
Turn-based tactical strategy with a detailed combat system and interactive environment. Explore the open world, complete quests, search for rare artifacts. Lead the last army of the Order of the Gatekeepers and stop the coming chaos!
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About

Ancient wilds have awakened. Insane prophets predict a coming apocalypse. Blood cults openly perform sacrifices... You will lead the last army of the Order of the Gatekeepers and stop the coming chaos. Not just humans are ready to join your banners, but also tough dwarves, mysterious elvers and half-wild turans. But keep in mind that not everyone will be happy to fight side by side with other races.
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!

Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
Interactive environment: almost every object on the battlefield can be interacted with.
Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
Open world: despite the presence of a story campaign, you decide where to send your army.
Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
Convenient unit and map editor. You can create your own missions and share them with other players.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a genuinely great foundation, especially if you're into this kind of genre. The good stuff massively outweighs the bad, and despite its rough edges, I'm having an absolute blast with it. There are some areas that clearly need more polish, QoL improvements and, most importantly, more content. But if the developers keep building on what is already here, I can see this becoming a seriously good game. THE GOOD STUFF • Great army customization This is probably one of my favorite parts of the game. It's not just about having a large selection of units, equipment and potions. Each individual unit has its own active and passive skills that you can unlock, alongside raw stats that can be improved. And all of this is tied to the experience each unit earns, giving you a surprising amount of control over how your army develops. • Dynamic settlement system It's not overly complicated, but cities have a decent amount of things going on. Events pop up often enough that reaching the next settlement is always interesting because you never quite know what you'll find. Sometimes you can help them deal with their problems, sometimes you can exploit those problems for profit. • Surprisingly deep and, more importantly, fun battles The combat is much deeper than I expected. The combination of unit customization, skills, equipment and different abilities makes individual units feel genuinely unique. Trying to keep all the pieces of your army working together to overcome what are often horrible numerical disadvantages is incredibly satisfying. It also feels like there's usually some way to counter a particular unit or ability, which gives the combat a nice tactical layer. Overall, the game feels well balanced for the most part. • The music I honestly didn't expect the soundtrack to be something I'd mention in a review of this genre, but here we are. There aren't nearly enough tracks yet, but the ones that are here are really catchy. I've genuinely caught myself tapping my finger on the desk along with the music. I'd love to see more tracks added following the same musical direction, because what's already there works really well. THE BAD STUFF • The AI The AI is a mixed bag. When it works, it can work really well, but most of the time it's either extremely predictable or just plain stupid. You'll see enemies charging through rivers for absolutely no reason, archers happily standing in the water while shooting instead of repositioning, or marauders desperately trying to flank your backline because there's a priest standing there, completely ignoring the actual battle. I've also seen units use buff potions while they're still at the back of the map, only for the effect to wear off before they even reach combat. Another thing that feels like a missed opportunity is that, from my experience, every race seems to follow pretty much the same AI pattern. Having undead mindlessly throw themselves at you in huge numbers with little concern for formations works. Having dwarves do exactly the same thing not so much. Different races having more distinct tactical behaviors would add a lot to the game. • Graphics They're pretty average and fairly generic, although personally this doesn't bother me much. The one thing I would really like, though, is the ability to zoom in closer during battles without everything turning into an ultra-pixelated mess. Or the walking animation being looped properly instead of looking like a limp. • QoL and equipment/unit variety This is the part I'm least worried about because I fully expect it to improve as development continues. Still, there are a few things that currently bother me: -Units can be difficult to identify at a glance: A stronger contrasting outline would probably help a lot, especially when units are behind trees or other scenery. Terrain can also sometimes be difficult to distinguish. -HP bars can disappear behind scenery or other units, making it difficult to quickly assess the battlefield. -Status effects are sometimes too easy to miss. Having to rely on small particles around a unit isn't always enough when there's a lot happening on screen. -Equipment availability in towns is way too scarce. I understand that this is probably partly a balancing decision, but seeing a prosperous town selling one piece of basic armor, a lantern and absolutely nothing else for 31 days is... not exactly exciting. -Units don't seem to suffer a penalty for leaving zones of control while fleeing. I guess this is intentional but I don't understand why. 8.5/10 Really fun game. It has a really strong core, some genuinely clever ideas and the combat is really engaging. I hope it gets expanded on eventually.
