success here often demands planning rather than speed. Some puzzles require trial and error, while others reward careful observation. The satisfaction comes from solving a room cleanly after several failed attempts, though occasional physics quirks or tight platform spacing can introduce moments of frustration. When the solution clicks, however, the experience feels rewarding in a deliberate, methodical way. Visually, the game leans heavily into pixel art with a dark, moody palette dominated by reds, blacks, and muted tones. This aesthetic reinforces the hellish setting without overwhelming the player with visual noise. Backgrounds remain atmospheric yet restrained, ensuring that foreground elements and hazards are clearly visible. The art direction evokes classic 16-bit platformers while incorporating modern indie sensibilities. Animations are simple but readable, maintaining clarity during fast jumps or object manipulation. The consistency of the visual style helps unify the experience even when level layouts vary significantly. The soundtrack complements the setting with subdued, retro-inspired tracks that enhance the somber atmosphere. Ambient effects and minimalistic musical cues reinforce the sense of being in a dangerous, otherworldly environment. While the audio does not dominate the experience, it adds texture to the progression through increasingly challenging rooms. Sound effects provide functional feedback for actions like jumping or interacting with objects, maintaining the game’s emphasis on clarity and precision. More Dark’s pacing is structured around incremental challenge. With dozens of levels to complete, the game steadily escalates complexity without drastically altering its core mechanics. There are no sprawling open areas or branching paths; instead, the focus remains squarely on mastering one puzzle at a time. This structure makes it well-suited for short sessions, as each completed room provides a clear stopping point. The inclusion of achievements and hidden elements adds some replay value for players interested in full completion. While the game does not introduce groundbreaking mechanics or narrative depth, it succeeds in delivering a focused puzzle-platforming experience rooted in classic design principles. Its charm lies in its consistency and in the careful construction of individual challenges rather than in spectacle or innovation. Players who appreciate deliberate pacing, retro visuals, and methodical problem-solving will likely find More Dark engaging. Those seeking cinematic storytelling or complex mechanical systems may find it modest in scope. Ultimately, More Dark stands as a compact and atmospheric entry in the indie puzzle-platformer genre. By combining simple controls, challenging room-based design, and a cohesive dark aesthetic, it creates an experience that is both nostalgic and purposeful. It may not redefine the genre, but it offers a satisfying series of thoughtful challenges for players willing to navigate its underworld one carefully timed jump at a time. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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