
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
100% recommend this game first time in a while a games gotten me hooked after only like 30 minutes of playing the combat is extremely smooth for the stage its in and ability to swap characters mid combo is such a good unique idea and the rogue like added onto it just makes the game even better I cant wait to see what they do with this game just hoping ubisoft doesn't ruin it
Get pretty repetive after a while but its a alright game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 255 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
战斗部分很爽,但是关卡没有固定回复点,商店花钱买药,犄角旮瘩里面运气好的话能找到药品,玩家没有药瓶之类的消耗品(后面不知道,但是第一局就拉强度很不合理),第一场boss结束后甚至没有商店买药,马不停蹄的赶往下一点立马就开战了,一不小心被地上巴掌大的深红不起眼的血池烫死了,过关体验比较差
游戏底子非常好……期待更新 真人动作,画风武侠世界,节奏非常爽快
目前内容太少了,数值给的太重了
its really cool, but there isnt really much gameplay variety (yet)
u can turn off your brain and have fun in this game
Mi sono voluto prendere il tempo per scrivere questa recensione. Come vedete dal mio profilo,ho molti giochi ma ne recensisco sempre pochi ,per più motivi ,nonostante questa sia una grande passione . Ma per Morbid Metal sento che ci sia bisogno di fare una recensione,il prezzo a cui lo trovate anche su steam è davvero irrisorio soprattutto durante periodi di saldi,quindi vi prego di dare una chance a questo gioco,che se sicuramente si farà "sentire" attraverso i nostri feedback,potrà riuscire nell'intento di essere un gioco ben realizzato e spettacolare. Il gioco è frenetico, Hack n slash,con vari caratteri utilizzabili e intercambiabili creando combo pazzesche e mai scontate , è rapido ,con uno stile prettamente roguelike. Le opzioni di miglioramento di varie caratteristiche ed approcci sono molte nel corso dei vari "fallimenti" e i vari biomi; purtroppo la durata delle "iterazioni" è relativamente breve ,d'altronde si sta parlando di un gioco in accesso anticipato,ma per quanto mi riguarda ,non solo vale tutti i soldi spesi,ma anche di più .... Sviluppatori,se leggerete questa recensione sappiate che ho piena fiducia nel vostro progetto,il gioco è spettacolare . Invece a voi lettori ,fatevi e fate un regalo a questi piccoli sviluppatori ,prendetelo qui su piattaforma originale e divertitevi,sperando che prima o poi esca fuori il prodotto alla sua pienezza . Forza SCREENJUICE ❤️
好好优化下视角吧,没见过哪个游戏放完技能或者躲完技能在锁定状态下还看不见boss的
Отличная игра. Боевка наследует философию DMC и, при должном старании, позволяет творить на экране натуральное мясо. Все анимации сочные, все ощущается очень плавно. Кажется, что всего одно комбо и три скилла - это мало, но каждый бобот уникален, и, что самое главное, их способности хорошо сочетаются друг с другом, поэтому, жонглируя ими, можно творить реальный например рокенролл. Что касается механик рогалика, тут, как мне кажется, немного не докрутили, забеги получаются довольно однообразными, хотя перков достаточно, и они отчасти действительно заставляют подстраиваться и на ходу продумывать билд, но по итогу возможностей и разнообразия в этом плане негусто. По большому счету, игре просто сильно не хватает контента, в текущем виде она очень маленькая и быстро выдыхается. Но до этого момента - прям отлично. Ждем выхода из раннего доступа, обещают как раз таки больше контента в версии 1.0.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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