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Languages: English, Russian*, French, German, Simplified Chinese, Spanish - Spain, Japanese*, Ukrainian, Polish, Portuguese - Brazil, Turkish, Korean*languages with full audio support
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Battle Brothers на минималках [/h1] Игрового бриллиантика обзор. [h1] СЮЖЕТ [/h1] На западе страны упал метеорит и с тех пор по всем землям распространяются еретики и злые силы. Орден Привратников должен навести порядок в этой пошаговой тактической игре в открытом мире. [h1] ГЕЙМПЛЕЙ [/h1] Игровой процесс представляет собой пошаговую игру с тактическими сражениями. Первым делом определяем класс героя. Здесь не такой уж богатый, но вполне достаточный выбор из пяти классов. Я в основном играл магом. Далее устанавливаем уровень сложности. Базово их три, но можно произвести тонкую настройку. Меня всегда интересовали не очень напряжные победы в таких играх и тут такую возможность дают. Впрочем, любителям челленджа тут также полная вольница в организации себе тяжёлых трудностей. Уровень сложности можно в любой момент тонко определить, что очень удобно. Настраиваются: сила врагов, получение опыта, зарплата юнитов, возможность окончательной гибели воинов в бою и так далее. Небольшой отряд высаживается на карте мира и приключение начинается. Наше войско перемещается по путям между точками интереса. Некоторые дорожки понадобится предварительно открыть. Точками интереса могут быть обычные локации, локации с врагами или заданиями и города. Открытый мир тут не такой уж большой, но весьма насыщенный приключениями и сражениями, конечно же. Жизнь в игре сосредоточена в городах. Тут получаем задания и доблестно спешим их выполнять. Квестовые локации могут быть в самом городе, недалеко от него или же даже могут находиться на другом конце карты. Меньшая часть миссий мирные. Доставить посылку, сопроводить караван. Огромное большинство заданий связаны с тактическими битвами с разнообразными врагами. В окне миссии коротко указано её описание, относительная сложность сражений и награда. При выполнении задания улучшается репутация с городом, который его выдал. Эта репа очень понадобится. Например, если репутация низкая, то в город просто не будут пускать без оплаты или боя. Битвы происходят на рандомно генерируемых, относительно сложненьких локациях. Обычно мы можем построить к бою всё своё войско, которое бывает весьма многочисленным. Иногда сражения идут по особым правилам, тут могут быть жёсткие ограничения на количество юнитов, необычные погодные условия или разное время суток. Бывает, что приходится биться плечом к плечу с союзниками из NPC. Рассмотрим плюсы и минусы игры, подведем итоги. [h1] ПЛЮСЫ: [/h1] 👍 Простая но приятная графика. 👍 Хорошее музыкальное и звуковое сопровождение. 👍 Отличный, хорошо проработанный мир. 👍 Постоянное возникновение всё новых миссий в городах. Фарм в наличии. 👍 Отличная система классов, пассивок, статов, экипировки каждого воина. 👍 Отличные настройки сложности. Есть спокойная игра. При этом — можно создать себе челлендж практически в любой момент. 👍 Большое количество видов юнитов, которых можно набрать в своё войско. 👍 При создании были применены технологии древних. Вес игры 73Мб. 👍 Русский язык текста. Есть немного русской озвучки. [h1] ТО, ЧТО МОЖЕТ БЫТЬ КАК ПЛЮСОМ ТАК И МИНУСОМ: [/h1] 😐 Выкрутил набор опыта на максимум. Но его всё равно маловато. Не ставлю это в недостатки из-за того, что можно в настройках настроить игру на бОльшее количество врагов. [h1] МИНУСЫ: [/h1] ❌ Явных не обнаружено. [h1] ВЫВОДЫ [/h1] Игра супер-понравилась. Отлично побегал по миру с выдачей всем встреченным врагам по щам, собрал здоровенное войско, заработал на квестиках тонны золота. Крайне рекомендую к ознакомлению. Традиционно, полную версию обзора, со скриншотами, красивым оформлением, можно найти в кураторе. [code] [b][url=https://store.steampowered.com/curator/6851324/]Если понравилось – жмите палец вверх и подписывайтесь на куратора Runner Streams. Здесь масса скрытых бриллиантов игровой индустрии.[/url][/b] [/code] Всем хороших игр!
