
Mordheim: City of the Damned is the first video game adaptation of Games Workshop's cult classic tabletop game Mordheim. Set in the Warhammer World's decimated Empire city, Mordheim: City of the Damned is a turn-based tactical game where you lead warbands into bloody and lethal skirmishes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 13 → 2.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.39−93% | 8.4Kreviews | 70% | — | $274.1K |
| $19.99 | 1.5Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игруля здоровская! Да в начале нужно по разбираться и выстроить стратегию боя за свой отряд. В начале ваши персонажи в отряде очень слабы и могут отлетать быстро. Качайте Уклонения и Парирования и будет счастье! П.С. и не деритесь в открытом поле - ищите тактические точки, где вас не окружат со всех сторон.
Everything non combat excellent everything about map, movement and combat sucks.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $274.2K | 616 | 83% | $12.49 | |
| $274.2K | 660 | 68% | $14.99 | |
| $274K | 2.4K | 96% | $5.99 | |
| $274K | 1.1K | 82% | $14.99 | |
| $274K | 577 | 67% | $14.99 | |
| $273.9K | 120 | 97% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.7K | 208 | 86% | $19.99 | |
| $67.2K | 160 | 62% | $15.99 | |
| $41.8K | 132 | 81% | $9.99 | |
| $78.5K | 2.5K | 88% | $1.67 | |
| $303.4K | 616 | 71% | $19.99 | |
| $189.9K | 686 | 73% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian*languages with full audio support
| $19.99 |
| 577ratings |
| 68% |
| — |
| not modelled |
| $1.99−90% | 273ratings | 66% | #177 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know this is a cult favorite, but unless you 1. already know the rules 2. are willing to deal with the bonkers controls 3. have real people and not the soulless CPU to play with regularly This is a hard pass. Sure, given a dozen hours I could probably figure out the mechanics a lot better than the scant tutorials, but the reality is that Mordheim is a miniatures game and not a video game. You're supposed to kitbash your own rag-tag team, and laugh or scream with your friends when the dice inevitably swing one way. This game gets kudos for being slavishly faithful to the tabletop game, but honestly it makes for a terrible video game.
This was a slowburn for me. This game has sat in my library for a long time with many false starts. I finally sat down to learn the mechanics and gave it the patience it deserved and now it easily one of my favorites. If you are familiar with Darkest Dungeon then you will be at home here. Treat your guys as disposable and do whatever it takes to get that sweet wardstone and eventually you'll have a warband of solid soldiers who can take on hell with a squirt gun....and come back mostly in one piece.
Слава рогатой крысе!
It isn't an actual RNG game. Developer god complex as usual. I've played TT Morheim and this is just an engagement loop ♥♥♥♥♥♥♥♥ game. Look at how the RNG works, oh, and you can't adjust that, can't save a campaign state, and generally want to suck your life out with 30 minute rounds because we can't automate our bot models. Made a spreadsheet of 3 separate campaigns, it's completely rigged. Also good luck with Ambush/Charge mechanics, you're just gimped out of the gate. All of this would be fine if the Devs or game had some sort of acknowledgement of tutorial about it but they don't so the resulting experience is about as fun as copulating with a food processor. If you're thinking about buying this game, take a bath with a toaster, it will be more fun. Make sure it's plugged in.
Эта игра самый лучший способ проверить ваше кресло на огнеупорность. Я спалил три табуретки в процессе игры, при этом одна из них была железной! Ладно, теперь серьезно. Игра не просто карает, она ждет когда ты немного расслабишься, почувствуешь что понял как в нее играть и после этого больно бьет тебя лицом о пол. И топчется по тебе еще пяток минут после этого. А еще тут очень классно реализован божественный гнев. И очень классно что противники всегда твоего уровня, но твои бойцы далеко не всегда бегают с прокачанными навыками в отличии от врагов. И восхитительные точки появления на карте. И много чего еще тут очень веселое. Не для тебя правда. Единственное кроме очень тематического визуала что меня раз за разом сюда возвращает это то что каждая твоя победа ощущается действительно победой. Ты вышел на самую простую миссию и победил? Молодец, теперь попробуй сделать это снова. Изредка рандом и твой стратегический гений (ха ха) позволяет тебе очень легко и быстро пройти миссию но в остальных случаях это жесточайшее превозмогание. И это здорово, я вовлечен в каждую минуту этой игры. Надеюсь когда нибудь я смогу пройти ее хотя бы один раз до конца и после этого стану настоящим профи. Но скорее всего я брошу после очередного подгорания и вернусь к ней через пару месяцев что бы начать заново. Десять дырявых тубареток из пяти.
Juegazo, lastima que dejaran de darle soporte no sacando mas bandas, y no haya mods con mas bandas.
How in the hell do I have a 90% to hit and keep rolling misses????? I NEVER have luck this bad during physical tabletop or even ttrpgs. Like seriously what are the odds of having this terrible of a time playing?
This is one of those conflicted up thumbs. Mordheim is not perfect. It has flaws. It has issues. It is also the only game I'm aware of that lets you play with Skaven as the main characters though, and I love my rat boys, so that's enough. The setting of the game is fascinating, and while most of the missions are procedurally generated, there are some that advance your warband's narrative that are hand crafted, and the mix between the two make for quite a grand experience. My only real gripe is that most of the skills in the level up system seem like not just a waste of skill points (metaprogression) but a waste of action points in game as well, especially at low levels. Be sure to read through all the passive skill pages before you buy an active one, IMO most of the passives just outperform on account that they're free power.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.