ランダム生成されたキャラを雇って傭兵団を作って各地を転戦しながら遊ぶSRPG。…というコンセプトは大好きなんですが、現状はSRPGとして戦術面でも戦略面でもゲームバランスが悪すぎてオススメしづらいです。 「飴と鞭」で喩えるなら、鞭ばかり叩いて飴の与え方が下手過ぎるという印象ですね。今後の発展に期待を寄せつつお布施として買う、ならアリだと思います。 公式で日本語あり。翻訳の質も高く、登場人物が突如オネエ言葉を話し出す怪奇現象なし。翻訳してくださった有志のおかげで言語の壁は無く、この点は本当にストレスなく快適に遊べます。ありがたやありがたや…。 猫も杓子もローグライクだのデッキ構築バトルだの、先人のヒット作を猿真似しただけで革新性のない作品ばかりになった昨今の💩みてェなインディー界隈において、本作が「俺はこういうの好きなんだ。君もこういうの好きだろ?」という気骨ある稀有な作品なのは間違いありません。 ただ、EAなのでコンテンツ不足は仕方ないにしても、ゲームバランスには開発者なりに強い拘りがあるらしく、フォーラムで「特定の兵科(※)が強過ぎでは?」というユーザーの感想に対して「煙幕使って対処してね」と些かズレた返答をしていました。なので、ゲームバランスについてはEAが終わった後も「悪いまま」になりそうな不安はあります。 ※ ネタバレになるのでどの兵科が強いのかは伏せますが、煙幕どうこう以前の問題なんですよね。 攻撃にせよ防御にせよ重いコストと制約が伴う他の兵科に比べてソイツだけはお手軽高火力すぎて、敵にいても味方にいても面白くない。しかも機会攻撃(AoO)の概念が無いから張り付いても逃げられるし、追撃戦になるとほぼ必ず逃げられてしまう。 ハルバード兵君とか息してませんよ。よちよち歩いて敵に接近して攻撃するまで2ターンかけている間に、アイツは悠々と2回攻撃できる訳ですから。しかも武器次第では序盤から遮蔽物無視の攻撃も可で、特定の武器を装備すると射程が更に+1される。アイツは「2ターンに1回しか攻撃できない」制約をつけないといけないです。なのにスキル習得すると「1ターンに2回攻撃可能」て…こんなの絶対おかしいよ。 [h1]人材発掘ゲーとして評価した場合、面白味が無い[/h1] ランダム生成されたキャラで16人PT編成して遊ぶSRPG…なんですが、尖った個性を持った人材や、優秀な特性モリモリの人材がいないです。 他の日本語レビューでも指摘されていますが、各都市を巡って人材を探し回っても「普通の人よりは陽キャな人」「普通の人より陰キャな人」程度の人材しか見つかりません。悪い意味でゲームバランスに対し保守的、慎重過ぎです。 ゲームのジャンルこそ違えど、同じように人材発掘をする名作Rimworldは「こいつ欠点あるけど尖ってて面白いわ」というキャラが見つかると愛着が湧いてゲーム自体が面白くなるんですよね。そういうドラマがリプレイ性を高める要因だと思いますし、決まりきったセオリー通りのPT編成にさせないための味付けになります。 このゲームにはそれが全然足りていません。「低Tierの農民や剣士だけど、ゲームバランスぶっ壊れる勢いで良特性盛り盛りだから育てれば強い」という一番重要なロマンが欠けています。「飴の与え方が下手」と言った理由の9割ぐらいはコレと言っても過言ではありません。この手のゲームは超ツヨツヨ人材を見つけた時、今までのストレス要素がカタルシスへと変わるものです。逆に言えば、個性あるツヨツヨ人材が生成されないこのゲームのストレス要素は永遠にストレスのままです。 なのでこの点に関しては開発者自らゲームバランスを積極的に壊すべきだと思います。少なくとも、耳長族のアイツを雑に揃えてペチペチ射るだけで敵が雑に消えていく現状よりは絶対に面白いです。 以上、レビュー終わり。以下は既プレイヤー向けの愚痴。 [h1]偽預言者クエストは💩[/h1] はああああああ💩💩💩💩!! このゲームに散見される無意味なストレス要素を煮詰めた果てにある、煮こごりみたいな💩クエストですよアレは。 筆者は常々考えているのですが、ゲームの面白さに何も寄与していない要素は存在しない方がマシだと思うんですよね。必要なのは、筆者のような生後28日未満の新生児が遊んで「たのしい!」と思えるかどうか。消費者の「楽しい」と開発者の「楽しい」は一致しないもので、エンタメにおいて優先すべきは常に前者の方。それをちゃんと考えて実装してほしいんですよ。 曰く、このゲームは16人PTでバランスを設計していると開発者さん謹製の教典(ガイド)にも記されているのですが、偽預言者クエストでは最大6人までしか出撃できません。 クエストの難易度に規則性や因果関係は感じられず、難易度を示す💀の数はシェフの気まぐれ料理感覚で決まるご様子。めでたくクエストの難易度が最大脅威の💀💀💀💀💀だった暁には、自軍6人で30人ぐらいの暴徒を相手にする懲罰マッチが始まります。七人の侍かな? 開発者さんの教典には「💀*5のクエストは💩だから請けない方がいいよ」という大変ありがたい啓示が記されているのですが、あいにく偽預言者クエは放置していると都市の友好度が0%まで下がります。高難易度のクエストは避けるという選択もできますが、このクエストだけはペナルティが発生する。そして割と頻繁に出てくる。 中盤以降は金にモノ言わせて都市の友好度を無理やり上げる手段もあるんですが、それはゲームとして一体何が面白いんですかね。だぶついた軍資金を徴収するためのクエストだというなら、都市で雇える傭兵リストをリロールする機能を実装して、そこに軍資金を使わせて下さいよ。その方が遥かに建設的な金の使い道というものです。 「このゲームは16人PTで遊ぶことを想定している」と開発者本人がおっしゃっている通り、本作は16人PTのビルドを考える行程が楽しいんですよね。…なのに、どうして6人で戦うクエストを乱発してくるのでしょうか。開発者が用意したコンセプトを開発者自ら破壊しているのが偽預言者クエです。だから存在しない方がマシなんですよ。 PT人数が少なくなると選べる戦術は当然少なくなり、クエストの難易度が高くなると前述したように自軍6人に対して敵は20人30人とか出てきます。戦場は市街地なので籠城戦をするしかありません。 そして隘路で迎撃していると、今度は大量の敵が火炎瓶やらスタン瓶やら凍結瓶やらでスパムしてきます。袋小路で奮闘している主人公たちは火で炙られスタンさせられ氷漬けにされ、こっちが同じ手を使っても浄化ポーションで即治療…この瞬間のストレスは名作にして迷作『BattleBrothers』を上回ります。 BB君の良いところは積極的にリスペクトすべきだと思うのですが、目指すべきはBBよりもカジュアルに寄せたSRPGだと思うんですよね。開発者の考えた最強のファンタジー生物でプレイヤーの知育テストをしてくるBB君のDV彼氏みたいな暴力を真似してはいけない。 …というかBB君はそういうストレスを与えてくる一方、飴の使い方も絶妙に巧かったんですよね。だから筆者も含む、洋の東も西も問わず多くのプレイヤーがメンヘラ女化してBB君に惚れてしまい、ストレスに枕を濡らしながら愛憎こめてBB君を名作認定してしまった訳で。Veterum君は今のままだと飴の使い方が下手すぎて愛せそうにないです。
👍 Recommended (4.5/5 Stars) I bought this thinking I'd casually command a band of mercenaries. Instead, I accidentally became the HR manager for 24 emotionally fragile medieval employees. One guy gets promoted after killing three bandits. Another trips over a rock, gets stabbed by a peasant with a pitchfork, and suddenly I'm loading my last save while questioning every life decision that led me here. The ability to rename your soldiers is one of my favorite features. It sounds simple, but it's amazing how much more you care when "Generic Spearman #7" becomes "Sir Bonks-a-Lot." Watching him survive impossible odds is glorious. Watching him get instantly deleted by RNG is... significantly less glorious. What I really enjoy: The interface is clean and easy to learn. The turn-based mechanics feel satisfying and tactical. Battles stay fresh thanks to varied enemies, landscapes, and procedural generation. Character abilities are fun to experiment with. Managing a growing company of up to 24 soldiers makes you feel like you're leading an actual mercenary army. The procedural generation is a double-edged sword. It gives the game fantastic replayability because every campaign feels different, but it can also be brutally unforgiving. My best advice? Save before every move. No, seriously. Every. Single. Move. My only real criticism is that once your army grows, some of the easier fights can drag on. I'd absolutely love an auto-resolve option for battles where victory is basically guaranteed. It would keep the pacing moving without taking away from the challenging encounters. Overall, if you enjoy games like Battle Brothers but want something with its own personality, Veterum is easy to recommend. It's challenging, rewarding, occasionally unfair, and somehow manages to convince you that the next campaign will definitely go better. (It won't.) Final Verdict: 4.5/5 stars. Now if you'll excuse me, I have to go reload a save because Sir Bonks-a-Lot made another questionable career choice.
4/10 The game could have been great, but it just isn't that good. It feels like the developers didn't want to put in the extra work needed to make it feel complete and varied. The game feels like a small, closed box. There are too few units, spells, and items, the map is too small, and there are no proper upgrade or research systems. It simply lacks variety, depth, and content. It had a lot of potential, but it feels unfinished and underdeveloped.
I havent played Veterum for long, so far, as i am waiting for the full version, but what i can already say, is that if you liked Warbanners, their previous (very good) game, or like turn-based tactics in general, you will love Veterum! This is more than just a sequel- it is an evolution, and the product of experience, passion and competence! The graphical presentation is beautiful and amazing, and so is the music, every component and mechanic, including all (!) stats and abilities, is very well explained (which i LOVE!), battles are challenging and deep, with very unique and interesting units, that all have unique abilities and really have their own identities and roles, the variety and replay value is great, and the devs are very friendly and listening! I asked for a feature in the forums (show units' movement ranges), and they just implemented it... Just WoW! The only thing that i really dislike, is the rng/chance to hit, which can really screw you. Not hitting at 70%, letting the enemy survive, and kill your own unit in return feels bad... But, its part of the game... Please add some kind of supporter DLC, you deserve more than the asked price...
玩的真糟心,想招募一个好的队伍,本身看特性+星级培养就算了,能接受的大众特色。 你搞个种族态度我也认了,牧师圣骑士大多坚定信念不和亡灵组队我认了。角色特性摆在那里。加起来无非就和BB某些开局特性一样。 问题是你出个酒馆能改变态度能不能出好点? 你先招了矮人,精灵根本无法招募,无法招募就不能塞到酒馆是转变态度。那你出酒馆的用途是什么? 事实就是,精灵怎么招募?如果先招了矮子就得踢光。要么一开始就找精灵还得去转态度完了才能招募矮人! 可是地图还有剧情问题你肯定优先跑到矮子和图兰。精灵左下角偏僻不说初始还是红脸态度,想招募还得先打城,攻城你说打10格精灵弓+树人+精步+精法?人家把你当野怪刷。除了SL玩投石机有别的方法? 我初次玩按照剧情打。现在都毕业人族图兰矮子就卡在人弓换精灵弓,真的吐了。我一想到为了招募2+2的精弓要放弃我10级2+2的矮枪矮步我就恶心。没负面特性还出事自带正面特性,档玩1000天不SL能遇到1个吗??
This game is strange. It's full of missing QoL, quirky as heck, and yet I love it. I've been trying to compile a little list of things I'd love to see added to the game, and will finish with what I believe are the reasons I really like the game, and which hopefully will NOT be changed. :) Room for improvement: * I'd really like to be able to skip the first tutorial mission every time I start a new run. I do start new runs a lot, something which intrinsically is a good thing, so it would be nice to make that process a little smoother. At least we can skip the massive tutorial tips, so there's that. * During combat, I wish there was an easier way to check the status on all your soldiers. Something like a list of them along the left or bottom margin of the screen, both for ease of selection and for an easy overview of their status. Who needs the heal the most? It's hard to see health bars against the background, so I always end up cycling through everyone with TAB. This would've been so much eaier with a soldier list in the UI. * Strange wording. Is this a translation thing? Some of the texts that drive the story are so strangely written that I sometimes wonder if it's AI translated? Please get someone to look over the texts and lore bits, to have them make sense. The use of fancy words is nice, but when they don't convey what you're trying to say because the rest of the sentences make no sense, it falls flat. This shouldn't be too hard to fix, I hope. One example early in the game is the mission in the burning forest. Players (not just me I noticed) think you need to help the Ents, but then you end up eitger fighting them or leaving. Apparently there was a human village there, which is only mentioned first in the options. * Not really so much a complaint but a hope for future content: I hope we get a bigger map! Perhaps different starting locations and scenarios? Likes: * I love the combat system. It's definately similar to Battle Brothers, and I think that formula works really well with what you're doing here. To me, combat is almost addictive in how you can use so many different tactics depending on your party setup. * Character system. I love this too. The way you get to decide how you improve your people by using xp is very fun and gives the player a lot of agency. Save up for that big skill, or play safe and just spend a little bit more on hitpoints. So many choices and ways to experiment with while building a character. Please hold on to this skill and combat system going forward. :) * The whole thing where you can leave injured people in a town to get them improved while they heal up. Or just while they consider their world views and learn to like humans, or whatever. Someone taking an injury feels a bit more like an opportunity that way. Good job! * Equipment. I like the relatively simple but still engaging enough item system. It could perhaps be expanded a little, but what's there now is definately fun, and items feel like they make a difference, which is the most important. Potions are super important and scrolls have been incredibly helpful too. Nice! Overall, I've been enjoying this game a lot and hopefully we will see some nice additions to it as we approach full release.
the combat is very good the strategy involved is addicting lots of improvements from their first game, and plenty of units to choose from so your army can be a real mix after you complete the main campaign (or before even) you can build an army of the undead very cool
クエストを受注しヘックス戦をこなしながら、コツコツと隊を強化していくストイックなゲーム。 スクリーンショットを見て購入意欲が沸いた人は、そうそうこういうのがやりたかったんだよと満足できる事うけあい。 ただ、クラスごとに決まったものが取得できる特徴・スキルシステムについては、 それにEXPを消費するよりは能力値の底上げに注いだ方がいいんじゃないか?と思えるくらい地味な効果なものも多く、逆に一部の汎用性が高いスキルは取得がマストになるので、あまりクラスごとのビルドにバリエーションが出ない気がする。 個人ごとにランダム所持しているユニーク特徴も、現段階ではケガのしやすさや士気に関わる程度のものが殆どのためこちらもやや地味。 本来覚えないクラスのスキルを持っている事も稀にあり、応急処置やダッシュ持ちは地味に活躍してくれるだろう。(この辺りは、タイトル画面からエディター→ユニット→ユニットエディタを選択することで、どんな取得テーブルになっているかを確認したり、自分好みにいじったりすることが出来る) それに比べて装備アイテムの方は、持たせるだけでユニットの役割がぐっと変わるものも多いが、残念なことに装備スロットはたったの2個しかない。それでも、序盤の少ない資金をやりくりしながら装備を買ってスロットを埋めていく作業は非常に楽しい。 撲殺した相手をゾンビ化する近接武器『闇の導き』や、弓の射程を+1/命中を+2してくれる『隼の翼の護符』、ナイトのAPを+1する『サラブレッド』、軽歩とAP+1を歩兵に付与してZOC無視移動や加速中弓兵の1ターン2射が可能となる『韋駄天』、加速・待機を併用することで同様の1ターン2射が出来る『伝令のブーツ』あたりは見かけたら無理をしてでも買っておこう。 雇用MAXは24人、戦闘参加は最大で16人。操作が大変なように思えるが、自動配置ボタンやいつでもオンオフ出来るオート操作もあるので、自操作との使い分けが可能。 いずれにせよ、今後のアップデートが楽しみなゲーム。 まずは、もうちょっとマップ内の障害物の視認性を上げてほしいところだ。
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